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Everything posted by AndreaColombo
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You need to go to Russetwood and scout in the south-western portion of the map (where two spirits argue about Ninagauth the first time you pass by.) You'll find a secret spot that includes a map. Examine the map; you'll find the spot marked with X close to Galvino's place in the Durgan's Battery map. Scout around it to find the secret spot where the Grimoire is. EDIT: globalCooldown ninja'd me, but I'm fairly positive you only get a map in Russetwood
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Update Notes: 2.01
AndreaColombo commented on BAdler's blog entry in Pillars of Eternity Support Blog
mushroomli, the spell was not added retroactively. You'll need to give yourself the Grimoire once again via console commands if you want to get that spell in your current play through. If you are concerned about disabling achievements, you can install the IE Mod to cheat without disabling them. You can then uninstall the mod, but I'd suggest keeping it because it's so awesome. -
So, after beating the game with The White March, here's a build update Talents & Abilities As mentioned above, Apprentice's Sneak Attack is an ideal talent for this build as it works in combo with Knock Down. Bonus Knock Down therefore becomes the best replacement for Quick Switch if you're not opening the fight with an Arquebus shot. Ghost Hunter is a good alternative to Weapon Mastery as you trade in +10% damage against everyone for +25% against Spirits, who are among the most annoying foes the game has to offer (and abound in Durgan's Battery, as well as in the Alpine Dragon fight.) Both choices are good, so it's really up to personal preference. Sundering Blow is a great ability for this build to have as it gets you +20% damage as well as a nifty DR reduction. If you knock them down first, you'll increase your chances to crit with Sundering Blow, thus increasing its duration. Then you can disable Vulnerable Attack and enjoy an increased attack rate while the enemy is down and has -8 DR on top of that. Additionally, there are two minor talents that can be acquired in Stalwart by playing the games at the local inn: Dozen's Luck gets you a 4% Crit-to-Hit conversion that stacks with the same bonus from Durgan-reinforced armor. You'll still be critted in every encounter, especially if you play on POTD, but some protection from further crits is definitely welcome. After all, the only crit you need is the one that unleashes Frenzy + Consecrated Grounds. Flick of the Wrist gives you +4 Accuracy with Dagger and Stiletto; it would be completely useless for this build if it didn't apply to soulbound weapons as well. This may or may not be a bug (they might have made it apply to soulbound weapons to give them an edge since they can't be enhanced with Durgan steel), but for as long as this is the case, it is worth taking. Equipment Garodh's Chorus in its "offensive" version (i.e. picking all the offensive dialog options) is a great alternative to Munacra Arret. Not only does it get you +3 MIG, thus freeing up Pensiavi mes Rei for another party member—it also gives you Retaliate, which is very good to have for a build that gets hit as often as this one. If using Garodh's Chorus, I suggest replacing Pensiavi mes Rei with a Ring of Protection as the +9 bonus to your Will defense will partly make up for the +12 bonus you lost by giving up on Munacra Arret. +9 to Fortitude and Reflex is bonus, and you give up on Whisper of Treason which I never used anyway (but if you do, Munacra Arret + Pensiavi mes Rei remains a perfectly valid array.) St Ydwen's Redeemer is a very good weapon to have when you fight Vessels, but is otherwise inferior to Tidefall. I therefore suggest you keep the latter as your main, switching to the former when fighting Vessels. You definitely want to enhance Sanguine Plate and Tidefall with Durgan steel, as that gets you +31% attack speed (in total) as well as protection from crits and Hit-to-Crit conversion. Tidefall was already ridiculous and becomes even more so with this enhancement. Pets are merely cosmetic, except for Concelhaut's Skull which actually lets you summon Concelhaut to fight for you. A no-brainer for any character, imho. Consumables In my play through I found Potion of Deleterious Alacrity of Motion to be much more valuable than Flask of War Paint, and sipping one at the beginning of combat to be an even better opening move than the Arquebus shot. With a high Survival score (which I usually go for when I play this build), the potion's duration is enough to outlast most encounters and the increase in DPS you get from the +50% attack speed is invaluable. Scroll of Defense (cast by someone else in your party) is a must, so try to always have some handy for any fight that is tougher than a trash mob. Buffs Champion's Boon remains the main buff for the Lady of Pain—the one that makes her DPS skyrocket. Devotions for the Faithful takes the second place, with its whopping +20 Accuracy. This is the best Accuracy buff in the game bar none and supersedes both Scroll of Valor and Flask of War Paint (even though the latter also comes with a +10% damage bonus.) Blessing offers a damage bonus as well as a +5 Accuracy bonus that, for some reason, stacks with Devotions of the Faithful. Probably bug. Until it gets fixed, using these spells in conjunction for a total +25 Accuracy is a must. Crowns for the Faithful is of course a no-brainer to buff your defenses. Dire Blessing offers a Hit-to-Crit conversion that stacks with that offered by Durgan steel, so it's worth casting as your last Priest buff. In my original draft I purposefully left out resting bonuses because of their "volatile" nature (you had to travel to specific places to get specific bonuses and they would only last for so long.) As of 2.0, however, resting in Caed Nua offers +3 to a single stat for a whopping three rests, and Caed Nua is in the middle of the map; basically, you can carry the bonus around all the time (not that it would be strictly necessary to have it on at all times, but it is definitely possible to have it for every boss fight including Thaos.) I usually go for +3 DEX, but +3 MIG is also good (and brings your total MIG score when fully buffed to a ridiculous 40.) When fully buffed with the above, if you took Weapon Mastery your melee damage output is 41-59 (plus 20% when using Sundering Blow; +15% when using Apprentice's Sneak Attack) with 5 DR bypass. Your attack animation plays 45% faster (from 25 DEX) and your recovery time is 57% faster (-50% plate; -20% Vulnerable Attack; +16% Armored Grace; +16% Durgan-reinforced armor; +45% DEX; +50% Potion of Deleterious Alacrity of Motion) when attacking with St Ydwen's Redeemer (72% faster if attacking with a Durgan-refined Tidefall.)
