Everything posted by CottonWolf
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Pillars of Eternity II PREVIEW BLITZ
CottonWolf replied to Infinitron's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I am confused. It is B.B. I hope B.B. is not the “near final build”. Did gameinformer get access to a different build? Did they all get access to a different build but are allowed to showcase BB only? Is near final build including cut skill trees, old UI, and half implimented features? Have journalistic previews lied to me this whole time???? (just kidding I know they do that). Well "near final" is relative. It's certainly near final relative to what they had in like August last year. I guess two months out of a multi-year process is near final by any estimation.
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Curious about Pillar of Eternity II funding goal 4.5 Million Ship Crew managing
CottonWolf replied to andreicde's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The crew management bit is the best part of the ship minigame as it currently stands. IMO, obviously.
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Plural of eoten
CottonWolf replied to omgFIREBALLS's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Didn't your mother teach you never to take your Eoten out in public?
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Pillars of Eternity II coming to consoles!
CottonWolf replied to Infinitron's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)If you look at the UI of this game and think it's been somehow compromised for consoles, I literally don't know what to say.
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Anonymous General Feedback
I'm actually surprised that the flavour text says that. I seem to remember none of the species was inherently more intelligent than any other (which was the logic for the godlike getting the Int bonus). If that's changed, I guess elves should get the +Int, but also, why haven't they taken over everything? Moreover during character creation, to me it felt unintuitive that I could not move between different stages by clicking on the icons at the bottom of the screen (only on the “Next” button). Agreed. I wonder whether it would be more logical to have character background right after character race, rather than following character class? This has been argued on and off since the PoE1 beta. I agree it should go first, after all, your race also gives you bonuses to stats that you don't know what they do yet. Besides there are tooltips. I remain extremely annoyed and frustrated by the reduced party size: A huge variety of party member responses to the environment and plot is one of my chief delights, closely followed by a large number of diverse interactions between party members. In both the BG and NWN series I modded my game to enable the maximum number of NPC’s, and enjoyed imagining scenarios by which (for example) the noble paladin and “evil” drow might surmount their differences and find common cause to assist the player character. I'm with everyone who's saying that 5 feels pretty good. For me, the use of phrases in other languages such as “per complancanet” really helps to add a feeling of diverse ethnic groups within the world. Having definitions popup over them during conversation is great, because it maximises the ethnic effect while reducing the concomitant occlusion of meaning (!). Agreed. Personally I emphatically dislike the “smoking pipe” animated icon for something as personal as the “loadscreen waiting”: With apologies to JRRT, Elminster and many others, I find it difficult to dissociate smoking from the (for me) highly emotive topic of cancer. NPC’s smoking is fine; it is just the entirely individual question of where the line gets drawn. Personally I’d prefer an icon suggestive of the seafaring nature of the game- perhaps a sailing ship rocking on rolling waves? Eder's pipe is great. I refuse to hear a word against it. Combining the effects of statistics of a player with those of other party members in order to pass statistic checks is a fantastic idea. At this early stage I am not sure if it has been done, but some other ideas include (i) using the maximum value of a statistic across the entire party plus a factor contributed by other party members, and (ii) seeing if any other party members meet a particular attribute trait (eg White that Wends) rather than just the player. These 2 stratagems would further increase the diversity of checks which a player could pass, thus making feel more immersed in the world. It also reduces the need for multiple playthroughs, for which I lack both time and strength. It feels right as is. After all, it is the main character talking, not the party members. Hitting the <tab> key does not highlight some lootable corpses eg sand grubs, which is annoying. Agreed.
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Pillars of Eternity II coming to consoles!
CottonWolf replied to Infinitron's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Makes a lot of sense. A couple of my friends played the original on console, apparently it was a good port. I'm surprised that it sold well enough to warrent bringing the next over though.
