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Everything posted by redneckdevil
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Besides visual mods and the improved towns and cities mod, I run with skyrim requiem mod and some quest mods like moonpath to elsewere and a couple others. Requiems an overhaul mod that gave me that starting morrowind feel in that u don't start off as a badass and just get even more badass, but u start off less experienced than everyone around you but eventually bypass them into greatness...sry ain't had coffee yet. I wouldn't put it up there with darksoulsbut bandits and wolfs at the eginning if u aain't careful can easily kill you. Its very strange in that it makes easier to roleplag for me. Granted if ur wanting to breeze thru skyrim this mod isn't for you, but if ya wanna a game where ur perks actually "define" you then requiem a good mod for ya.
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Mega-Dungeon
redneckdevil replied to malolis's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
tbh I wouldn't mind of the bottom of the dungeon was something akin to a ruby weapon from ff7. And hold on and let me explain lol. What I mean is that its something of a higher challenge than the vanilla bbeg at the end of the main quest. It could be an ingame something for to do after the main quest (if they let u continue on) or something for people doing everything and need that extra challenge. It could be gold stuff for at the bottom is some bbeg that was famous in the past that people use that persons name in bedtime stories to scare children to act right. Said person could have been sealed or in a suspended stance that atm they are of no threat but can be a major major threat in said future. It could be us that actualy freed this bbeg feom his sealed prison in which he had no chance of escaping or soooo many other things. I want this place to give us a closer ties to the lore of said world like how morrowind gave us the dwermer ruins to explore and such. -
The Heros you will roll
redneckdevil replied to Fatback's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
*Holds fist out for bump*... Solidarity. u_u Also... I want to use a scythe. Yeah, not even a war scythe. Just a regular harvesting scythe, no matter how impractical. I'm going for intimidation. Besides... look at some of the Chinese/Japanese weapons created over the years. I think if someone really trained to master those, I can believe someone might feasibly train with a standard scythe. Also... I like Ice Magic. And lightning. Storm magic, I suppose? Yeah if there is a scythe....sigh it could be a lvl 1 harvesting one and that would be my weapon of choice thruout the whole game. I woukd have to run nothing but casters then.... Never under estimate the power of the harvesting scythe! -
If to pick between more wilderness and more companions, I'd pick wilderness. That way the world will be bigger, better immersion i f done right, and more oppertunities for storys and lore. Companions since we will be able to mod the game, I'd rather have modded companions that way I can have both ) more official wilderness and modded companions...bam
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I can understand why the point system would lead more towards optimizing but so far the players have been really good rolling up their characters were their last 3 characters usually its more average in the 16s (a few low rolls but nothing so far under 11 and quite a few 18s, usually 1 or 2 18s). I guess the dice have been lucky for my players to have basically very well rounded characters stats wise and was thinking with a point buy with nothing dipping below 10 unless racial stats and not going over 18 again except with racial stats that they would have.....eh some flaws I guess? Not to sound like I'm aying against my players, its just some like to keep rerolling until they have at least 2 18s or very well rounded numbers if make any sense. So I'm guessing the point buy vs rolled stats basically go down as a case by case or party to party basis maybe overall?
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OR they could pull an old school final fantasy on us and have the levels not accessed all at one time. Like u would go down 6 lvls and then find urself going up a couple of levels and then going down a few levels and so forth ) would really throw people off if they got to the 14th level and saw a staircase going UP instead of down lmao.
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Item Durability
redneckdevil replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Ill be honest. A lot of rpgs I've played had item degradation in them from morrowind to fonv. It did add a certain something on a character who wasn't a blacksmith have a sword go broke in the middle of a dungeon. It added that little something. Then I played skyrim and it did away with item degradation and it felt something was missing and it erk me (granted it was one of the MANY things that were missing but item degradation was actually mear the top of the list). So me personally I'm happy to see item degradation in PE, it feels natural to me and adds that extra layer to the game. Hell it gives me a reason to carry more weapons.- 176 replies
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Title says it all. Usually I have my players roll for their stats but thinking about switching them to the 15 point buy system. Granted we play pathfinder, but wanted to know what yal like using and the ups and downs of using either system.
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More wilderness. What I mean is I want a truely open world to where if I wanted to go from a city to a cave, instead of leaving the cityband entering a map and clicking on the location of the cave.. .I want to actually travel there. I'm not saying get rid ofbthe map but have it optional to where if I want to fast travel there I can but if in wanna walk there I can. More monstere and more items and more locations and more stories. That's what I would pledge more money for.
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The Heros you will roll
redneckdevil replied to Fatback's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Well, IMO science has the greatest potential to make the lives of the most people better with the greatest efficiency, so... goody-two-shoes have a valid reason to like it. That is true but I believe the poster was talking about the reason simply for science was more nuetral than good is because the main reason ur doing it is not to benefit mankind kr do something good, its to obtain the knowledge simply because u simply want/need to know. Usually the good that science does is an aftereffect and not the MAIN drive behind finding out that knowledge. -
The Heros you will roll
redneckdevil replied to Fatback's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'm gonna play the class that's closest to a bard. Dunno why but really having fun with them in tabletop games. -
Okay not to be a platform snob....but I will actually give them money NOT to go to xbox or ps right now. And I will tell u why. Its not that I believe pc is the superior race or anything like that but its because of money. When people release games for the consoles, the actual consoles get over 50% of the moeny made off the game. That means the consoles makers will make more money off the gane than the actual people who made the game, and right now obsidians needing this for them to make money. Then the charges for patches, as each consoles charges the conpany who made the gane for the patches they put forth THAT has to be approved by the consoles themselves first. Right now its just a very bad idea to go that route for them. Me personally, I want more wilderness (aka do away with the map travel and actually give us the whole world fleshed out) and more enemy types and I will say multiplayer. Nwn was a lot of fun with multiplayer and as much as I would like to be playing with a friend I understand why they don't because of the money they would have to put forth with the servers. I would like maybe the expansion to give multiplayer action after the game is said and done.
