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Everything posted by AndreaColombo
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Not sure about you guys, but to me speed is the ultimate source of power. Being able to unleash phenomenal cosmic powers three hours after the fight ensued means nothing to me—and right now Ciphers don't even have phenomenal cosmic powers. I like fast-paced combat and always play with characters that dish out lots of damage really fast. Fighters, Monks, Rogues, Rangers, Wizards, Druids etc. are all able to do that. Chanters and Ciphers aren't. I can excuse Chanters, since they're mostly meant as support characters (same goes for Priests), but Ciphers should be an offensive class; there is no excuse for offensive classes to be slow. You're slow, you're out; by the time you're ready to do your move, all enemies have been wiped by the fast guys.
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How is this game evolving?
AndreaColombo replied to Kilburn's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I would still prefer the challenge to come from enemies' being tougher, not from my character being weaker (which is why I don't like to play PotD at early levels: The extra difficulty comes from your being low level and therefore having little options to deal with situations, rather than from enemies' being strong and having good A.I..) -
Immunity: Unconscious does prevent Call To Slumber from affecting targets; this was confirmed by Josh on SA, IIRC. Immunity: Ground is for ground-based effects like Slicken, Blinding Web, etc.. Not sure whether Knock Down is considered a ground-based attack. Honestly, I'm not sure how a Fighter could knock a spectre or a jelly prone. Oh well
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Could you post a link to, or quote his example? Also I need to mention that with additive bonuses it's often easier to get to 0 recovery. This happens because additive stacking is usually implemented in increasing-returns manner. Unlike in multiplicative approach. It's in the first page of this thread: Deleterious Alacrity of Motion -50% Durgan-refined weapon -15% Speed weapon enchant. -20% Gauntlets of Swift Action -15% Plate +50% Durgan-refined plate -15% This set up lets you attack with 0 recovery (which both Kaylon and I verified via frame counting), which is only possible if bonuses stack multiplicatively: Recovery = 100% + 50% - 15% = 135% Bonuses = -50% * -15% * -20% * -15% = -138% 135% - 138% = 0 recovery (with a -3% bonus getting lost.) If bonuses were additive, we'd have: -50% + -15% + -20% + -15% = 100% 135% - 100% = 35% recovery which cannot be observed in-game under these circumstances. I too thought bonuses were additive until I saw this thread; it's pretty recent news If you want a high single-target DPS build, search the boards for my Lady of Pain. Pick the Blade of the Endless Paths version, equip her with the Gauntlets of Swing Action instead of the Gauntlets of Accuracy, and you have a 0-recovery killing machine. You may even swap Lilith's Shawl for Hiro's Mantle to get extra DR and Retaliation (as well as for looking badass); then sleep in Caed Nua for +3 PER instead of +3 DEX to make up for it. I'll put all this stuff in my next update after TWM pt. II comes out.
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That's just a different tab of the same DPS calculator sheet? If you bring your recovery down to 0 with a Sabre and have a DEX score of 10, you attack at 30 frame plus a 4-frame delay—that's faster than a dual-wielder (who attacks at 30+30=60 plus a 4-frame delay.) Could you post a couple sample scenarios with math about recovery? Whenever I tried to use bonuses as additive, I'd end up with differences vs. my expectations. The moment I used multiplicative bonuses, everything matched up perfectly. Kaylon's example of 0 recovery also wouldn't work with additive bonuses, but it does get you to 0 recovery in-game.
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Not sure how that qualifies as "wrong"? I wouldn't want a "snappier" game if that meant having a shorter game and/or a game with lower-quality content. If PoE ever gets an Enhanced/GOTY Edition, they can always upgrade to Unity 5 and implement whatever snappy loading algorithm they come up with for PoE 2; if PoE had been snappier but lower quality, an Enhanced/GOTY Edition couldn't have done much to save its content.
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Been doing some maintenance on that sheet lately (mostly fixing formulas with bad cell references, restoring formulas that had been hard coded for some reason, and adding data for TWM pt. I monsters), but some of the formulas I don't even know what they're for. What formulas are outdated? Can we updated them?
