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Everything posted by AndreaColombo
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The technical team is still alive?
AndreaColombo replied to TT1's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
The devs are still alive and kicking; the dev tracker is dysfunctional. For some reason, it stopped picking up their posts—there have been a bunch since the last one shown on the tracker. -
A very literal bug
AndreaColombo replied to mrverbal's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Hi, I encountered this bug too, although it happened only once and I could not figure out what caused it. I had summoned wurms and beetles during a fight, and when they died their corpses remained on screen across all area transitions until I quit to the game's main menu and reloaded. Something during the battle must've triggered it, but it never happened again since then. Without proper repro steps, I'm afraid such an elusive bug will be hard to fix (meaning that nothing will be done about it unless we can find a way to reliably make it happen.) Let's keep an eye out for it, and hope it never happens again -
Hi MonarchX, resolution settings work fine for me on a GTX 970 card, so I am not sure why they don't in your case? Perhaps a dev will chime in on that one. DSR works with the game if you first set your desktop resolution to the target resolution you want to use in game. E.g. if your screen's native resolution is 1920x1080 and you want to use DSR to play at 3840x2160, you first need to set your desktop resolution to 3840x2160 (via DSR), then select 3840x2160 in the game. It will work, but it will likely make backdrops fairly blurry owing to their 2D nature (using SSAA does the same.). This is not a PoE-only issue but rather an issue with the way the Unity engine interacts with DSR (it is just not a particularly DSR-friendly engine.) I agree with you that SSAA is generally preferable to MSAA, but in the case of Pillars of Eternity it really is a sub par solution because 2D backgrounds get really blurry (try forcing MSAA + SSAA transparency anti-aliasing via your graphics card's drivers, run the game, and zoom all the way in: You'll notice backdrops are quite blurry compared to just forcing MSAA.) Patch 1.4 added a "Graphics Quality" slider that controls MSAA (in fact, that's pretty much all it does and it should've been named "Anti-aliasing" instead.). It does work, and setting it all the way to the left disables MSAA. The setting is remembered across area transitions.
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It is a common problem. I contacted Paradox last week because my CE box had been shipped two weeks before and hadn't been delivered yet. Turns out a number of delivery addresses (among which mine) were truncated by mistake when they were transferred from the Obsidian portal to Paradox's shipping partner. How this happened, I do not know. Thing is, my CE box is likely being returned to Paradox because of the truncated address (postman couldn't find it) and Paradox is sending me a replacement. It's a bit of a bummer but I'm not particularly annoyed, to be honest. Stuff happens. Paradox was very quick in replying to my message and everything will eventually fall into place, so I'm cool
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When you agree to help Cwineth at the Celestial Sapling, she says she'll go first to see if she can't do something. That makes no sense; I guess she'll see whether she can, in fact, do something Screenshot When you pray to Hylea, Durance interjects and there's a full stop that should be a comma between "Oh" and what follows (i.e. it reads "Oh. to set these trees ablaze, Watcher..." but it should be "Oh, to set these trees ablaze, Watcher...".) Screenshot Shida doesn't know how to spell "millennia" (hint: it's "millennia" with two L's, not one.) Screenshot One of Shida's sentences doesn't end with a quotation mark, but it should. Screenshot
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Retaliation
AndreaColombo replied to lord_wc's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Just managed to repro using Champion's Boon. SAVED GAME: link REPRO STEPS: Load the attached saved game. Access the inventory and observe that the protagonist is wearing the Sanguine Plate, which has the "Retaliation" ability. Talk with the Glanfathans and start a fight. During the fight, select Durance and cast the 5th level spell "Champion's Boon" on the protagonist. As soon as the spell is cast, pause the game and check the combat log. Observe that Durance took damage from the protagonist owing to the Sanguine Plate's "Retailiation" ability. (Screenshot) The ability should only retaliate against attacks / harmful actions. -
SAVED GAME: link (it's the same as for the White Spire bug.) REPRO STEPS: Load the attached saved game. Select Aloth and access his grimoire. Find "Fan of Flames" among his spells and right-click it. Observe that base damage for the spell "Fan of Flames" is listed as "40-55". Now go to the inventory and click "Crafting". Go to "Scrolls Level 1" and select "Fan of Flames". Observe that its description lists its base damage as "45-60". Access the Stash and find "Spellwright's Tome" among the grimoires. Right-click it and find "Jolting Touch" among the 1st-level spells; right-click the spell to read its description. Observe that base damage is listed as "20-35". Now go to the inventory and click "Crafting". Go to "Scrolls Level 1" and select "Jolting Touch". Observe that its description lists its base damage as "55-75".
