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Everything posted by AndreaColombo
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Since it's a console command, would it disable Steam Achievements? eg, some games on Steam using cheats/console etc. may disable Steam achievements. Not that I personally care about Achievements, but some do, so might be good to know? I honestly do not know. I think it does disable achievements (as in, you must first type "IRoll20s" and then use it) but only BMac would know for sure (he implemented this particular console command).
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UI Scaling - blurry font
AndreaColombo replied to Cirventhor's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Hi. This is a known issue that was reported in the backer beta as well. Hopefully it will get fixed in the first patch. Particularly the font should be always crisp at all resolutions in such a text-heavy game. -
Pros & Cons - Steam vs GOG which will you pick and why?
AndreaColombo replied to wanderon's topic in Backer Beta Discussion
GoG hands down. No DRM, baby! -
Thank you Obsidian! :)
AndreaColombo replied to 00_Happy's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I second this big time. Thank you very much Obsidian for all the hard work that went into developing PoE and fulfilling all pledge rewards! You have been great and much more communicative (and patient!) than any developer! I hope PoE sells a gazillion and you guys get to make the games you want to make for all ... Eternity! (I know Brandon's gonna hate me for this ). -
How come the novella also won't be there? I was hoping to read it over the weekend (no big deal, mind you—I'm just curious). To Obsidian: Congratulations on launching Pillars of Eternity, and many, many, endless thanks for bringing back isometric party-based cRPGs! Additional, countless thanks for managing our pledges and rewards—God knows how much work you must have put into that, and you got bashed more often than thanked for it. Kudos and love to you!
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I am curious as to how the game looks/works on 4K monitors, particularly because of the high DPI. I would expect 3D models and real-time effects to look gorgeous, but maps to shrink a bunch (correct me if I'm wrong, but maps are rendered with 1920x1080 on a 24" screen in mind, which means 96 DPI—right? 4K on a 32" is about 140 DPI).
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[v278] UI issues when running resolutions above 1080p
AndreaColombo replied to kujeger's question in Backer Beta Bugs and Support
Whoa, that text needs help. Devs, if you're reading this, please do something! -
I know, but 72 DPI was the standard when Baldur's Gate was released. Nowadays the standard is 96 DPI (1920x1080 on a 24" screen, or 2560x1440 on a 32" screen), with 109 DPI (2560x1440 on a 27" screen) becoming increasingly popular. It doesn't make a great deal of sense for this game's assets to be developed natively at 72 DPI ... it seems kinda backward.
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SLOWED RECOVERY WHILE MOVING - NO THANKS
AndreaColombo replied to Sensuki's topic in Backer Beta Discussion
You're not being serious, are you? -
SLOWED RECOVERY WHILE MOVING - NO THANKS
AndreaColombo replied to Sensuki's topic in Backer Beta Discussion
I'm with Sensuki on this one. No reason to penalize movement beyond engagement, which I'm already not a fan of. This is RTwP (in case you missed that particular class, RTwP is a good thing) - deal with it. If the IE mod removes it, that's one more feature from the mod I'll be using from day one. -
Backer Beta Build 480 Portraits
AndreaColombo replied to InsaneCommander's topic in Backer Beta Discussion
Damn Guess you reported this as a bug? It really should be fixed!