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redneckdevil

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Everything posted by redneckdevil

  1. To be honest, the only game that comes to mind in how "best" to do it is TES:Morrowind. Been playing that game for over 2 years now and since i dont look up locations but i have looked up the gear, ive found maybe a 3rd of all the arifacts and unique items. it had a nice blend between gaining said artifacts from questing, coming across it somewhere out away from civilization, killing innocents, etc etc.
  2. Ok just bought a new program off steam called fantasy grounds which let u play and run pnp games online. It doesnt have a sound output so people communicate through ingame text or through programs such as team speak. Now the question is ask is, can u have 2 different users on 1 pc and one user to talk in and the other user to play music with? Reason why i ask is because the games i run at my house, background music is very important and want to play background music through team speak as a seperate user. That way if people dont want to listen to the music they can simply mute the user the music is coming in and still be able to listen to me. Is this even possible and if so please tell me how its done.
  3. No no no, they only bring out the huge filing cabinet when they are meditating. They select certain files and asked to be approved and then carry around a portfolio for the rest of the day silly ) ) Edit-by the gods i cannot get it to do a smiley face on my phone sigh (Btw that was me being humorous and not taking a stab at you )
  4. Now after playing some older games conpared to newer games, i have noticed some newer games have a toggle button (aka on/off switch) for certain features. What would u like to see a toggle for? Ill go first, i want to be able to toggle npc/enemy health bars off that arent in the party. One of my favorite games is Morrowind and just recently found a mod that will disable health bars and that simple thing added alot to immersion. No longer did i have the knowledge of when an enemy was going down or if they werent going down quickly enough. Thats mine, what would yours be?
  5. Loving the update! I do believe my character is gonna be a chanter ) Please, please, please keep the priest mechanoc ingame where if they stray to far from their path. To many games i have run with people playing as clerics and choosing a deity based on the weapon and special abilities they get and then decide to play totally opposite to that deities belief or tenets. people may think its stiffling roleplaying but instead opens up replayability due to the different options due to which belief u choose.
  6. As far as level scaling i am ok with it if it is reined in. Like lets say an orge we would normally find at lvl 4, i am ok with him being scaled up to lvl 8 and thats it if we came back at lvl 12. Or if we didnt go to a place at the beginning and would normally find a kobold or 2, now after 12 lvls we go there and encounter packs of them like 6 or 8. To put it bluntly i am okay with level scaling as long as their is a cap that they scale to and not just to continue to scale indefinitly to our level.
  7. I backed this project because i know i will get great stories, excellent characters, and a chance for obsidian to have theirbown ip. so my only contribution to this thread is that if i get those 3 i wont care 1 iota if females OR males are running around in thongs or all the armor makes everyone look like a massive muscleor male weither female or a puny male. Thisbisnt something i want obsidian wasting time mulling over trying to be political correct or being a male fantasy. I want their vision for this because i trust them that its gonna be an excellent game. So bring on the boob armor and thongs for both male and females and bring out the armor that makes everyone look like a steroid juiced up male!
  8. Ive always viewed it as the people who go insane are people who finally grasped the "truth". This being shines with the "truth" and defys and shows that everything around us, our rules for reality is a lie. They are shown the truth and their mind accepts the "truth" and throws out the lie which is "reality". That explains why they all want everything to die and welcome the void of the Great Ones embrace.
  9. As a newbie GM in pathfinder and it being my first tabletop experience..its rules heavy yes but most of those rules u learn and become automatic knowledge like playing a baldurs gate game per se. Good thing about table top is that u dont have to use a map and figurines for ur meat, i usually just usebthem for bbeg battles and whatnot while the rest is theatrics. Its when ur players start doing crazy off the wall stuff is when u mainly startsearching the rules for but good thing about home games is that u can either rule "for cool" or/and say ur allowing it this way right nowbuntil u get better info.
  10. Im sorry but im gonna have to disagree with those posts. When i play the game i can see both companies hand in the game. Matt and Trey on the south park feel and vibe and its obsidias hand i can see when im experiencing and feeling the old school roleplay vibe and mechanics. Most other companies could have nailed the south park vibe because of how incontrol matt and trey are, but we wouldnt have gotten that whole roleplaying vibe as strong as we do from most other companies.
