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Everything posted by AndreaColombo
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[1.05] Typo in GM dialog
AndreaColombo replied to a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Should go here -
Hi, polygon count doesn't really come into it Textures are blurry as though the model was a raster-based asset being upscaled (an example of that is the game's UI, whose assets are rasterized and only exist up to 1920x1200; beyond that resolution, assets are upscaled and become increasingly blurry the farther away you get from 1920x1200); however, 3D character models are vectorial and can, by their very nature, be rendered "natively" at any resolution with no limits (quote from the Wikipedia link, "Vector graphics can be magnified infinitely without loss of quality, while pixel-based graphics cannot.") Playing at 2560x1440, character models in-game are visibly sharper than character models at level up.
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In this sentence, "Essence" is capitalized but I don't recall ever seeing it capitalized in any other sentence. It might be worth doing a quick search in the game text for the word to see if it should be always capitalized, or always not capitalized. Screenshot Not sure what is up with the line break between the third and fourth dialog options here? Screenshot Missing quotation mark at the end of this sentence: Screenshot Missing period before the ellipsis: Screenshot
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I figured I'd open a new thread for these issues (originally reported here), seeing as they are separate from the issue described in the thread where I had posted them. The main issue is that Hiravias's head is detached from his body (offset issue.) Additionally, some characters have a different color for their complexion depending on whether it is their face or their body. SAVED GAME: link REPRO STEPS: Load the attached saved game. Go to your inventory. Select Hiravias. Observe that Hiravias's head is detached from his body. Screenshot. Select the protagonist. Observe that the protagonist's head is a much darker/greyer color compared to the complexion on the rest of her body. Screenshot From your inventory, select Sagani. Observe that Sagani's head is a much brighter color compared to the complexion on the rest of her body. Screenshot.
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Despite being real-time rendered 3D objects, character models are upscaled in the level-up screen if playing at resolutions higher than 1920x1080. SAVED GAME: link REPRO STEPS: Load the attached saved game on a machine whose monitor runs natively at 2560x1440 or higher. Observe that all characters have enough experience to level up. Pick one of the characters and level them up. Observe that when the level-up screen is brought up, the 3D model of the character is blurry as though it was being upscaled. Being real-time rendered 3D objects, characters models should always be rendered at the resolution the game is set to, and never upscaled.
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UI Scaling - blurry font
AndreaColombo replied to Cirventhor's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
It is set to 100%. For reference, here's a screenshot of the game text as I see it: Screenshot If it is the same as what you see when you play, I'm officially seeing things that don't exist. -
UI Scaling - blurry font
AndreaColombo replied to Cirventhor's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Guys, is it just me or the font looks better after installing patch 1.5? I play at 2560x1440. I wasn't really expecting it to change but every time I look at it I can't help but think something has changed am I just seeing things? -
The pollaxe issue described in the OP is still present after applying patch 1.5. The same is true for Kana's estoc-wielding offset issue described above. Additional issues: SAVED GAME: link (This saved game can be used to repro Kana's estoc-wielding issue as well; just kill a random person in Defiance Bay to enter combat and observe how Kana's left hand doesn't quite touch the estoc's hilt.) REPRO STEPS: Load the attached saved game. Go to your inventory. Observe that the protagonist's head is a much darker/greyer color compared to the complexion on the rest of her body. Screenshot From your inventory, select Sagani. Observe that Sagani's head is a much brighter color compared to the complexion on the rest of her body. Screenshot. From your inventory, select Hiravias. Observe that Hiravias's head is detached from his body. Screenshot. NOTE: The level-up screen generally makes these issues even more obvious as it provides a closer view of the character models.
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Sking, here's a saved game that exhibits the issue: link I believe it stems from the fix trying to be retroactive but only partially managing to it (it retroactively gives Frenzy to the armor, but fails to retroactively remove Retaliation.) I suppose new post-1.5 games, or games in which the armor is acquired after patching, aren't affected by this issue (but I don't know for sure as I had just acquired the armor before I applied the patch.)
