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CottonWolf

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Everything posted by CottonWolf

  1. Yeah, it's generally to do with pushing the view that the gods do help people vs. the problems are the gods' fault to begin with.
  2. Not in the UK. Apparently if we used the word "ninja" in a kids programme all out children would become psychopathic stealth killers or something. As someone who was a child at the right time, can confirm.
  3. Yep. Blacking out till my first playthrough's done. I've played the beta and followed the updates, so clearly I already know some stuff, but Obsidian have been very good about not spoiling the main story outside of the vaguest generalities.
  4. One of my favourites is the Wutai kidnapping quest/event from FFVII. It's entirely optional, but it lets you see another side of the "villains" (the Turks) entirely. They're just on holiday there, at the time, and it makes it clear that they've got nothing personal against you, it's just their job. Then they help you resolve the kidnapping. I always thought that was a very organic way of providing characterisation without ever having to say anything explicit.
  5. You solved the puppet riddle. She's already voiced all future updates and puppets will just be added where required.
  6. I don't know if you've touched the beta, but I don't think you have to worry on that front.
  7. I'm not sure this argument makes any sense. It's not porn. And the "sexual content" in games is probably far less problematic to expose children to than the mass murder, rampant swearing and racism.
  8. Yeah. I've noticed through playing the beta that I've started using traps more. I've won several fights I was just bashing my head against through "clever" trap usage. They really are much better.
  9. https://jesawyer.tumblr.com/post/171289309831/various-deadfire-changes It's entirely possible that they were planning to put things out to us, but the need to get all hands on deck for the actual game was more important in the end.
  10. If not this week, probably not?
  11. Perhaps they expected us to figure out what was going on relatively soon, and the fact that we haven't is throwing them off completely.
  12. Durance himself comes to realise that he has been talking bullstars for most of the game. I don't dislike the character, but he is eminently suited to villainhood. If Durance becomes a villain then Grieving Mother will probably morph into Woedica. Seriously, she's the most evil character in POE1. For the most evil character in the game, it sure is weird how she's the only one that can actually leave your party if you're a genuinely terrible person yourself. I think it is arguable. She has a history of casually mind controlling people, which (in my view at least) is pretty much the worst thing that you can do to people in a fantasy world. It's also why a lot of the "oh no, the poor oppressed mages" storylines you get in other games (see Dragon Age) fall completely flat. They're not an oppressed unfairly-maligned minority, anyone capable of mind control genuinely is a dangerous threat to normies.
  13. And then in the epilogue he becomes quiet and contemplative. If he had have come back, I bet people would have been incredibly disappointed, because he neccesarily would have been a completely different, perhaps even unrecognisable, character.
  14. But Durance himself says he is going to stay devoted to Magran until after you defeat Thaos so he can keep his powers and denounce her and start his quest for revenge later. Durance believes lots of things that may not be true. A mad faith in the need to destroy all deities should be quite sufficient to fuel some spells. Though Durance changing to Paladin might make more sense. Paladins in Pillars are basically defined by priest-level faith in non-religious things.
  15. Josh could have learned 3 spells of rank 6 and have 2 more from grimoire. But he's still limited to 2 spell-usages (+1 with empower), so that's likely to increase his versatility (or for testing purposes). I think pure wizards get three spells per power level in the current build, because they've changed single class characters to get two skill points every time they reach a new power level, like multiclasses.
  16. Yeah. Like a lot of other people here (it seems), on the first playthrough I just come up with a character concept I think seems cool, then build the main character to match that concept. Even things like ability and skill choices become more, "what fits with this character?" rather than any attempt to optimise. As a first character in Deadfire, I'm carrying across my wildwoman mystic from Pillars. She gets visions from time to time, has no social graces whatsoever, and knows a lot about the gods, souls, and very little else. It's all punching things intermingled with stoic silence and brutal honesty.
  17. This is my issue with her. She might as well be a hireling cipher the majority of the time. The fact that Thaos doesn't even notice her is simultaneously brilliant and an illustration of everything that's a problem with her as a character.
  18. I'm confused as what counts as crit path stuff here. Ideally I'd just scale the main story and whatever the DLC turns out to be down the road (because I'd be playing it with an endgame character), but it's not clear whether the DLC would count as crit path, so maybe I should just scale everything...
  19. I think Durance is the main one who could have come over, as he very much has unfinished business with the gods if he's alive at the end of Pillars, and considering that Eothas is the only god who's been recently dead, he'd definitely have things to talk about with him. But I absolutely understand why they didn't want to touch Avellone's character.
  20. I prefer the official one for everyone but Aloth, and maybe Ydwin. The Obsidian Aloth's not gaunt enough, and something's odd about the official Ywdin jawline (not sure I'm keen on the generic "prettification" of the non-Obsidian Ywdin portrait either though).
  21. This. I did what I could to support Kana's confidence, curiosity and positive view of the Engwithans, and still ended up with the 'affable eccentric' ending for whatever reason. I really don't feel like having another 100-hour playthrough just to fix that, but it bothers me like a tiny, black stain on an otherwise perfectly clean window. Shame we won't be able to edit that kind of stuff on import. Wait, I thought you could edit stuff like this on import? Nope. You can either create a save wholecloth or import an exisiting save. You can't edit a save you import.
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