Everything posted by AndreaColombo
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Let's Play Baldur's Gate 2, and reflect on Pillars of Eternity
AndreaColombo replied to PrimeJunta's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Yeh, pretty much. I like it much better disabled myself.
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Let's Play Baldur's Gate 2, and reflect on Pillars of Eternity
AndreaColombo replied to PrimeJunta's topic in Pillars of Eternity: General Discussion (NO SPOILERS)If you had killed the dogs outside the keep, you could've cooked their meat into a stew and put it there. It would have attracted the Umber Hulks, keeping them out of your way. How so? I really like it! Actually there's an option called "Scale User Interface" that does (almost) that.
- Update on the Update
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Let's Play Baldur's Gate 2, and reflect on Pillars of Eternity
AndreaColombo replied to PrimeJunta's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Honestly I've always considered Irenicus to be a pretty great villain. He has motives that are personal (not your average "I want to rule the world" ****e), and he doesn't even hate you on a personal level. He's definitely not your classic "mwahahah I'm evil" boss.
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The PE IE Mod Thread - Draggable UI Now Available!
Mandatory from day one for me.
- Why I love PoE so far, based on the beta
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The AI Issues thread
I see the rationale but most of the stuff in this thread should really be fixed and posting each issue separately in the bug forum would possibly give it more visibility/chances to get looked at, imho.
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On Abilities/Talents/Items description
So much agreed on everything the OP says.
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Native anti-alising support
I find it plenty distracting, personally. Swords are especially painful to look at even in-game, despite the smaller size. CC, inventory and level-up screens show jaggies everywhere around models. Besides, in 2015 there really is no reason for a game not to offer AA support (MSAA at the very least, though SSAA remains my preferred option since PoE won't be graphically taxing).
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POSSIBLE SPOILERS Modding thread: A simple mod and Console commands
I am soooo going to use this mod for my every playthrough. Thanks, Bester and Sensuki!
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392 Discussion
If we're talking BG1, then yes, I do like them. The design is simple but it looks good. I agree Planescape: Torment had better looking sprites, but that game is quite ... peculiar, compared to other IE games (it even had unique sprites for every joinable NPC). Even then, mirroring them was a poor decision (mirroring is really lame). BG2, on the other hand, changed player-character sprites to those mirrored, tiny, poorly designed ones that I really dislike. Quite unsightly.
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392 Discussion
^ With those tiny, mirrored sprites for player-controlled characters? No, thanks. Give me BG1 sprites any time of day and night!
- Native anti-alising support
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392 Discussion
I must say the UI and icons look pretty good
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392 Discussion
Yes please. This looks so good and feels so IE!
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POSSIBLE SPOILERS Modding thread: A simple mod and Console commands
Very interesting info on sound!
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On selection circles and occlusion
I recall there being issues with characters that were almost transparent in the first few builds of the backer beta but that doesn't seem to be the case any longer. What issues are left with contrast? Things look pretty good to me now.
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On selection circles and occlusion
Hi, quick question for the devs: Is it possible to bring back per-pixel occlusion on selection circles in the form of a toggable option? I understand the reason why it was removed, as occlusion hid selection circles underneath tall grass, spell fx, etc. and that was absolutely a legitimate concern. However, there are places where having selection circles on top of everything else looks kinda funky, like in this caption I took from Shevek's youtube playthrough of the the backer beta: Plus I like the idea of selection circles rippling underwater That said, I do realize this is super minor and I do not advocate that much time be spent on it, if at all. If it is something that can be easily and quickly turned into a toggable option, that would be rad. If not, that's also totally kewl.
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BB v364 Playthrough
How come you're playing with Color Blind Mode on? Tangentially, is there a way to apply per-pixel occlusion to selection circles like it used to be in the first version of the beta? I understand the reason why it was removed, but now selection circles are always on top of everything and that's immersion breaking at times. I wouldn't mind the option to revert back to original behavior.
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Stop Right Now Thankyou Very Much
I normally only lurk but as Sensuki has been described as a single very loud individual, I wanted to point out that I agree with pretty much everything he said about the engagement system; I just didn't bother posting about it because he already had my back covered and explained things much better than I ever could. However, to recap: Engagement does nothing to prevent kiting. Sensuki's videos clearly demonstrate that kiting is still very much possible. Engagement makes certain playing styles (that were never a problem to begin with) not viable for no good reason. Engagement adds zero value to combat. So far I have not seen a single post providing evidence to the contrary of any of the above. Re: exploitable mechanics in IE games. Just because IE games had exploitable mechanics, it doesn't mean PoE should too. Spiritual successors are not supposed to bring back the bad sides of the games they pay homage to. PoE, being the spiritual successor to IE games that it is, should have BG/IWD-like combat minus the dumb A.I. and exploitable systems. End of story—no two ways about it.
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2014-11-14 gameplay stream campout thread
? As in, those are your cans through which you're listening to the stream? On unrelated news, I hope the stream will be available on YouTube afterward (1080p, FTW!).
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New Trailer Yo [Now with Pre-order]
Your link looks pretty 720p to me
- Pre-orders and new trailer now live!
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New Trailer Yo [Now with Pre-order]
Those dragons look good!
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PoE Guidebook by DarkHorse
Wait, they're gonna sell this? I thought it would be an exclusive backer item?