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CottonWolf

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Everything posted by CottonWolf

  1. I'm going to aim for a locals/pirates alliance to throw back the colonialists, if that's possible.
  2. I want wooden weapons bladed with shark's teeth. (They're real and cool. Google them.)
  3. The anime is coming from inside the forum!
  4. Personally I'd like one big meaty update once a month. Means that they don't have to worry about it most of the time.
  5. In the current system empower gives 3 points of power. When you level up you get +3 points to your levelled class and +1 point for your other class. I think it actually gives 3 power levels worth of power? Which is equivalent to 6 levels? I imagine Josh'll do an update on it at some point to clarify.
  6. Mythic - 0 (they're all uniques, it's not enchantable), Legendary - 6, Superb - 8(?) And I think that it's a combination, so a total of 6 legendary enchants across weapons and armour, and likewise superb. That's my understanding anyway.
  7. Plus associated reactivity - mutiny etc. I actually thought the crew goal was a particularly good one.
  8. The ultimate unachievable goal. Taunting us. I have come to terms with 7 companions at this point. I don't see that they get $600,000 in extra money before they need to lock down features, at which point it's too late for an 8th.
  9. I assume that the Sea Monsters are basically a "bonus boss" stretch goal.
  10. That would make sense. I was in the first 100, and got charged within 10 minutes of the end.
  11. I thought they said they were going to take a few weeks to transfer them over and they put out a Fig update when they were done?
  12. In fairness, if I were going to go for a Golden Pantaloons equivalent, the Disappointer is what I would choose. It's infamous enough that most fans probably know about it. Plus it's entertaining.
  13. They've said that they're going to have a more nuanced portrayal of animancy in 2. They acknowledge that they really didn't show it in the best light in 1. (Though some of the people in the Sanitarium seemed well intentioned if inept.)
  14. I never found anything it did in NWN, but it was one of my favourite fluff things. I really think it's a good idea. It, presumably, would just act like a second background and occasionally unlock dialogue options.
  15. Ah, you Americans and your silly (read: different) holidays. I guess the update will probably be Tuesday then.
  16. That's probably the coolest druid art I've seen. Pig-druids, best druids.
  17. Yeah, that was almost $200,000 all at once. Presumably they wanted to guarantee relationships by the time of the next update so they could announce a stronghold related goal tomorrow?
  18. Problem is, at that point they'd be competing directly with chanters, who can do that, but better. They either need to stay in the jack of all trades role or get a complete design from the ground up, to do something that wouldn't clash with one of the other "pure" classes.
  19. I was thinking: MC - Deadfire Pale Elf Bleak Walker, with a couple of levels barbarian for frenzy and carnage (took Outlanders Frenzy as a talent in 1) - DPS/Support Eder - Fighter/Ranger(bear) 50/50 - Tank + Off-tank Xoti - probably pure priest - Support Seraphen - pure cipher - CC Then Aloth or the mysterious aumaua in the fifth position as pure DPS
  20. I'd put (a small amount of) money on the second one on that list. And I think an 8th companion isn't unlikely, we won't get a 9th though.
  21. My ideal stretchgoal at this point would be for them to dramatically increase the reactivity to backgrounds/class/previous choices. No "new" content, just for them to go back through the stuff they've already made and add as many reactions and gated player dialogue options as the writers think make sense in the situations. Even if they don't have dramatic consequences and just represent another path to the same final dialogue node, it feels good when the game acknowledges who your character is and what they've done.
  22. My worry about this is that, if it's disposition based, you could easily end up with a situation where every possible companion disapproves of, say, cruel actions, but you have to take them because you're playing a paladin or priest that has that as a favoured disposition. So you end up with everyone hating you. Hopefully it'll be better implemented than that though.
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