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About GordonHalfman

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    (2) Evoker


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  1. Random nit picky stuff: -Add a toggle to the combat log that allows it to show entries relevant to the currently selected character only, i.e damage taken and damage dealt. This will make it easier to get an overview of a characters performance or figure out why they died etc -For AoE damage spells show some damage numbers in the summary, just use a comma separated list or something, I don't like having to expand entries just to get a rough idea of the damage -If elemental lashes make a return consider showing the damage in a separate log entry, having to mouse over to see lash dam
  2. I suppose the solution is to stop buying Obsidian games and simply wait patiently for Nintendo to make a game like PoE.
  3. What is the Carnage damage actually? Is it just some percentage of your normal damage? And does carnage benefit from all the things that your normal attack does, like from weapon styles, weapon bonuses like the DR pen on an estoc, or modals like Vulnerable Attack? I like Weapon Focus Peasant, you have spears for accuracy and hatchets for defense and a quarterstaff if you need a reach weapon. Thinking about using reach weapons actually, Is the carnage AoE centered around the player or the target? I'd quite like being able the attack from the back lines with a squishy DPS character.
  4. A minor addition to this issue, I noticed damage from DoTs doesn't appear to be counted in the character damage record on the character sheet.
  5. Not sure about the conditions for this but I think I've noticed it a few times in the Skaen ruins. You can see it at the bottom of the combat log here:
  6. I tried a bog standard ranged DPS build and it seemed pretty good tbh. Kind of one dimensional but it did a lot of damage. I feel like this is what you're supposed to do with a ranger, I don't really follow the arguments for doing other stuff. I went for an arbalest build with Swift Aim, Weapon Focus, Gunner and stuff like that. One thing I noticed about Stalkers Link was that it wasn't strictly necessary for the bear to be attacking the target, just for it to be the intended target. So if you wanted to keep your bear safe you could tell it to attack someone and then cast a stuck effect o
  7. I might the only one who cares about this but I'm probably going to roll a Priest in my first game as I really like the class in general, but I find the abilities the Priest gets from their deity specific talents underwhelming. I have fond memories of choosing my domain spells in various 3e games and I think it was a very cool style of character building, I hope Obsidian considers developing this aspect further in the expansion. For now though maybe a small buff is in order. Now arguably those talents are worth taking for the weapon accuracy bonus alone but that's not really the point for
  8. Some damage over time spells in the game still have problems, and I think they should be reviewed. Problems are: -damage not matching the description -damage not being influenced by enemy DR -damage not being influenced by elemental talents like Scion of Flame/Spirit of Decay I'm not sure if this is a general DoT issue, the spells I looked at were Brilliant Radiance, Autumn's Decay and Shining Beacon. For example Autumn's Decay with a 10 might Druid says 30 damage in the description and appears to deal 42 damage irrespective of DR. Adding the Spirit of Decay talent had no influen
  9. Played a bit of this build. Made a chanter with might, int and a bit of dex. Took Gunner, Penetrating Shot and Marksman with Sure Handed Ila using the lead splitter. Seemed totally broken. Stopped doing it after a few fights it was so daft. Probably just the weapon that needs toning down. The chanter invocations seemed like a bit of a mixed bag, I hope they give them another pass. It's good you have a reason to use something other than Thrice She Was Wronged now although it might have been overnerfed. The summon phantom spell seemed good, as well as the force push and the paralyze one but
  10. Healing spells seem to have taken a pretty big nerf. I think it was needed but may have gone a bit far. It also means spells like Iconic Projection, Consecrated Ground and Watchful Presence are the best healing spells to use. Prey on the Weak and Merciless Companion both nerfed to 1.2x. Not sure about that one. Prey on the Weak was a lot better than the other deity talents but I'd have prefered the other talents get buffed instead. The little campfire movies are a nice touch, I think you should be able to skip them with a double click the way I think you could in IE though.
  11. Sure we know how it is. I wasn't trying to give you a hard time if it came across that way. It's just that I believe you said this would be the last version of the beta which would be a bit of a shame.
  12. I wonder if they'd consider a hotfix for the attribute problems. It's hard to give good feedback about the combat when the BB rogue is interrupting on every hit. I suppose I can make a custom party where everyone has 10 dex and 10 per.
  13. In the last build the bears had a low-ish will defense so the priest spell Halt was pretty good against them. Only got to play for 15 mins. I notice crit range boosting stuff like minor threat is now converting a percentage of hits into crits. The prayer against line of spells now give +50 defense and suppress affliction lasts 15 seconds. Disciplined barrage now a once per encounter ability. New attribute system seems rubbish tbh.
  14. Haha, the only one who mentioned feminism until you did was... a dev. Way to welcome developer interaction in these forums, Mr. Mod. I believe he is reacting to Luckmann posting tumblr images of neo-nazi quotes.
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