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Everything posted by AndreaColombo
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^ With those tiny, mirrored sprites for player-controlled characters? No, thanks. Give me BG1 sprites any time of day and night!
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I must say the UI and icons look pretty good
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Yes please. This looks so good and feels so IE!
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On selection circles and occlusion
AndreaColombo replied to AndreaColombo's topic in Backer Beta Discussion
I recall there being issues with characters that were almost transparent in the first few builds of the backer beta but that doesn't seem to be the case any longer. What issues are left with contrast? Things look pretty good to me now. -
Hi, quick question for the devs: Is it possible to bring back per-pixel occlusion on selection circles in the form of a toggable option? I understand the reason why it was removed, as occlusion hid selection circles underneath tall grass, spell fx, etc. and that was absolutely a legitimate concern. However, there are places where having selection circles on top of everything else looks kinda funky, like in this caption I took from Shevek's youtube playthrough of the the backer beta: Plus I like the idea of selection circles rippling underwater That said, I do realize this is super minor and I do not advocate that much time be spent on it, if at all. If it is something that can be easily and quickly turned into a toggable option, that would be rad. If not, that's also totally kewl.
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BB v364 Playthrough
AndreaColombo replied to Shevek's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
How come you're playing with Color Blind Mode on? Tangentially, is there a way to apply per-pixel occlusion to selection circles like it used to be in the first version of the beta? I understand the reason why it was removed, but now selection circles are always on top of everything and that's immersion breaking at times. I wouldn't mind the option to revert back to original behavior. -
Stop Right Now Thankyou Very Much
AndreaColombo replied to Sensuki's topic in Backer Beta Discussion
I normally only lurk but as Sensuki has been described as a single very loud individual, I wanted to point out that I agree with pretty much everything he said about the engagement system; I just didn't bother posting about it because he already had my back covered and explained things much better than I ever could. However, to recap: Engagement does nothing to prevent kiting. Sensuki's videos clearly demonstrate that kiting is still very much possible. Engagement makes certain playing styles (that were never a problem to begin with) not viable for no good reason. Engagement adds zero value to combat. So far I have not seen a single post providing evidence to the contrary of any of the above. Re: exploitable mechanics in IE games. Just because IE games had exploitable mechanics, it doesn't mean PoE should too. Spiritual successors are not supposed to bring back the bad sides of the games they pay homage to. PoE, being the spiritual successor to IE games that it is, should have BG/IWD-like combat minus the dumb A.I. and exploitable systems. End of story—no two ways about it. -
Pre-orders and new trailer now live!
AndreaColombo replied to BAdler's topic in Pillars of Eternity: Announcements & News
Not playing the beta but I figured color-coding spell icons would be a given in a IE spiritual successor (or any RPG, really; I know it is not, but it should). Makes things a lot more intuitive. -
PoE Guidebook by DarkHorse
AndreaColombo replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Wait, they're gonna sell this? I thought it would be an exclusive backer item? -
Delayed to early 2015
AndreaColombo replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
How delightfully Sturm und Drang! -
Delayed to early 2015
AndreaColombo replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Chiming in as well to express my full support for the Obsidian team and their decision to delay the game release. Take all the time you need to make it shine! -
That animal companion's selection circle must be made larger to fully encompass the 3D model. It looks weirdly off like that.
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Is anyone going to post the new portraits added with this build? How many are they?
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http://forums.obsidian.net/topic/66852-list-of-typosspelling-mistakesgrammarinconsistancies-thread/
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No portrait for Ocean Folk?
AndreaColombo replied to aluminiumtrioxid's topic in Backer Beta Discussion
Very much this. -
110$ for beta access
AndreaColombo replied to Meriemi's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Beta access is a $25 add-on to any pledge. -
Brandon - I backed at a tier that includes a beta key but I will not be able to participate or contribute any feedback. May my beta key be given to another user that doesn't currently have a right to one? It would be a pity if it was wasted.
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Beta Testing and You!
AndreaColombo replied to nipsen's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I can't stress enough how fundamental this is. If there is one thing I have learned in my (albeit limited) experience in the field, is that there is only one thing that makes a good bug report: crystal-clear, detailed repro steps. A screenshot of the issue may add value depending on the issue; everything else ranges from optional to time-wasting. Nothing helps a developer like the ability to quickly reproduce the bug without wasting time wild-guessing what it might be. -
Hi StrangeCat, is your computer monitor calibrated? Mine is, and I can tell you skin color in PoE is neither grey nor light blue. Not particularly natural, if you will, but that's mostly because it lacks texture and it is completely flat. Anyway, you can change skin color during CC if the default color is not to your liking