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Paladin Order Talents
CottonWolf replied to Murp's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Again, entirely subjective, but I think the paladin builds that were used for The Ultimate are incredibly unfun to actually play, ut saying that they're weak is pretty objectively wrong.
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any reason to replay poe 1?
CottonWolf replied to jza61nick's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Just chiming in to agree that The White March (particularly part II) is some of the most fun I've had with a game in the last decade.
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Single Weapon Style?
That will almost certainly be changed though, right? Because it was balanced for the point at which basically nothing grazed.
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Ship to ship combat
I wasn't. I wasn't expecting anything this detailed. But I just think it's fallen in a really unfortunate position. They've put too much work into it to want it to be really minor and rare, but not enough that it isn't repetative and rote. I really liked the derelict ship thingy, but the actual combat doesn't feel deep enough to not drag. Maybe the addition of outside factors like ship customisation and purchasing different weaponry will offset that, but we can't do that yet, so I don't know. As it is, I want to be able to do more things that actually feel like they have an effect on the combat. Basically, I'm here: I'd like to be wrong though!
- Feedback on new World Map (Overland Map)
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Forest/Meadow Orlans instead of Wild/Hearth?
CottonWolf replied to Tagaziel's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Such explicit Orlan racism in this thread. The correct level of Orlan racism is Eder level, where you want to pet their cute fuzzy little heads (because they're basically cats).
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Forest/Meadow Orlans instead of Wild/Hearth?
CottonWolf replied to Tagaziel's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I'd be down to switching it to Forest/Meadow, but it might be needlessly confusing for people.
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Let's gather feedback for AI customization here
This is great. This whole system is great. 10/10 Obsidian. Would program again.
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IDEA - Stacking Resistances
At the very least, the game should stop you from being able to take passives that are suppressed by a passive you already have.
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Suggestion: identify damage type in weapon proficiency screen
Yeah. It should give you the whole weapon rundown. Base attack speed, damage, penetration, damage type and bonus (e.g. deflection for hatchets, +crit damage for battle axes). There's no way a new player would know that stuff. This should probably go into the bug/feedback forum.
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beta version 3: missing stat bonus
Deadfire characters actually do get the stat bonus, for some reason it just doesn't show at chargen.
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Playing as an Eothan priest
CottonWolf replied to teenparty's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Hell, that's an issue with a priest of anything. But there are several options. You could disbelieve Iovara, or you could believe that there's no reason that a constructed god isn't as "divine" as a non-constructed god. In lots of fantasy settings there were gods that didn't used to exist as gods, people still worship them. Presumably the "god" just becomes the physical embodiment of its domain at that point. If you believe in the concept of redemption, Eothas is still there as an ultra-powerful exemplar of redemption, true divinity or not.
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Explanation about DLC or expansions please
CottonWolf replied to juanval's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The New Vegas DLCs were mostly unrelated stories, and they were really good. It's all about execution.
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White March events in PoE2
CottonWolf replied to juanval's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The only way you can get an ending save game that's not coherent for import into Deadfire is the weird edge-case where you complete WM1, but not WM2.
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Ship to ship combat
Yeah. It's a good start, it just seems like as a system it needs a lot work, which, two months out from release, I can't see it getting. Looks like this is getting changed. This is what Josh said on SA:
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Who is Mirke?
CottonWolf replied to Infinitron's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)I just want to see Miss Piggy's portrait. I hear you can get her as a quest reward from a farmer.
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Who is Mirke?
CottonWolf replied to Infinitron's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Clearly the sidekick replacing Ydwin when she gets announced as a surprise companion. But no, crew member or quest giver is a safe bet.
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Multi-classing - hopes, dreams, wild speculation
Tried this yesterday thinking the same thing - but the Trcksters illusion spells are disabled (apparently by the conjurers ban) I think that's a bug? Try posting it in the backer beta bugs forum.
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Ship to ship combat
yhh. I would much prefer for combat to be decent and boarding to be one of the feature of combat, rather than "skip" button. It's hard to disagree with this!