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I've just rewathced it and saw no creature that isn't in part I.
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Offensive talents
AndreaColombo replied to microware's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
It's a known UI bug introduced with 2.01. Accuracy is displayed incorrectly until you enter combat, then it will look correct. Mechanically it is working fine; check your combat log and you'll see your Accuracy is 36 from the start. -
Acessing White March
AndreaColombo replied to Drewan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
... there we go again... -
Do your stats look messed up as well? I've had that once or twice after combat and couldn't quite put my finger on the cause. I merely loaded a previous save and went through combat again; the issue didn't happen the second time and I moved on. If you have a saved game exhibiting the issue, could you upload it to dropbox with your output.log file and link it here? Would be really helpful for the dev team to understand what causes the issue.
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To the best of my recollection, the ability is supposed to only affect Vessels and its description should be changed, but they never got around to doing it. Quite notwithstanding, let's see what QA say about it.
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A Question about game
AndreaColombo replied to maglalosus's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Purely single player. -
I think it's actually Vessel-only. Did you try it on Vessels?
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Is Wizard still garbage?
AndreaColombo replied to Zherot's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Was this reported in the bug forums? I'd do it myself but I'm on 2.0 and this spell was added in 2.01. -
Is Wizard still garbage?
AndreaColombo replied to Zherot's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
^ Though honestly Ciphers are still plenty good, imho. -
Not sure if I finished WM P1
AndreaColombo replied to Killyox's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Josh is mostly active on Something Awful (watch out for the random paywall) and occasionally drops tidbits on Twitter. IIRC, he mentioned part II will deal with the consequences of part I (i.e. the forge was attacked, probably for a reason, and its reopening is going to attract the attention of the original attackers.) So I guess we'll be facing these massive giants, and perhaps finally some eoten too Part I ends with the reopening of the forge, which is what you went up there to do (besides freeing Stalwart from the ogre siege.) -
Artificer Shop ?
AndreaColombo replied to AnjyBelle's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
In my latest play through the priest only had a Scroll of Valor and a Scroll of Paralysis to sell me at level 14. As in, one scroll of each. Very underwhelming. Hopefully part II will take care of this and have those guys sell something worthwhile. -
Well, the White Crest armor is pretty good once they fix the bug whereby "Cumbersome" (-1 movement speed) takes up 2 points instead of freeing them. It comes with the Exceptional quality enchantment and has enough room for proofing (will have enough for a stat boost too when they fix Cumbersome.) The items dukefx mentioned are pretty good; in addition to those: - A cloak that gives +12 Deflection and some other abilities. - A cloak that gives +2 Perception and +2 enemies needed to flank. - A belt that gives +3 Might and +30 defense against Push and Prone attacks. - An Exceptional small shield that grants Withdraw and Warding Seal. - An Exceptional War Bow with +50% crit damage multiplier that casts Confuse on the target on a crit. and (this is VERY spoilery) I also found an extra Ring of Thorns (which is awesome), an extra Broad Belt of Power, a number of Girdle of Eotun Constitution as random loot in Durgan's Battery, and there's a merchant in Stalwart that sells the Gauntlets of Accuracy +5 (yay!) Soulbound weapons are good but in most cases you'll find regular weapon with the Durgan-refined enchantment to be better. The soulbound Estoc is pretty darn great and can be upgraded without killing anyone or anything. The hunting bow is awesome for Ciphers, but if you've already done Act III you'll have a hard time upgrading it.
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You're being unfair. Patch 2.01 was terribad but previous patches were pretty good. The bug you mention is known and purely cosmetic (i.e. it only affects the UI until you enter combat.) With that in mind, I do agree it would be nice to be able to see a breakdown of Accuracy and Damage calculation in the UI (perhaps by hovering over the value, like you can hover on stuff in the combat log and get more details on how attacks were resolved.)
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