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Everything posted by AndreaColombo
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Update Notes: 1.06
AndreaColombo commented on BAdler's blog entry in Pillars of Eternity Support Blog
Brandon, please extend my appreciation and thanks to the whole crew. Pillars of Eternity is great and so is your continued support. I am confident many reported bugs will eventually get fixed with subsequent patches and I, for one, am more than happy to contribute by reporting bugs. On a mildly related note, please make sure Eric keeps an eye on the thread where we report typos as we've been fairly active over there since 1.05 ;-) -
Added a Silver Knight mk. 2 to the other post. The Barbarian Armor: Seven Skuldr's Worth | Helm: Dunryd Demon | Weapon: The Blade Of The Endless Paths The Barbarian mk. 2 Armor: Husk Of The Great Western Stag | Helm: Stag Helm | Weapons: We Toki + Edge Of Reason The Assassin Armor: Exceptional Brigandine | Cloak: Lilith's Shawl | Weapon: Skuphundaku's Evil Black Arquebus The Dandy Rogue Armor: Vengiatta Rugia | Hat: The Dandy Hat Of The Diseased Yak | Cloak: Finreah's Grace | Weapons: Resolution + The Flames of Fair Rihan
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The Pillars of Eternity Spring-Summer 2015 Collection. Tanks & Off-tanks The Silver Knight Armor: He Carries Many Scars | Shield: Old Gerun's Wall | Cloak: Shroud of Mourning | Weapon: Darcozzi Paladini's Longsword of In'claene The Silver Knight mk. 2 Armor: Exceptional Plate | Shield: Exceptional Medium Shield | Cloak: Shroud of Mourning | Weapon: Darcozzi Paladini's Longsword of In'claene The Golden Knight Armor: Autumn Fire | Shield: Scath Gwannek | Cloak: Erij's Radiance | Weapon: Godansthunyr (works well with Gilt Blade of Lorn too, for those who prefer two-handers.) The Auburn Knight (a.k.a. The Golden Knight mk. II) Armor: Coat of Ill Payment | Shield: Scath Gwannek | Cloak: Shimmering Cloak | Weapon: Godansthunyr (works well with Gilt Blade of Lorn too, for those who prefer two-handers.) The Red Knight Armor: Sanguine Plate | Shield: Redfield | Cloak: Hiro's Mantle | Weapon: Sheathed in Autumn The Dark Red Knight (a.k.a. The Red Knight mk. 2) Armor: Fine Brigandine | Shield: Redfield | Cloak: Lilith's Shawl | Weapon: The Flames of Fair Rihan
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[1.05] St. Garam's Spark
AndreaColombo replied to Insolentius's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
^ I agree, but I just really like the aesthetics of the Blade of the Endless Paths XD (I also like the idea of a "faster" estoc.) -
[1.05] St. Garam's Spark
AndreaColombo replied to Insolentius's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Indeed. That's my favorite blade in the game, except "Speed" doesn't do anything and "Marking" is entirely useless. Alas -
Emphasis mine. I missed that question when I first replied to this topic. My answer is, "it depends." If you're using high-damage weapons (especially two-handers), 20% more damage per swing is often worthwhile. In most cases, I'll take 20% more damage guaranteed on every hit over 50% more damage if/when I crit. That said, a -5 accuracy penalty is something that can be made up for with relative ease—Disciplined Barrage being the most obvious way for a Fighter, alongside the Gauntlets of Accuracy (which are sadly part of the random loot table.) A Paladin's Zealous Focus is also a good way to overcome the accuracy penalty imposed by Savage Attack, since it gives you a +6 bonus (you'll need to keep your Fighter close to the Paladin for it to work, but I would rarely expect the two to be very far from each other anyway.) The good thing about Savage Attack is that it is a modal to boot, so if you're fighting foes with a particularly high Deflection you can just turn it off and get back your accuracy. So all in all, it is a talent worth getting if you're doing an offensive build.
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Council of Stars & Burial Isle
AndreaColombo replied to qweqwe's topic in Pillars of Eternity: Stories (Spoiler Warning!)
What do you need to do to get that offer? -
They do care (1.05 fixed a bunch of typos that were reported) but you should report it here for consistency/visibility (Eric has an eye on that thread, and Darren makes sure it stays that way )
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[1.05] St. Garam's Spark
AndreaColombo replied to Insolentius's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I thought it increased the accuracy of a single ally attacking the same target for as long as they both kept attacking the same target. That would be all right. As it is, it's very weak and overall useless. -
Just tried this on my rig (i7 4790k, 16Gb DDR3 2400Mhz CL10, GTX970) playing at 1080p windowed. Casting Chain Lightning I got 43 fps. Not a great deal many for my rig, I guess SAVED GAME: link REPRO STEPS: Load the attached saved game while running a software that shows frame rate (e.g. FRAPS.) Click on the Stronghold icon and observe that vicious mercenaries are about to attack. Click on Manual Resolve to enter the fight with the vicious mercenaries. As soon as combat starts, pause the game and select Aloth. Observe that Aloth has the Chain Lightning spell memorized. Cast Chain Lightning. Observe that when the spell is cast, frame rate drops significantly. NOTE: several effects in the game suffer from bad compression that makes them pixellated. I am not suggesting we further compress them. However, if my PC can run much heavier 3D games at 60 fps, there must be some GPU optimizations that can be done to achieve smoother frame rates when effects are in place.
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