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Petition to Ubisoft !
redneckdevil replied to La Resistance's topic in South Park: The Stick of Truth: General Discussion
Sweet. That is good news though ) I'm just so excited having a really well made southpark rpg game. I can't wait. -
Spell components in dnd video games?
redneckdevil replied to Unixon2567's topic in Pen-and-Paper Gaming
It would be nice for the game to just tick off a few coins for the materials each time u cast a spell. Or they could at least just say u have the eschew materials feat- 18 replies
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Petition to Ubisoft !
redneckdevil replied to La Resistance's topic in South Park: The Stick of Truth: General Discussion
From my understanding, its not the coding or bugs holding it back, its because trey and matt keep wanting to add and change things. They keep adding/tweeking/changing the actual story so its hard for the developer to "finish" it when its constantly being tweeked and changed. -
Stick Of Truth PS$
redneckdevil replied to Mrcreamy's topic in South Park: The Stick of Truth: General Discussion
Aren't they making games conpatible with the ps4? I hear so many yas and nahs on it -
I am currently playing Morrowind atm for my rpg fix. And when I need to turn my mind off (which is quite often) I've been playing the hell out killing floor. Surprising addictive gane there.
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Fallout 3 / New Vegas Expansion Packs
redneckdevil replied to Rodus Maxumus's topic in Obsidian General
Just cross ur fingers and pray that after bethesda does their 3rd fallout gane that they will sell it and obsidian from the profits frombproject eternity and selling their kidneys and souls will purchase it. ) I can dream can't I? Also to the op, for new vegas I highly recommend u grab the uncut content mods and jsawyer mod. No lvl 50 and much less stimpacks ) -
U know it finally clicked in my head. Remember when o sidian got blasted by the public because mat and trey said that they were bringin ideas to o sidian and o sidian was saying that it might be better to put that into a dlc? With trey and mat coming up with all these ideas and changes, it looks like o sidian was saying that sounds cool but lets finish what we got so we don't have to go in and rework everything to fit in, release the game finally and we can put all these new ideas in dlc so they can come out hut we don't have to keep stalling the release. Mmmm
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Update #66: Double Whammy
redneckdevil replied to BAdler's topic in Pillars of Eternity: Announcements & News
Awesome update! Looking great so far ) man I'm actually nervous now with the backer site almost up, dammit I'm gonna get in trouble with the misses because I know ill be throwing more money down if she don't rein me in. Sigh. Again fantastic update and looking really good so far.- 208 replies
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- Project Eternity
- Darren Monahan
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Why does it defeat the purpose of classes? That is an extremly rigid interpretation of a simple RPG mechanism, in my opinion. What you say is that an electrician cannot become a soldier. An electrician is a craftsman class, and as such he obviously cannot become a soldier, which is a warrrior class, if we follow this logic through. A warrior might start out as a soldier, and then he may even become a combat-engineer, but that's still not a craftsman. That makes no sense to me. Of course a craftsman can choose to become a warrior. He'll then be learning new skills and abilities while retaining his old. He might even end up a brillant combat-engineer because of his craftsman background. But he'll always be behind the one who's been pursuing a warrior class their entire life in regard to combat abilities. That, I would think, makes sense. actually that's not a very good example when we are comparing classes. I mean a warrior would be a class while an electrician wouldn't be because the electrician would be governed by skills (aka crafting\etc). the electrician knowledge would fall into the skill points we put in crafting, basically like a blacksmith. Like with ur example, a lvl 20 fighter can be an electrician because they put skill points in in that knowledge maybe a better example would have been like a cia member.....well no, that be like a prc. mmm, lets say a nomadic wanderer joins the military and becomes a namodic wanderer/warrior. But then here we have a reason for the multiclassing, the person went into the military. ill be inclined to agree with multiclassing IF there was a reason WHY it could be done. Like with a trainer or going into service or under someones wing, I can get behind. But just the level up, pick whatever u want...eh not really for that.
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I believe the reason why he banned it was simply because 9 times outta 10, people mainly multiclass not for rp reasons but for mechanical reasons. Most times when a wizard takes a lvl of fighter, its not because the wizard has a "fighters" attitude or even roleplay as someone's who been trained to fight, but most times its because they gain another free feat and gain proficiency in a lot of weapons and armor when their spells have run out for the day.I believe in his position roleplay over mechanics which I believe is the reason why a lot of posters has said they are against multiclassing in this game. But I will say in pnp, there's technically no "wrong" way to play as long as everyones having fun, its just different strokes and ideas for different folks. I'm glad I never sat at your table. I don't see how earning XP isn't enough to earn a level in any class the character is eligible for or why a wizard wouldn't take one level of Fighter for some martial ability, especially in a low-level game. Edit-AND I see I messed up and qouted the wrong qoute lol. Kain I actually like the idea of if they multiclass having something ingame to show for immersion why they are getting that extra class.
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Ill be quite honest. First obsidian game I played was fonv. The team impressed me so much from that game, that just seeing them have the oppertunity to make a game themselves without timeline or restrictions from a publisher made me throw my hard earn at the screen screaming take it. Its because of exactly what u qouted that I dove head first even though I've never played a crpg before I donated. Now I'm playing the original fallouts and bg and neverwinter nights 2 to get me educated. Can't wait for the whole shibang.