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Everything posted by redneckdevil
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I'd be against it if they asked me. Multiclasses means imo that u are playing all those classes (roleplay ideas and mechanics) in one character. If they went the multi classes route I'd rather they not have classes but go with a classless system. But we already know they have classes in them so I'd rather play one class. Multiclasses in d&d really just seemed more about maximizing ur characters strengths and potentials than actually roleplaying all those classes in one. From my experiences, most players I've seen use the multiclasses wasn't doing it for story or roleplaying, but mainly to either make the character stronger or to make up for a weakness in the class. So no, I'm against multiclassing.
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Update #65: Ciphers
redneckdevil replied to BAdler's topic in Pillars of Eternity: Announcements & News
Great update! Problemly not the first I'm gonna play but will eventually. Loge hearing more about the world. Sigh I'm in at an impasse. I love hearing these updates and learning more about the world, but its making the wait even harder and also hopefully I don't get any info on here that will spoil the actual game. Keep it up though, fantastic work and ideas. Loving it!- 201 replies
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New Trailer
redneckdevil replied to C2B's topic in South Park: The Stick of Truth: General Discussion
Lmfao nice! Love at the end making fun of the release date thing thats been going on. Sadly ubisoft shoulda released it during a time of low competition (cough summer time cough) to maximize sales and such. I dont think its gonna get the credit and publicity its due BC of the other releases which are usually AAA titles during that time. But in the end cannot @#&$ing wait cor this game to come out -
Offical information?
redneckdevil replied to Promethyus's topic in South Park: The Stick of Truth: General Discussion
Hopefully they will have drop a very needed soon date it can be played im almost afraid to watch what ubi will show of the game at e3. The other 2 commercials were enough for me to get excited about the game. -
Allow us to fail Quests!
redneckdevil replied to JFSOCC's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I am happy with all quests being able to fail as long as MOST quests that u fail dont just stop a journey but instead open up another path. Be awesome if alot of paths were cut off from players unless they failed certain quests, and have a FEW, not all or most, but a few quests paths from failing other ones actually give a better result. Also to better impliment this, dont have the game tell you that u failed by flashing a "u failed quest" on the screen, but have it to where its states thru npcs. Hell there could be times we wouldnt even new we failed a quest because we was being tested and still given other quests. -
An overdoes of adventure - Zat, zatico, ke zat prequel
redneckdevil replied to Walsingham's topic in Pen-and-Paper Gaming
good so far, when we getting more? -
im gonna be honest, I believe I will go with the very first diagram. All the routes will lead to the very same "location", u just got choices of different routes there. Choices but very manageable. Tyvm. I no we are gonna have either a pally or a cleric and I plan on them not being able to leave. So theres gonna be a crazy blacksmith and a demented librarian and im gonna leave their hit die at 4 or below. That way if deteect evil goes off the pally or cleric arent forced to murder their only sourses of premade equipment and spells to purchase. Though later on I will have it to where they wont have anywhere to dump off their loot so they have to be picky on what they pick up and what spells they cast and such. I forgot im gonna have do research on all the spells. Im gonna give all the players eschew materials feat and have it because the place is heavy magical presence. Im unfortuantly gonna have to rework certain spells like wish so they cant travel away. Gah, its alot work, but just rolling with what I no with now and will do the gritty work later.
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tyvm for the advice. Ya I no I got a challenge ahead of me with it being story driven, ill check that out. Im about tempted to a pretty linear story, but dangit thats the easy route out so im gonna try to fix different paths but not to many. Ive already accepted its gonna take me awhile, but surprisenly its going pretty fast as far as layouts and such. I no the npcs and situations is whats gonna take up most of my time, but im just going with the flow atm.
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Okay, the inspiration bug has bit me after I read about bastard hall in one of my books preparing for carrion crown. Ive learned to just go with it or else next time she wont bite. If anyone interested its a haunt place in rule of fear. Read it and so many possibilities jumped out at me. After a couple of days I got the bate outline of what the story is and now just gotta load it up with the flesh per se. Im envisioning a megadungeon thats heavily focused on story and basically already got the beginning, the town, ghost bridge, and the entrance courtyard already fleshed out. In my head its gonna be a mash up of h.p. Lovecraft, heavy old gods theme, first silent hill game, and castlevania sympathy of the night along with many other influences. Now a few questions. 1. Is there any information anywhere else about bastard hall to help flesh out and hopefully dont retcon or clash with lore. 2. Is there any good sourses on haunts anywhere in one place or is it mainly scattered everywhere? 3. Is there any sourses on the "old gods" worshipping anywhere for pathfinder universe? 4. If ya like throw in some suggestions if ya want. Thx in advance for the suggestions and help.