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White Spire spellbind bugs
AndreaColombo replied to pacman's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I found the cause Here's something for the devs. SAVED GAME: link REPRO STEPS: Load the attached saved game. Access the Stash to find The White Spire and equip it in Kana's third weapon slot. (Do not select the third slot from the inventory; just place the White Spire there and let Kana keep wielding the Estoc he's wielding.) Go back to the game and select Kana. Change his weapon selecting the White Spire. Observe that the Blizzard icon appears next Kana's abilities. Now reload the game, place The White Spire in Kana's third weapon slot, and don't select it. Back to the game, click the Stronghold button. There's an upcoming invasion; elect to resolve it manually so you can enter combat. When the enemies appear, wait until the combat state is triggered. Select Kana and change his weapon so he wields The White Spire (don't do this from the inventory; do it from the game.) Observe that the Blizzard icon does not appear next to Kana's abilities. (So basically when you switch to The White Spire while in combat, the ability doesn't show up.)- 6 replies
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Retaliation
AndreaColombo replied to lord_wc's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I can't seem to repro this issue using Durance to buff my main who's wearing the Sanguine Plate and I don't have a cipher in my party. Could any of you repro with a priest? -
A few more in hope we're still in time for 1.5 When you make your case at the duc's hearing at the end of Act II, one of your possible answers contains a comma splice. The comma underlined in the screenshot should be replaced with a semicolon. Screenshot When Kana comments on the events that lead to Act III, he says "if you forgive me saying so", which is incorrect; the correct form would be "if you forgive my saying so". Screenshot (note that this line might be voiced—I didn't have my cans on when it occurred; if it is, it might be worth keeping it as is to avoid a mismatch between voiced and written text.) Our fellow Marceno in Ondra's Gift appears to have a few ellipsis issues as well As pointed out before, when an ellipsis is followed by a full stop, the two should go together and be followed by a space. Currently, there's a full stop followed by a space followed by an ellipsis. Screenshot (to clarify, "text. ...text" is what is currently there; "text.... text" is what should be there.) In the following sentence spoken by Marceno, "good luck" is an adjective that refers to "charm" and precedes it, therefore it should be hyphenated (i.e. it should be "good-luck charm".) Screenshot
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How do you rate PoE
AndreaColombo replied to Namutree's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It does. But AI continues to act as if it's there, so personally I don't get the point of this removal. Aside from easy kiting for player party. Engagement doesn't really do much to prevent kiting, as demonstrated by Sensuki during the backer beta (link), as well as by this other, more recent video. The same applies to the recovery penalty while moving, which was added for that very purpose by the dev's own admission and which thankfully the IE mod removes. That said, I play with no engagement because I want to be able to move my squishies away from trouble when spectres teleport or fampyrs target them. The whole purpose of moving away is to avoid their getting damage and a disengagement attack would defeat it entirely; the DPS my wizard won't be causing while busy moving away is enough of a penalty in my book. (and to think I don't move in combat half as much as most anti-engagement advocates!) -
How do you rate PoE
AndreaColombo replied to Namutree's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
4/5 But only using the IE mod. Without, it would be 3/5 (I can't enjoy combat with engagement.) Better A.I. and immunities would get it real close to 5/5 in my book