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redneckdevil

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Everything posted by redneckdevil

  1. It's a year and a half old, but... The head people of Paizo have stated that even though they have goblinworks doing the mmo, they would love to do more video games, its just they were looking for the right developers and they said this May of last year.
  2. AFAIK they can't use the D20 system rules as its prohibited in the Open Gaming License; so the game would have to have its own rule system (presuming that they couldn't also license the D20 rules independent of the Pathfinder setting but that seems like a lot of rules...)Im getting a headache reading the OGL and all it engails, but im not seeing where it is prohibited. Granted i am seeing different things such as different types of d20 clauses i guess that state u have u refrence and say d&d books whereas some u do not. Like the erotica book they tried to stop but said company was able to publish under the OGL anyways just under a different section i guess...head is hurting with all technical mumbojumbo Edit-ok saw the link to pathfinder OGL, where does it say it cant be used in a video game, im not seeing it. Double edit-now i see what the problem is. Its not that d20 cant be used for video games, it can be, the problem lies in that no terms or agreements can be added to the ogl content and that u have to have a file that can be read by a human thag states where the ogl stuff came from. The terms and greement i think can still be added to the software itself, just not to the material in the game. Meaning u can agree not to misuse the software ofbthe game but the content of the game there are no terms that says u cannot use that material for something else. Etc etc. A bit weird and i can see why alot dont use it.
  3. I got wishes on Carrion Crown instead of Rise of Runelords
  4. I cried when i heard. Dunno why, im a grown man and dont usually cry but i teared up when i heard the news. I first heard of robin williams on tv by coming across one of his 70s standup comedys and for a troubled boy whos world was falling around him, Robin made me laugh and cry and be amazed. I watched his movies growing up just to see him. Seems stupid but at a young age he connected with me i guess in that i always tried no matter how old i got to be young and happy and caring. very sad day R.I.P Robin Williams, u were my favorite comedian by far and one of imho the most talentest. I will miss you.
  5. Yeah over at paizo.com and people talking about it over there. No official word but i think this type of mews might warrent its own thread. I am giddy like a lil girl which is good because ive been mopping all morning at the news of the death to my fav comedian.
  6. Please for the love of all that is holy, please do not be a fake!!
  7. Ahh actually ty because i was getting the other when searching. Tyvm
  8. Tyvm. I heard CoC has some victorian stuff in it after reading some after yals post but i need to find which version. But then again reading it it seems like CoC is about killing ur players and while i dont fudge rolls or hold back, i want a chance for the story to be told. Ill check out more about it and savage worlds and ripper and frankenstein. Thanks yal.
  9. Ok, i have an idea that i want to do. I had this idea this morning about being in the 1800s and players encountering mr hyde, springheeled jack, invisible man, etc and trying to trail jack the ripper and have it all tied together with science and occult and the Old god Yog-Sothoth. Maybe throw in some insanity checks or whatnot. Problem is i only know pathfinder and d&d. Im not at all familiar with other systems so i am asking for advice on what would be a good system to use? Ive always loved the old stories and movies of heros that were ordinary people and through knowledge and luck and creativity won against the bbeg that was clearly more powerful than them (dunwich horror, brans strokers dracula, etc etc). Anyone have any suggestions?
  10. Dammit i want a game in london in the 1800s and we encounter alot of real life legends (jack the ripper) and fantasy legends (dr hyde, spring heeled jack, etc) and all to find out they are manifistations of tiny bubbles of madness seeping through because cultists are....wait for it.....trying to awaken Cthuhlu!! Or better they could all be spawns of Yog-Sothoth and an evil cult is trying to breed more abominations for their Old god. Even throw in the atmosphere of the industrial age (or whatever its called...i havent had my coffee yet dont judge me!!!). Damn im imagining a vision of business men and nobles with powdered pistols and swords in a era when everythings pushing towards industry and all mired with occult and abominations and old gods....what a sight. Screw cthulhu, the game industry needs to behold Yog-Sothoth!! Yes i want to see them do something with Cthulhu or even better Yog-Sothoth. Damn now i want to do this in a table top game, mmm i wonder which system be best for it..need coffee....brew faster dammit!
  11. Beware what u ask for..... i have a mental image of Mr. A sighing and being frustrated and angry that he gives in and writes a romance outta spite. One so dreary, dark, unlustful, drab, boring, and so bad that it sends the promancers runnimg and screaming for the hills, to never again ask or beg for another romance from obsidian. Or u know point out the romances they have done so far with alpha protocol and whatnot. I could soook see Mr. A do this chuckling and laughing to himself
  12. Look to Morrowind if u want to see good writing and characters and culture and lore and etc.
  13. Tbh if its a sequal to a game, i want it the same with added features. Meaning i expected to see the same control features from da:o in da2...i didnt. I do expect different controls and etc in non sequals such as between da:o and baldurs gate. Bethesda does something that i hate is that they chop away their system. Each game its like they are trying to create a painting with the same style but with less paint and materials. Morrowind struck a nice cord in how their system played though it had faults, it did have some very nice gems. And bethesda HAS made a good rpg and its the one i listed. Very nice atmosphere and u can actual feel the culture as ur playing not to mention the villian (misunderstood hero) and good guys (depraved power hungry back stabbing villians) arc going on.
  14. Mmmm something simple. Have it give an option for who u bring with u to certain locations such as bar/brothel/show/festival/etc and have a random dice roll in back ground. Example-visiting a bar, 25 to 75% nothing happens besides yal drank some. 25% or lower bar fight broke out, 75% or higher and u got drinks for free. (This of course is bare bones but run with me).