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Offical information?
redneckdevil replied to Promethyus's topic in South Park: The Stick of Truth: General Discussion
Sigh, I have to wonder why they believe a winter or beginning of the year release would be a good time to launch this game instead of summertime. Summertime they would hardly have any competition whereas winter time and beginning of the year is when AAA titles are released. Its double fail imo for one releasing the game when a swarm of triple a titles are coming out (ya thats the best time to release this game when its got MAJOR competition of even being thought of...) and two for holding the game from release that long. Im starting to believe game companys dont no a thing about maximizing their potention in marketing. -
I think I have to agree with josh on this one and I believe alot of people are not getting what he was stating. In bg2, in most chapters besides chapter 2 felt linear and felt...Mmm I giess the word would be sparse in the amount of "dnd modules" u received when comparing it to the second chapter. I spent wayyy more time in the second chapter than most of the other chapters combined. And I believe thats what josh is stating. Hes not against giving us a ****load of quests, no we will get a ****load of quests. What he is stating is that the majority of quests wont be given at a certain point where points before and after feel barren, but give alot of quests spread out in all areas. Not to focus on giving the player the majority of amount of quests in single chapter and have the other chapters give alot less, but to give players alot of quests spreaded out so that we wont feel that before and after a certain feels barren because of the amount of quests available because most of the quests were given in a certain chapter area. dunno if that makes sense. We will get alot of quests throughout the game, hes against giving out a majority of the quests in a single point of the game but spread it out.
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but also realize that alot ALOT of older jrpgs were double arched because the boss woukd have several forms. Either ur after a person gobe amok but after defeating said charecter, comes to find out he was merely pocessed/influenced by the main boss. Were really it was a double arched, u just found out that there was someone of same faction just higher in the totem pole for a good bit of them as well. But there are also many that u defeated said boss only that their was a different one that in no way was related at all to said boss u just defeated. But most of them was just that u defeated said boss only to find out that the organization u was fighting had someone even higher up than u realized. Same organization but different npc.
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Offical information?
redneckdevil replied to Promethyus's topic in South Park: The Stick of Truth: General Discussion
...............thats not a good sign... -
Offical information?
redneckdevil replied to Promethyus's topic in South Park: The Stick of Truth: General Discussion
yep, think the news will break out first on ubisofts forums I believe -
a halfstarved lvl 1 goblin about wiped out my party
redneckdevil replied to redneckdevil's topic in Pen-and-Paper Gaming
I let players no right at the beginning that I will not purposely murder a charecter....but that dosent mean that ur charecter wont ever die. I let them no that I dont even pick who the enemy is atking, I roll to see who the enemy goes after and atks. Its nice that way because the players noes that if one of them is unconscious and they have enemys atking them, me the dm didnt direct them....the dice did. Plus makes for interesting encounters -
I think the last game that towns and cities felt overall big enough was in morrowind. Granted vivec was monstrous but didnt supply the little details, the other cities and towns on the other hand felt juat right. Ex. Balmora Granted, they wasnt a 100% perfect without their flaws, but overall felt just right to me.
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Update #51: Prototype 2 Update
redneckdevil replied to Darren Monahan's topic in Pillars of Eternity: Announcements & News
great job so far. These things make me realize yal have alot on ur plates not to mention the 2 cities as well lol. Great job- 181 replies
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Linear vs non linear story
redneckdevil replied to Malekith's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
if they can acheive the quality of story, culture, and politics and the semi-linearity of morrowind and fonv, tbth ill be a very happy camper. -
ill be honest and I may get shot down on this, but I think the best thing they could do to convert pirates into purchasing the game.....is to make it a damn good game. Ill list why. when trying to get people to buy the game after they have pirated it, u gotta think of y they did in the first place. Is it not available in their area, are they doing it in terms of renting to see how the game is, are they doing it bc they broke, are they doing it bc they just dont want to pay for it and want things for free, etc etc. If u make the game as widely available in as many areas as possible and with easy access, but make the game a damn good game as well. U will get alot of those sales eventually. The person who does it BC its not available will be more persuaded to get it BC now it is. The person who pirated it now and enjoyed it but eventually uninstalled or got new PC or etc etc, if it was a damn good game and easily accessed, they maybe more inclined to just go ahead and purchase instead of trying to find it in a torrent and find an actually good and stable one. Now doing those 2 things may not stop that customer from pirating it first, but u make it more easily available and a damn gokd game, later on they will be more inclined to pay for it later on when they wanna play it again.