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Woah - suddenly, I'm pretty bad
AndreaColombo replied to CybrSlydr's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Is this a new 3.0 thing? In 2.03, those numbers are read even when I crit and do a lot of damage. -
That must have been a lot of work. Hats off to you ten times over and then some, MaxQuest. I have but a couple observations: In the "Damage" spreadsheet, you affirm "damaging bonuses are multiplicative", but they have been long known to be additive instead. Using your example with the War Bow, we get:Base 13-20 Multiplicative bonuses: Min- 13 * 1.27 (might) * 1.4 (whip) * 1.45 (superb) = 34 (33.5) Max 20 * 1.27 (might) * 1.4 (whip) * 1.45 (superb) = 52 (51.5) but the real numbers, as shown in your very spreadsheet, are: Min- 13 * (1.27 + 1.4 + 1.45) = 28 (27.5) Max- 20 * (1.27 + 1.4 + 1.45) = 41 (41.1) In the "Speed" tab, you say bonuses to recovery time stack additively but the tests and math in this very thread proved they are, in fact, multiplicative: bonus1 * bonus2 * bonus3 ... = total_bonus Swift Aim suppressing the chant might be a bug; they are not bonuses from the same source so ideally they should be stacking. You may want to raise this to the devs.
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Never said forests were magical. If that was the case, everyone would get a bonus by sleeping in forests and it would always be the same bonus regardless of the number of ranks they invested in the Survival skill (and nobody would get a bonus for sleeping in a dungeon.) Since the bonus comes from your Survival skill, and there is nothing in a hotel room to which said skill could possibly apply, I wouldn't want the relevant bonuses to apply either when resting at an inn. Again, it would be like applying financial knowledge to baking a cake Dungeons count as wilderness areas, unless they're comfortably set up as cosy hotel rooms, with hot beds and room service—that doesn't seem to be the case with dungeons I've seen in PoE, though.
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If you apply your knowledge if financial derivatives to trading and you make a million dollars, you'll still be rich when you bake a cake with your wife. Good luck making a million dollars applying your knowledge of financial derivatives to baking a cake with your wife, though. Likewise, good luck getting a bonus by applying your Survival skill to resting at an inn
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merchant buybacks
AndreaColombo replied to crutchy's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yes, that is the case. -
My wish
AndreaColombo replied to Joculari's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
^ Yeah, I was kind of taken aback at the suggestion that PoE had "titillating armor" (aka boobplates) since I saw none. My main gripe with them is that they are clearly designed to be sexy because sex sells, and if I'm playing an RPG I'm not looking for sexual titillation. On the contrary, I'm looking for blood-soaked weapons, big monsters, and possibly good storytelling. There are other venues than RPGs that provide better titillation, so it is beyond me why anyone would look for it in a boobplate. It just looks ridiculous and screams "designed by horny males for horny males." Are you trying to survive a battle or to get some private time with the troll? There are many other things I would generally dislike in a fantasy RPG because realism and pragmatism. I'm fine with magic, but there's no magic that can make dual-wielding staves any less goofy and impractical, for example. And of course Wizard, "Good news, everyone! I've just enchanted this glass so that it's as hard as steel. We can now shape it into a wearable armor, following which I'll devise an incantation to make it go easy on the wearer's articulations when they move. It will be as good as a steel armor!" Everyone, "And that never struck you as needlessly complicated compared to just going for a steel armor?" Wizard, "Not until this point, no." -
My wish
AndreaColombo replied to Joculari's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
What exactly are you guys referring to when you say "boobplate" with regards to PoE? -
My wish
AndreaColombo replied to Joculari's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Dual-wielding staves would be highly impractical; even a very strong, very agile person would have a hard time posing any actual melee threat with a staff in both hands due to the overall goofiness of trying to maneuver with one hand a weapon that was clearly designed to be held with both. Not sure about the usage of glass in an armor. Diamond, maybe. Being the hardest material known to man, it could be protective—but it would be one hell of an expensive suit of armor if it had diamond in it. It could potentially look very cool, but if diamond was used to an extent that was sufficient to provide any actual protection, it would also be rather awkward and bulky.