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AndreaColombo

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Everything posted by AndreaColombo

  1. After the last backer beta update is rolled out, are there still going to be updates on the game's goings-on? You know, to keep our inquiring minds fed about bugs that get fixed, optimizations that get done, portraits that get added...
  2. I'll probably wait until the second or third patch, even. For one thing, the game will ship on 26th March, which is right before the start of the busiest time of the year for me at work. I won't have much time to play until end of May / beginning of June. Second, I want to take my time enjoying all the extra goodies I got for backing the game: novella, almanac, strategy guide, art book, soundtrack ... I'll even RTFM. I want to be well acquainted with the lore and setting before I start playing. Last but not least, the more bugs are fixed before I start playing, the better my first time through the game will be
  3. Agreed. Patrollers is definitely a good idea but civilians should outnumber them by a good margin for the city to feel natural and alive. So more civilians should be added as well. Great to hear they're taking our concerns at heart, though
  4. Good news, everyone! Even though there won't be an option to set anti-aliasing in-game, there will be a console command to control MSAA starting from the next backer beta build. The command will be msaa and it will support values in powers of 2 up to 16.
  5. Gotta love BGII combat music.
  6. Still 158 to go ... a few patches + expansion? Mmh, Kaz?
  7. To recap: All 3D items are currently "capped" at 1080p whereas they should always render at the target resolution. Font is similarly capped a becomes blurry past 1080p, whereas it should always be crisp at all resolutions (like it is in BG:EE, for example). UI gets really blurry past 1080p owing to a poor upscaling algorithm. Also would be good to have an official confirmation of the max. resolution past which 2D backdrops start getting smaller (was supposed to be 1440p during the Kickstarter).
  8. That's a goatee
  9. I think "soul patch" is just the little patch of hair under your lower lip.
  10. I am curious how do you know this? http://forums.obsidian.net/topic/70048-392-issue-droid-army/
  11. That's actually grammatically correct. When you start a dialog with ", you add it at the beginning of each paragraph but only close it once at the end of the dialog.
  12. Is the multiplier intentional? Or is it bug? I sure hope it's a bug they acknowledge and will fix.
  13. Have 3D models and font been fixed? At the very least those two things should always be crisp and not subject to blurry scaling. I bought my monitor with a 2560x1440 resolution because it had been said during the kickstarter that that would be PoE's native resolution. Pretty disappointed to learn that that is not case and I'm stuck with a blurry UI and zoomed out view.
  14. This has been reported by beta testers, and recently added to the dev's issue tracker by QA.
  15. Hopefully a dev will chime in and confirm the max resolution past which scaling occurs? I'd be massively disappointed if it was indeed 1080p
  16. Ouch. Bad bad bad. I bought a 2560x1440 screen because they said during the kickstarter that it would be the native resolution of all of PoE's art assets. Lowering that resolution = bad move. I'd hate to be stuck with a zoomed-out blurry scaled view after tailoring my purchase for this game.
  17. Have to agree with everything Sensuki said.
  18. YES. Thanks, NCarver!
  19. Very much agreed! Btw, Sensuki: Is your monitor calibrated? What meter did you use?
  20. I made a suggestion thread about this a while ago. Maybe I should submit an "issue" about it. Please do. This can't have enough visibility--"army of clones" is so immersion breaking
  21. Hi Brandon, while I am very glad to hear you have more portraits planned, and I do appreciate variations of existing portraits, there are some races that are still widely under-represented. For example, dwarves and the sand-skinned aumaua (can't recall what they're called off the top of my mind). Are there plans to add portraits for those, if not by release, in the first post-release patch? Another unrelated thing I wanted to ask—currently all characters in PoE move simultaneously when an order is issued, which creates the infamous "army of clones" effect. The IE games worked around this by applying a random 1–10ms delay from when the order is issued to when characters execute it. Is something similar planned for PoE? Thanks! The portraits are something we want to do, but it takes a long time to do them well and we have lots of subraces that need to be represented. We will definitely try our best to get as much in as possible, but I can't promise that all subrace/gender options will be represented. For the moving thing, I don't see why we couldn't do something like that at some point. I am not sure where it fits into the overall bug fixing plan, though. I will make sure to talk it over with some folks. Thanks! Could you let me know what folks say about the movement thing, either here or via PM? It's something I am really interested in.
  22. Hi Brandon, while I am very glad to hear you have more portraits planned, and I do appreciate variations of existing portraits, there are some races that are still widely under-represented. For example, dwarves and the sand-skinned aumaua (can't recall what they're called off the top of my mind). Are there plans to add portraits for those, if not by release, in the first post-release patch? Another unrelated thing I wanted to ask—currently all characters in PoE move simultaneously when an order is issued, which creates the infamous "army of clones" effect. The IE games worked around this by applying a random 1–10ms delay from when the order is issued to when characters execute it. Is something similar planned for PoE? Thanks!
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