  15. Im extremely happy with the game graphics. Was much better than i expected to see.
  16. While traversing Ancient haunted crypts filled with Flesh rotting Ghasts? (Ie. the example of mine that you're attempting to counter)? Aaah. No they don't. Except maybe in poorly written Bioware fantasies. This I do agree with. However, this is exactly what Bioware romances is not. They are contrived and feels out of place. They aren't integrated into the storyline. They feel like a stalker mini-game, artificially added to the game. The Morrigan romance in DA:O was well written and was a natural part of the game. Zevran was amusing when I played as a female warden. All the rest of the "romances" in DA:O, in Mass Effect, Mass Effect 2 and Mass Effect 3, not to mention the travesty of a game that was DA2, made my toes cringe. So if Josh Sawyer want to make something better than that, I applaud it. And if it's between the typical Bioware romance and no romance, I'll take the no romance option any day. You guys have made me think about another Romance arc that will add to the realism of a Romance implementation The basis of this Romance idea is you can't Romance someone if they haven't been in your party a while because how would feelings develop realistically if they haven't developed over time, so for example if you keep changing party characters it would be hard to build Romance with new members But to add to this your chance of Romance would increase if the party faces certain epic challengers together. So take Firkraag, at the end of the battle when the party is recovering and resting in a Tavern or around a campfire someone that you have been particularly friendly with through previous dialog choices, like Viconia, would initiate a discussion with comments like "facing that Dragon made me realize what is important to me...life is too short to not be happy " ( obviously I'm not a writer so this is just an example ) , but the point is the Romance only starts if she is in the party a while and you have faced certain death before I believe this would make the Romance less contrived and definitely more believable. And this seems to be one of the issues people have with Romance, previous implementations are just not believable? I know this is an old post but i do like the idea and think its a step in the right direction of the perwon having to be in ur party for awhile before romance can even begin etc. have it set up like arcades quest in fonv but have it only proc after an event happens instead of just visiting an area. Also u could add respect values so that u could "earn" respect from party members and could through same actions for both camps so that they cpukd earn respect (comradery) and same token IF they CHOSE form a romance with said party member. the romance of course has its own setup which i dont think needs to be explained but the respect...earn enough respect and someone who has a strong view point on something will eventually respect u enough to "agree to disagree" and remain on good terms or stick up for u if getting bashed by a party member due to ur choice going against their views. You know instead of asking FOR romance to be implemented, i think we shoukd come up with ways HOW romance could be implemented.
  17. I honestly believe DA2 woulda gotten alot of praise and nowhere near the backlash....if it was a new ip. Being the "sequal" to origins....its deserved.
  18. Ur comparing a game thats chapter 1 and not a full story with games that are stands alone themselves. Fo1 (vault dweller), FO2 (chosen one), super mario 1&2 all tell a story and finishes that story in the same game. FO3 isnt a part 2 of the vault dweller and his adventures, but a stand alone adventure of the lone wanderer. mass effect 1 is not a stand alone game and is basically part 1 (incomplete story and continues thru 2 and finishes with 3...maybe until the gravey train hits again) and to finish shepherds story u have to slog thru game 2 and 3. Hope that clears it up. They are saying they cant stand part 1 anymore because they know its an incomplete story and to finish it they have to go thru ME 2&3 which they cant/dont wanna do anymore.
  19. Ok seeing how Josh loves history and has stated his love for history quite a bit.....could a Call of Cthulhu be outta the question?
  20. I will agree i didnt give the best example but ive only seen so far thats its static. And "fullon railroading" isnt inspiring or roleplaying goodness like people proclaim when u have tons of options of completing or doing quest objectives, factions, companions, etc with different ways and options but romances u have to do or say this or it doesnt happen. now only one romance i can think of in my 20some years of gaming that was optional and wasnt forced upon you and that one i can see people saying it added another level of roleplaying because while it was optional and wasnt forced upon, it swayed the main story in different directions.
  21. Don't get me wrong, I understand wanting to shake things up a bit because the current format of romances doesn't really work. But... NPCs are supposed to be their own person. Is it really such a problem that they might not like you? I have no problem whats so ever them not liking me, i have a problem of there only being ONE "way" or "type" to romance said person. Theres people today that fall for people they thought was disqusting, mean, to nice, a pushover, etc etc (aka being someone totally different than they usually like). You CAN'T be that person they usually dont like or enjoy and have them fall in love with you. Romance in games is very STATIC and thats my problem with it. Theres no flexiblity out of it (besides spamming gifts or something totally unrelated)
  22. Mmmm by chance can anyone show me an invame romance that was done well that we wasnt pigeoned holed into having to do things a certain way to gain said romance? (Of course without cheating by spamming gift options or what not) because so far all the ganes ive played, i had to roleplay a one certain way (aka saying/doing the things THEY though was acceptable which ended up being 1 certain way of thought/actions/philosphys/etc) instead of roleplaying ANY way to gain said romance. Romances ive seen so far have actually been very "linear quests path" that didnt broke much flexiblity in roleplaying. You had to say things that they agreed with, do things they agreed with, etc etc. I havent found one yet that i could roleplay someone with an opposing view point and actions than their view points and actions without getting rejected. Tbh ive not seen these "awesome different ways to roleplay" and instead ive seen restricting and limiting roleplay options. Yes romances can add to the story, but where has one been that gave u actual freedom in roleplaying anything and winning the girl/boy?
  23. OR u could make it serious and wear a dirty robe and drag a huge 2handed sword on the ground behind u.....
  24. (Using necromancy) Have we gotten word if paradox will sell physical copies to non backers and physical stradegy guides by chance?
  25. Contact obsidian support and they will let u upgrade ur pledge.
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