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AndreaColombo

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Everything posted by AndreaColombo

  1. Guys, is it normal that the first option in the IE Mod tab reads (Redundant) and its description says it does nothing? I thought it was supposed to be "Disable Excessive Highlighting".
  2. Hi, I seem to have the same issue. I have backed at the $140 tier (plus various add-on) and I have a GoG.com Royal edition with the cloak, ring, and piglet but I don't seem to have the wurm for some reason (the installer only says "Kickstarter item"). Any idea why this could be?
  3. Since it's a console command, would it disable Steam Achievements? eg, some games on Steam using cheats/console etc. may disable Steam achievements. Not that I personally care about Achievements, but some do, so might be good to know? I honestly do not know. I think it does disable achievements (as in, you must first type "IRoll20s" and then use it) but only BMac would know for sure (he implemented this particular console command).
  4. Hi. This is a known issue that was reported in the backer beta as well. Hopefully it will get fixed in the first patch. Particularly the font should be always crisp at all resolutions in such a text-heavy game.
  5. st2988—to turn off anti-aliasing, bring up the console and type msaa 0
  6. It does! BMac implemented a console command that controls anti-aliasing. To use it, bring up the console and type msaa X where X is any number from 0 to 16.
  7. If anything, the release build will run smoother than the beta because of the CPU and GPU optimizations. Also, this game won't really benefit from more than 2 CPU cores unless this was surreptitiously changed very recently (which I doubt).
  8. I second this big time. Thank you very much Obsidian for all the hard work that went into developing PoE and fulfilling all pledge rewards! You have been great and much more communicative (and patient!) than any developer! I hope PoE sells a gazillion and you guys get to make the games you want to make for all ... Eternity! (I know Brandon's gonna hate me for this ).
  9. How come the novella also won't be there? I was hoping to read it over the weekend (no big deal, mind you—I'm just curious). To Obsidian: Congratulations on launching Pillars of Eternity, and many, many, endless thanks for bringing back isometric party-based cRPGs! Additional, countless thanks for managing our pledges and rewards—God knows how much work you must have put into that, and you got bashed more often than thanked for it. Kudos and love to you!
  10. I am curious as to how the game looks/works on 4K monitors, particularly because of the high DPI. I would expect 3D models and real-time effects to look gorgeous, but maps to shrink a bunch (correct me if I'm wrong, but maps are rendered with 1920x1080 on a 24" screen in mind, which means 96 DPI—right? 4K on a 32" is about 140 DPI).
  11. Whoa, that text needs help. Devs, if you're reading this, please do something!
  12. I know, but 72 DPI was the standard when Baldur's Gate was released. Nowadays the standard is 96 DPI (1920x1080 on a 24" screen, or 2560x1440 on a 32" screen), with 109 DPI (2560x1440 on a 27" screen) becoming increasingly popular. It doesn't make a great deal of sense for this game's assets to be developed natively at 72 DPI ... it seems kinda backward.
  13. Pretty high quality stuff! Pity for the Steam-only thing (makes me even happier I backed for my physical copy instead of waiting for retail) but the map, manual, and guide are pretty sweet and very IE-like
  14. Whoa, game assets at 72 DPI in 2015? Ugh...
  15. Honestly, on a rig like that I would expect 100+ fps all the time from a game with 2D backgrounds. EDIT: This was meant in response to Amarantha.
  16. Whoa, down to 45 fps on a 4790K? Thank God I didn't keep my i5 4430...!
  17. I'm late to the party was anything asked about the likelihood of significant AI improvements from patches/expansion? If not, I guess I'll start a thread to inquire (hopefully devs will chime in).
  18. You're not being serious, are you?
  19. I'm with Sensuki on this one. No reason to penalize movement beyond engagement, which I'm already not a fan of. This is RTwP (in case you missed that particular class, RTwP is a good thing) - deal with it. If the IE mod removes it, that's one more feature from the mod I'll be using from day one.
  20. I would pledge for a tier that gets me a signed collector's boxed set.
  21. If all else fails, I will do this when the game's released (and the IE mod is updated for the release build, of course).
  22. Damn Guess you reported this as a bug? It really should be fixed!
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