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AndreaColombo

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Everything posted by AndreaColombo

  1. Amazing stuff! And THANKS Bester for making loot droppable—THANKYOU THANKYOU THANKYOU!
  2. @Bobby Null Thanks for chiming in. The portraits Kaz and the rest of the art team pulled off for PoE are amazing and I am very appreciative of their quantity, especially in light of the fact that joinable NPCs have their own unique portraits (which didn't happen in BG and BGII). More orlan, aumaua, and godlike portraits for the expansion sounds great (and even more so if you can sneak in a few more for human, elven, and dwarven subraces). Quick, mildly related question—currently there are many unique items in PoE that lack unique icons/animations. I appreciate that it takes a long time to do those, but they also add a great deal to those items' feeling unique/special. Is there any hope that the expansion may add unique icons/animations to those items (even if they are not new, expansion-only items)?
  3. You can buy it from Amazon or directly from Dark Horse Comics.
  4. I have to disagree on this. Because clipping and engagement are currently working as designed, what Sensuki did is a legitimate party according to the rules of the game world. He is not exploiting a bug or an unintentional behavior from the game. A party of 6 fighters cheesing their way through every encounter using disengagement attacks is not only legit, but also the most powerful combination you can possibly have within PoE's rules. If you give it up, you are deliberately crippling yourself in combat / shooting yourself in the foot by going for a vastly inferior build/party for the sake of roleplaying. Which is perfectly legit, mind you—but if the most powerful party you can legitimately have is something you'd actively avoid because it detracts from your fun, that's poor game design.
  5. That's pretty rad I appreciate the UI being 1920x1080 and the devs having no time to develop UI assets at 2560x1440, but we really need text to be sharp and not upscaled. Hopefully they can sort this out for release.
  6. Thanks for this, Adam. You say we're not looking for excuses, but actually I greatly appreciate having this kind of information. Having your goods shipped later because of known reasons is one thing; having them shipped later without knowing anything as to the reason is another. So once again, this is much, much appreciated
  7. Which of the "old" ones were touched up?
  8. The ridiculous clipping/disengagement exploit.
  9. Gotta say I agree with Sensuki, Bester, Luckmann and the others. This is another pointless feature developed at the expense of something IE games did right and PoE is not doing at all...
  10. Any good soul to post existing/old portraits that got a polish pass for this build? :D Agreed on clipping being absolutely ridiculous. It has to go. And for the sake of anything you hold dear, if we're to cope with engagement make it at least non-cheesable!
  11. This might be what you're looking for.
  12. Man, those look pretty kick ass! Kaz is incredibly talented.
  13. Veri gud :D Can't wait to see the beta folks discuss the new build. I dare to hope you'll be showcasing any new portraits and icons in your beta update post?
  14. Unfortunately I can't do that as I gave away my beta key early last September. However, I asked kujeger if he could do it since he also plays at 2560x1440—so hopefully he will contact you
  15. The God of 2560x1440 already sends you His blessing :D
  16. Really, though: Character models have come a long way since the early backer beta days. Kudos, Obsidian!
  17. Yeh, looking bad ass. Pretty much everything in the screenshot.
  18. I love the backdrops, most portraits (though I agree with you that some are subpar ), and all spell, ability, and inventory icons. I know some may disagree, but honestly I like character and monster models too. In general, this game looks pretty bad ass.
  19. Yeah it'll be included, courtesy of Karkarov. That's fantastic! In that case, thanks to Karkarov as well Since, as per your post above, every resolution needs be accounted for separately, any chance 2560x1440 is included for this thing of beauty? That would be another advantage over the vanilla UI, which scales beyond 1920x1080 and becomes blurry.
  20. Man, I was going to use the vanilla solid UI (perhaps moving the log to the center) ... but this is just friggin' amazing. If you're going to include this layout/texture in the IE mod, I'll be using it for my playthroughs.
  21. It's called "font ligature" and serves the purpose of giving text a more ancient feel. It can be turned on and off in the game's options.
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