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I wouldnt worry seeing how josh loves ancient civilizations. Wanna something really cool? Alot of ancient civilizations were actually pretty modern compared to today standards. Going by history, empires pushed development but when said empires were gone, said developments that were possible came to be because of alot of money backing it. So techically it can go so far into modern territory and then rush back the other way due something happening. Alot of countries have progressed and digressed and vice versa for long periods of times. So dont wry there plenty of real life situations to halt technology if it gets to rampant. History gives us many examples
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I was under the impression that the project was selling us a rpg that was traditional to the older titles aka bg, iwd, and nwn BUT with a new story, settings, and culture for races and landscape. I believe that they are right on track with what they advertised. Now its the story and writing thats yet to be seen.....but seriously this is obsidian, story and writing is expected and a staple of what they do best. Its a given in that dept.
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a halfstarved lvl 1 goblin about wiped out my party
redneckdevil replied to redneckdevil's topic in Pen-and-Paper Gaming
Also sry for mispellings, on phone and faulty memory. AOO, not AOP sigh -
a halfstarved lvl 1 goblin about wiped out my party
redneckdevil replied to redneckdevil's topic in Pen-and-Paper Gaming
forgeting and rolling very low rolls lol. Eventuly we find the husband and we fail our perception check so the goblin surprise atks the sorcerer. Now I gave the goblin a shortsword bc my party has been face rolling thru everything ive placed before them so I figure this be a very quick encounter....no it wasnt. Also I forgot, im using the crit deck and the tumble deck. Players get to use 1 of each during each encounter, npcs get to use them everytime. Anyways back to the story. Goblin atks and hits for a 5 dmg. We roll intuitive, goblin goes first. Atks and hita for another 5. Sorcerer decides to cast a spell to stun, but goblins in his face. AOP. Goblin succeeds and hits for 3. Sorcerer rolls and cannot cast the spell. Cleric does aoe heal, 6 healed. By this time fighter finally is able to figure out the place and fighters walking in. he rolls for perception and rolls a 1. So naturally he bangs his heads and cant hear the fightimg due to ringing in his ears. Goblin atks, hits, and does 6 dmg. Sorcerer low on health. Cleric decides to atk amd end it quickly. Strolls across the room and accidently does an AOP. Goblin crits and draws card. Does double dmg and sickness. Cleric fails the saves and starts puking. By this time the fighter finally comes up the stairs and pushes the cleric outta the way. He stops 10 ft away from goblin and says "eh, I got high enuf AC" and then proceeda to do yet another AOP. I forgot the goblun and sorcerer already took turns agian and missed each other. Fighter steps up and creates an AOP. Goblin crits and low n behold draws the decapiation card. Fighter rolls for fort save and.... I the dm speak up and ask the player that he has a choice. He has a choice of getting beheaded by a halfstaved lvl 1 goblin and reroll a new charecter or that he survives the atk but vocal cords are dmg beypund repair. He opts to keep hos charecter. So we got a halfstaved lvl 1 goblin who has a sorcerer very low in health, one that unless the die rolls are better than whats been thrown a cleric in a corner moderatly dmged and puking, and a fighter who almost got decapitated before he even landed a blow. Very next atk from sorcerer was a crit and draws card. Pretty much swipes the legs from out beneath the goblin and basically has like 1 health point left. The fighter gladly delievers the coup de gra and repeatable stabs the goblin. Cleric finally gets over and heals party up besides the dmg vocal cords. Sorcerer goes downstairs to relay what happened and trys to console the wife. The fighter grabs the body and throws whats left of the body at the womans feet and continues to walk towards the inn with the wife screams and sobs overwhelming any background noise. Thought I would share a story of our game on how a halfstaved goblin almost wiping out a full party who has face rolled thru a dangerous dungeuon, a dangerous and overwhwlming goblin raid, and a spruced up undead adventure thru a graveyard to have a halfataved lvl 1 goblin put them in their place. Man I love this game thanks for reading.