Jump to content

AndreaColombo

Members
  • Posts

    5767
  • Joined

  • Last visited

  • Days Won

    44

Everything posted by AndreaColombo

  1. I am curious how do you know this? http://forums.obsidian.net/topic/70048-392-issue-droid-army/
  2. That's actually grammatically correct. When you start a dialog with ", you add it at the beginning of each paragraph but only close it once at the end of the dialog.
  3. Is the multiplier intentional? Or is it bug? I sure hope it's a bug they acknowledge and will fix.
  4. Have 3D models and font been fixed? At the very least those two things should always be crisp and not subject to blurry scaling. I bought my monitor with a 2560x1440 resolution because it had been said during the kickstarter that that would be PoE's native resolution. Pretty disappointed to learn that that is not case and I'm stuck with a blurry UI and zoomed out view.
  5. This has been reported by beta testers, and recently added to the dev's issue tracker by QA.
  6. Hopefully a dev will chime in and confirm the max resolution past which scaling occurs? I'd be massively disappointed if it was indeed 1080p
  7. Ouch. Bad bad bad. I bought a 2560x1440 screen because they said during the kickstarter that it would be the native resolution of all of PoE's art assets. Lowering that resolution = bad move. I'd hate to be stuck with a zoomed-out blurry scaled view after tailoring my purchase for this game.
  8. Have to agree with everything Sensuki said.
  9. YES. Thanks, NCarver!
  10. Very much agreed! Btw, Sensuki: Is your monitor calibrated? What meter did you use?
  11. I made a suggestion thread about this a while ago. Maybe I should submit an "issue" about it. Please do. This can't have enough visibility--"army of clones" is so immersion breaking
  12. Hi Brandon, while I am very glad to hear you have more portraits planned, and I do appreciate variations of existing portraits, there are some races that are still widely under-represented. For example, dwarves and the sand-skinned aumaua (can't recall what they're called off the top of my mind). Are there plans to add portraits for those, if not by release, in the first post-release patch? Another unrelated thing I wanted to ask—currently all characters in PoE move simultaneously when an order is issued, which creates the infamous "army of clones" effect. The IE games worked around this by applying a random 1–10ms delay from when the order is issued to when characters execute it. Is something similar planned for PoE? Thanks! The portraits are something we want to do, but it takes a long time to do them well and we have lots of subraces that need to be represented. We will definitely try our best to get as much in as possible, but I can't promise that all subrace/gender options will be represented. For the moving thing, I don't see why we couldn't do something like that at some point. I am not sure where it fits into the overall bug fixing plan, though. I will make sure to talk it over with some folks. Thanks! Could you let me know what folks say about the movement thing, either here or via PM? It's something I am really interested in.
  13. Hi Brandon, while I am very glad to hear you have more portraits planned, and I do appreciate variations of existing portraits, there are some races that are still widely under-represented. For example, dwarves and the sand-skinned aumaua (can't recall what they're called off the top of my mind). Are there plans to add portraits for those, if not by release, in the first post-release patch? Another unrelated thing I wanted to ask—currently all characters in PoE move simultaneously when an order is issued, which creates the infamous "army of clones" effect. The IE games worked around this by applying a random 1–10ms delay from when the order is issued to when characters execute it. Is something similar planned for PoE? Thanks!
  14. If you had killed the dogs outside the keep, you could've cooked their meat into a stew and put it there. It would have attracted the Umber Hulks, keeping them out of your way. How so? I really like it! Actually there's an option called "Scale User Interface" that does (almost) that.
  15. You can change that if you want. On the top right corner of poedevtracker.net there's a cog icon for options that lets you tick "Show posts from the "Backer Beta Bugs and Support" forum".
  16. Honestly I've always considered Irenicus to be a pretty great villain. He has motives that are personal (not your average "I want to rule the world" ****e), and he doesn't even hate you on a personal level. He's definitely not your classic "mwahahah I'm evil" boss.
  17. Mandatory from day one for me.
  18. Item icons and most portraits are pretty rad. Also I greatly appreciate that companions will have their own distinctive portraits rather than draw from the PC portrait pool.
  19. I see the rationale but most of the stuff in this thread should really be fixed and posting each issue separately in the bug forum would possibly give it more visibility/chances to get looked at, imho.
  20. So much agreed on everything the OP says.
  21. I find it plenty distracting, personally. Swords are especially painful to look at even in-game, despite the smaller size. CC, inventory and level-up screens show jaggies everywhere around models. Besides, in 2015 there really is no reason for a game not to offer AA support (MSAA at the very least, though SSAA remains my preferred option since PoE won't be graphically taxing).
  22. I am soooo going to use this mod for my every playthrough. Thanks, Bester and Sensuki!
  23. If we're talking BG1, then yes, I do like them. The design is simple but it looks good. I agree Planescape: Torment had better looking sprites, but that game is quite ... peculiar, compared to other IE games (it even had unique sprites for every joinable NPC). Even then, mirroring them was a poor decision (mirroring is really lame). BG2, on the other hand, changed player-character sprites to those mirrored, tiny, poorly designed ones that I really dislike. Quite unsightly.
×
×
  • Create New...