  11. Thats what the @#$! im talking about! Woot! So glad to see its doing so well.
  12. 60 bucks well spent on my end. They nailed it and very fun
  13. I started a new game just to see after the patch because the very first game was when it first downloaded. My other games ive tried 3 times so far is u do the tutorial and give kenny a flower beforebu leave and ive been getting the msg when i step outta cartmans house. So for me it seems they fixed it. ) I have noticed that my character will flash in and out in cut scenes on my first game later on in the game but i havent tested it out with the newer characters so they may have fixed that. I dunno
  14. G-enters the room and asks for a glass and sits down in the empty chair beside- *because there is always 2 chairs or more lol
  15. Im highjacking as well. Thank You sooo much. This game delivers what it promised. Its a giant larpfest rpg AND the whole time im playing i feel like i am actually in South Park. Just amazing and big kudos on a job well done.
  16. K making this topic is this forums. preordered the game from steam but cannot access the outfits i was supposed to have. Now this may not be a bug but maybe i missed the oppertunity to get them because im looking and it says u have to do the tutorials AND get kenny a flower. I did not do the flower but later. was wondering if i had locked myself out or if they are just not slawning in my toychest for me.
  17. Mmmm ill go ahead and let u know u most likely wont get concrete numbers because of the pc sales on steam. Steam doesnt release their numbers to anyone except the company who produced it. Found this out on bethsoft forums because for awhile people believed pc sales were lower than ps3 sales and xbox the majority because the numbers people found was with retail copies. It wasnt until recently bethsoft basically hinted heavily that pc sales were the most because they stated that pc sales were alot morethan they ever believed, so much so that they were talking about making their next game made on pc then ported to consoles unlike they did for skyrim when they made it for xbox and ported it yo the others. I will say that the game is freaking awesome and basically delivers on being a rpg AND captures the south park feel cometely. Obsidian and trey and matt did a most awesome job on this game and i really hope the sales make this a huge sucess.
  18. I preordered it off steam and it came with the fellowship pack. The game is freaking amazing and having a blast. The preorder seems to be the only thing ive found "wrong" lol
  19. Ok thats what i was afraid of. Yeah ive checked my box and none of them are in there
  20. Ok thats what i was afraid of. Yeah ive checked my box and none of them are in there
  21. So i should have them before i set out to find the 3 people?
  22. Ok i preordered the game a month ago and i am very loving it. It has met my expectations. BUT where can i find my preorder items at?
  23. Ill go ahead and state atm im not to keen on a stat that governs damage thru all sourses (melee and magic). Just cant bring myself to like the idea that if i can do alot kf damage thru magical means that same token i can do alot of damage thru melee means as well. guess its just hard to throw off the old clerics are wise, wizards are intelligent, rogues are agile, and fighters are syrong mentality. But im gonna give them the benefit of the doubt. Ill try it out and see how it feels and if not, then gigure out how to mod the stats in what i would feel is best for my personal game.
  24. Mmm i like that theres a flat increase in the stats in a way. That way u can build different effective builds. And ill say this and it will sound contradictory is that i do hope that classes receives bonuses to certain areas with said stats. Meaning a fighter with points into might get a bonus percentage to a certain area that the stat deals with. This way a fighter and wizard with the same stat in might will see a difference in the dmg they are putting out with different abilities. Meaning the fighter and wizard arent dishing out the same dmg right outta the box in weapons and dmg BEFORE traits/feats/what have u are selected. If that amkes any sense.
  25. Instead of starting another thread ill post the question here since it seems relevant. will there be bonuses to said mechanics to each different class? What i mean is this, lets use might. We know it increases spell dmg and also weapon damage. Would say a fighter who has 14 might be doing the same spell damage and weapon damage as a wizard who jas 14 points might before talents/feats/etc? Or will the fighter do more dmg with weapons then the wizard? Meaning before talents/feats/whatever the wizard would need like 18 or 20 points to match the same damage of the fighter? If thats not clear enough ill give a wow example though it pains me to do so. Rogues and druids both benegit from agi in that game, but a rogue 1agi=1ap whereas a druid 1agi=2ap. Agility does the same for both classes, but one class gets a bonus to that stat over the others. So even though both classes could have the same amount of the same stat, its effecting one class signically morethan the other. Would that be the same mentality here in PoE? Meaning that a fighter and wizard who has the same amount of might stat, one IS doing more weapon damage than the other and vice versa with spell damage. The stat is still increasing the wizards weapon damage, just noticebly more with the fighter though?
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