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Everything posted by AndreaColombo
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Number of portraits?
AndreaColombo replied to Heijoushin's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
This x1000. -
BB v364 Playthrough
AndreaColombo replied to Shevek's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
That's actually grammatically correct. When you start a dialog with ", you add it at the beginning of each paragraph but only close it once at the end of the dialog. -
Is the multiplier intentional? Or is it bug? I sure hope it's a bug they acknowledge and will fix.
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[v278] UI issues when running resolutions above 1080p
AndreaColombo replied to kujeger's question in Backer Beta Bugs and Support
Have 3D models and font been fixed? At the very least those two things should always be crisp and not subject to blurry scaling. I bought my monitor with a 2560x1440 resolution because it had been said during the kickstarter that that would be PoE's native resolution. Pretty disappointed to learn that that is not case and I'm stuck with a blurry UI and zoomed out view. -
YES. Thanks, NCarver!
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Hi Brandon, while I am very glad to hear you have more portraits planned, and I do appreciate variations of existing portraits, there are some races that are still widely under-represented. For example, dwarves and the sand-skinned aumaua (can't recall what they're called off the top of my mind). Are there plans to add portraits for those, if not by release, in the first post-release patch? Another unrelated thing I wanted to ask—currently all characters in PoE move simultaneously when an order is issued, which creates the infamous "army of clones" effect. The IE games worked around this by applying a random 1–10ms delay from when the order is issued to when characters execute it. Is something similar planned for PoE? Thanks! The portraits are something we want to do, but it takes a long time to do them well and we have lots of subraces that need to be represented. We will definitely try our best to get as much in as possible, but I can't promise that all subrace/gender options will be represented. For the moving thing, I don't see why we couldn't do something like that at some point. I am not sure where it fits into the overall bug fixing plan, though. I will make sure to talk it over with some folks. Thanks! Could you let me know what folks say about the movement thing, either here or via PM? It's something I am really interested in.
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Hi Brandon, while I am very glad to hear you have more portraits planned, and I do appreciate variations of existing portraits, there are some races that are still widely under-represented. For example, dwarves and the sand-skinned aumaua (can't recall what they're called off the top of my mind). Are there plans to add portraits for those, if not by release, in the first post-release patch? Another unrelated thing I wanted to ask—currently all characters in PoE move simultaneously when an order is issued, which creates the infamous "army of clones" effect. The IE games worked around this by applying a random 1–10ms delay from when the order is issued to when characters execute it. Is something similar planned for PoE? Thanks!
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You can change that if you want. On the top right corner of poedevtracker.net there's a cog icon for options that lets you tick "Show posts from the "Backer Beta Bugs and Support" forum".
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The PE IE Mod Thread - Draggable UI Now Available!
AndreaColombo replied to Sensuki's topic in Backer Beta Discussion
Mandatory from day one for me. -
Why I love PoE so far, based on the beta
AndreaColombo replied to IndiraLightfoot's topic in Backer Beta Discussion
Item icons and most portraits are pretty rad. Also I greatly appreciate that companions will have their own distinctive portraits rather than draw from the PC portrait pool. -
I see the rationale but most of the stuff in this thread should really be fixed and posting each issue separately in the bug forum would possibly give it more visibility/chances to get looked at, imho.
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On Abilities/Talents/Items description
AndreaColombo replied to Headbomb's topic in Backer Beta Discussion
So much agreed on everything the OP says. -
I find it plenty distracting, personally. Swords are especially painful to look at even in-game, despite the smaller size. CC, inventory and level-up screens show jaggies everywhere around models. Besides, in 2015 there really is no reason for a game not to offer AA support (MSAA at the very least, though SSAA remains my preferred option since PoE won't be graphically taxing).
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If we're talking BG1, then yes, I do like them. The design is simple but it looks good. I agree Planescape: Torment had better looking sprites, but that game is quite ... peculiar, compared to other IE games (it even had unique sprites for every joinable NPC). Even then, mirroring them was a poor decision (mirroring is really lame). BG2, on the other hand, changed player-character sprites to those mirrored, tiny, poorly designed ones that I really dislike. Quite unsightly.