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CottonWolf

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Everything posted by CottonWolf

  1. I just want a Vithrak cipher. "Will help human-creature!"
  2. Oh, how are you going to handle Watchers who are originally from Deadfire? As they should know more about the region than other characters, it would be easy to make them look like idiots if it were ignored.
  3. What underlying change the game mechanics from PoE1 to 2 do you think has had the biggest positive effect on the game?
  4. That's not necessarily the case at all. These could in principle easily be tracked as internally rather than looking at Steam's server or equivalent. It's entirely determined by their implementation as to whether it requires an online connection or not.
  5. You may not lose all your progress in 1 depending on how you do it. There are talents that you could get through quests that they might let you keep. Gift from the Machine, the gods boons from the endgame, etc. We'll see whether they strip literally everything. Also, before the Xoti goal, presumably if you'd not recruited the original 3, there wouldn't even have been a full party's worth of companions in Deadfire.
  6. Yeah, I'd definitely be in favour of making the mechanics bonus active 100% of the time. Running around in stealth constantly is optimal, which is slightly bizarre.
  7. It's weird, because during the beta, cloaks were working fine on macs.
  8. I'll go Trial of Iron normal. I'm realistic enough about my skill level at these games to know that Trial of Iron hard is too tough for me.
  9. I knew exactly what that was going to be, but I still couldn't stop myself from clicking it.
  10. I honestly can't tell if that's an elaborate flight of fancy or not, but hell, I'd have played that game. The Tetris version of Puzzle Quest? Hell yeah.
  11. According to the recent codex interview, there might actually be plans for two expansions, but if that's the case, we have no info at all about the second one.
  12. I don't think we actually know much about what her paladin order believes in. She might be totally down with causal cruelty.
  13. I was going to go with a pale elf barbarian, but now I'm thinking: Maleifia Female Wild Orlan Bleak Walker Slave Old Vailia Build around Bleak Path/Inspiring Triumph, doing high power hits (Flames of Devotion, Envenomed Strike) to take down weakened enemies then using that to debuff enemies and buff allies.
  14. Exactly. I try to avoid metagaming, but if you have a quest to kill a dragon, you don't go in wearing the flammable fur armour you wear the rest of the time. Maybe you even splash out on some fire resist potions too.
  15. Winfrith is selling a rapier with no description, name and missing mods in the Mac version of 480.
  16. Issue: It was noted previously (http://forums.obsidian.net/topic/70288-435-talent-envenomed-strike/) that the tooltip for Envenomed Strike does not explain how much damage the attack does. The tooltip has since been edited, but this has still not been fixed. Expected behaviour: Some idea of the amount of raw damage inflicted should be given.
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  17. To be serious for a moment I don't get a "paladin" vibe when I look at this helmet. It's pretty Bleak Walker-y. But yeah, the new portraits made me switch the character I was going to play completely. The female wild orlan one is just too good not to use. Seriously good work, whoever drew that.
  18. Yeah, Veevoir's idea seems solid, probably too late for release at this point though.
  19. Yeah, same thing just happened to me, I was about to report it. (On Mac)
  20. I'm either going Pale Elf barbarian (INT/DEX/PER) or Wild Orlan melee wizard (MIG/CON/INT) focusing on protective spells and touch magic, as my main. Then I'll roll with: Companion fighter spec'd for all out defence Companion chanter with a gun in the back row for buffs and summons Companion druid for heals Companion ranger for direct damage Companion cipher for crowd control *Subject to change if any of the above party members turn out to require impaling with extreme prejudice
  21. I don't hate Joe or anything, but you're talking about the guy who complained endlessly because in Alpha Protocol he kept missing when shooting with a pistol from long distance without realising it was a shor/medium range weapon and that the shooting mechanics relied heavily on stats.... Maybe he has improved since then, though. There's also a good argument to be made that the shooting mechanics in AP were terrible and the presentation of the game gave completely the wrong impression about how much player ability factored in. I thought that the reactivity in that game made it great, I'll never knock someone for criticising the gameplay, it's a pretty much justified complaint.
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