Everything posted by AndreaColombo
- Update on the Update
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Who is going to wait till the first update before playing?
You mean you didn't regret that?
- Native anti-alising support
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Who is going to wait till the first update before playing?
I'll probably wait until the second or third patch, even. For one thing, the game will ship on 26th March, which is right before the start of the busiest time of the year for me at work. I won't have much time to play until end of May / beginning of June. Second, I want to take my time enjoying all the extra goodies I got for backing the game: novella, almanac, strategy guide, art book, soundtrack ... I'll even RTFM. I want to be well acquainted with the lore and setting before I start playing. Last but not least, the more bugs are fixed before I start playing, the better my first time through the game will be
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Ambient sounds + NPCs : cities too empty ? + Animations of characters
Agreed. Patrollers is definitely a good idea but civilians should outnumber them by a good margin for the city to feel natural and alive. So more civilians should be added as well. Great to hear they're taking our concerns at heart, though
- Native anti-alising support
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The music! Good or no?
Gotta love BGII combat music.
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Number of portraits?
AndreaColombo replied to Heijoushin's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Still 158 to go ... a few patches + expansion? Mmh, Kaz?
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[v278] UI issues when running resolutions above 1080p
To recap: All 3D items are currently "capped" at 1080p whereas they should always render at the target resolution. Font is similarly capped a becomes blurry past 1080p, whereas it should always be crisp at all resolutions (like it is in BG:EE, for example). UI gets really blurry past 1080p owing to a poor upscaling algorithm. Also would be good to have an official confirmation of the max. resolution past which 2D backdrops start getting smaller (was supposed to be 1440p during the Kickstarter).
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Beard Request: Patch
That's a goatee
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Beard Request: Patch
I think "soul patch" is just the little patch of hair under your lower lip.
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Number of portraits?
AndreaColombo replied to Heijoushin's topic in Pillars of Eternity: General Discussion (NO SPOILERS)This x1000.
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Sensuki's Suggestions #019: Desynchronized Character Movement
I am curious how do you know this? http://forums.obsidian.net/topic/70048-392-issue-droid-army/
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BB v364 Playthrough
That's actually grammatically correct. When you start a dialog with ", you add it at the beginning of each paragraph but only close it once at the end of the dialog.
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Attribute system revamped?
Is the multiplier intentional? Or is it bug? I sure hope it's a bug they acknowledge and will fix.
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[v278] UI issues when running resolutions above 1080p
Have 3D models and font been fixed? At the very least those two things should always be crisp and not subject to blurry scaling. I bought my monitor with a 2560x1440 resolution because it had been said during the kickstarter that that would be PoE's native resolution. Pretty disappointed to learn that that is not case and I'm stuck with a blurry UI and zoomed out view.
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Ambient sounds + NPCs : cities too empty ? + Animations of characters
This has been reported by beta testers, and recently added to the dev's issue tracker by QA.
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15/1/14 Stream Impressions and Feedback
Hopefully a dev will chime in and confirm the max resolution past which scaling occurs? I'd be massively disappointed if it was indeed 1080p
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15/1/14 Stream Impressions and Feedback
Ouch. Bad bad bad. I bought a 2560x1440 screen because they said during the kickstarter that it would be the native resolution of all of PoE's art assets. Lowering that resolution = bad move. I'd hate to be stuck with a zoomed-out blurry scaled view after tailoring my purchase for this game.
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15/1/14 Stream Impressions and Feedback
Have to agree with everything Sensuki said.
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[392] Issue: DROID ARMY
YES. Thanks, NCarver!
- Update #88: Final Sprint and... Release Date!
- Update #88: Final Sprint and... Release Date!
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Update #88: Final Sprint and... Release Date!
Hi Brandon, while I am very glad to hear you have more portraits planned, and I do appreciate variations of existing portraits, there are some races that are still widely under-represented. For example, dwarves and the sand-skinned aumaua (can't recall what they're called off the top of my mind). Are there plans to add portraits for those, if not by release, in the first post-release patch? Another unrelated thing I wanted to ask—currently all characters in PoE move simultaneously when an order is issued, which creates the infamous "army of clones" effect. The IE games worked around this by applying a random 1–10ms delay from when the order is issued to when characters execute it. Is something similar planned for PoE? Thanks! The portraits are something we want to do, but it takes a long time to do them well and we have lots of subraces that need to be represented. We will definitely try our best to get as much in as possible, but I can't promise that all subrace/gender options will be represented. For the moving thing, I don't see why we couldn't do something like that at some point. I am not sure where it fits into the overall bug fixing plan, though. I will make sure to talk it over with some folks. Thanks! Could you let me know what folks say about the movement thing, either here or via PM? It's something I am really interested in.
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Update #88: Final Sprint and... Release Date!
Hi Brandon, while I am very glad to hear you have more portraits planned, and I do appreciate variations of existing portraits, there are some races that are still widely under-represented. For example, dwarves and the sand-skinned aumaua (can't recall what they're called off the top of my mind). Are there plans to add portraits for those, if not by release, in the first post-release patch? Another unrelated thing I wanted to ask—currently all characters in PoE move simultaneously when an order is issued, which creates the infamous "army of clones" effect. The IE games worked around this by applying a random 1–10ms delay from when the order is issued to when characters execute it. Is something similar planned for PoE? Thanks!