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redneckdevil

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Everything posted by redneckdevil

  1. Mmmm what if it let u see things u wouldnt normally see to complete quests outside of dialogue? Find a hidden book in a secfet department in a desk and so forth. Maybe certain quests seem to go one way as this is whats "right" but every once in awhile this would find something that throws a wrench in the norm? also i wouldnt mind if it allowed to find things u normally wouldnt have. Itd be a trade off, do u wanna max out perception and find everything hidden in the game, ok what do u scarfice for it? Might, con, int? Might-dmg Con-health Int-duration Agi-deg and crit Resolve-chatty stat perception-findy stat
  2. But then the noncasters get left behind or suffer just like in reg pnp. i dont have a problem with the system of endurance and health. It seems to make health more important and defining with ur endurance being like a "shield?" or maybe andreinaline being a better word for it since in RL u could be on the verge of death but that would still let ya get up and keep moving etc. i think really to fix the whole resting thing is do like they do in pnp where u dont heal to full each night and only a certain amount. Can either put in time sensitive material to prevent OR give the illusion that theres a timer going on when there isnt. That way people who are roleplaying can keep pushing on instead of healing after each scrape and people who just want to rest after each scrape can because they chose to. thatd be awesome if they added a age thing in LOL. Be funny as hell but AWESOME having a group of characters out in tbe wilds for several years because they keep resting after each battle lol.
  3. Does perception dictate hidden items or caches u find? Like when u go into a room or out in the wilderness, finding a rock that can be overturned or hidden compartment in a desk be determined by perception? Or noticing when an ambush is about to take place? If not would this make the stat more useful added on to what else it does?
  4. Come now, a chanter singing or a mad animancer prattling on would be awesome with a swedish accent!
  5. Im guessing when patch comes out we shouldnt continue our saves but start new ones?
  6. P.T. nuff said im aying an interactive trailer and making my kids watch me play and giggling as they....and I scream and yell from from being scared lmao.
  7. With them partnering with paizo and plans for pathfinder style crpgs in the future, als the exapnsion of poe and finishing the touches of poe, the tank mmo they working on.... I think of they did do a kickstarter it would be after poe is released and seeing the response to that, if it does well which i believe it will then they will bid time and do another kickstarter. If poe does badly i believe they will wait awhile before pitching another one. I am down with a horror filled western, as i can see a lovecraftian horror themed since its open liscense or a bizarre silent hill type theme.....which tbh i think is really the japanese take and version of lovecraftian...bah anyway ill be happy if its got ****ed up **** and cultiests and old gods in it. Damn playing P.T. got me really feining for another silent hill grrrr
  8. LOL tyvm everyone, i needed this laugh )
  9. I am wondering where "all classes will be equal" is meaning in power and not what i thought it meant in being equal in getting the game done? Like if i play an uncharismatic fighter whos dumb as a horse, im still able to complete the quest of the missing daughter. Now if i had played through with someone whos charismatic or very lore knowledgeable etc etc, im able to complete the quest as well but more options and more info and a different outcome is availabel for me. im not seeing the "play it once and experience everything" that people afe talking about, sorry its not Todd from Bethesda designing this so that u have no options whatsoever and every quest will be the same even when theres an illusion of choice, no. Hell just with one quest about a certain someone i had like 5 or 6 options in how i could do it and the end result felt different for a good bit of them.
  10. I love both steam and gog. Im giving one away on steam to a rl friend of mine who only has steam amd will use my other one for myself to have on steam as well. Ill buy one on gog for myself and problemly for another friend and hopefully be able to buy the boxed version when it comes out. If it goes on sale and my pnp group hasnt bought it yet, ill buy it for them as well when it goes on sale.
  11. The CEO of paizo stated that they had future plans for many crpgs in the future. To the OP, im excited as well. I am wondering how the expansion will play into it for level issues and whatnot since we can get to lvl 12 in this game. I wonder if they gonna go the standard level 20 cap but i think they have other things in store. Could almsot wish the second game use a new character instead of us bringing in our old. Maybe met or hear about them and their deeds fallout style or through hearsay or books.
  12. Damn well hopefully i can gather my thoughts together and surprisingly change my stance. i do want romance in future games. BUT theres a catch. I dont want it as a romance for my character to be in. I got to talking with a friend of mine that ive known for some time. He gone thru a divorce and sitting down talking about games we GM in pnp, the talk got onto romances. You know like what we allow in games and what stories we create and the players and so forth. Got onto anime and final fantasy (ty longknife, ur post let me fonnect the dots between anime and final fantasy which i like both but u see them doing romances very similiar which isnt surprising since most anime and final fantasy comes from the same small island) and the topic shifted to romance. What he allows and encourages and so forth. We had already talked about our players and what they are like. I coukdnt help but notice that in his group it seems heavily implied that his group a big focus is on romance because its something they are lacking in real life. From my friend who is divorced who works and has a schedule that doesnt seem to permit a life outside of work to "basement trolls" to people who have social issues. Not surprisingly biowares a huge fan favorite of all them. As silly as it seems to me, trying to have an open mind, the interacting romances...tryingto find the right words...lets them roleplay situations that they are lacking or cant optain in real life. Thats fine, because myself i like to roleplay the same way except not romance options but as a warrior or a sneaky rogue or a mage etc etc. The grand adventures that u cant find in real life. So im glad theres bioware for people like them whos main focus is romance. Just like im thankful theres bethesda for people who want open worlds to digitally LARP in. BUT that focus of interacting romance isnt for me. Like i said, i didnt even know there was romance in BG2 because i never got into a situation for it to lead there or whatnot. But i saidbi wanted romance in the games though didnt I? That is correct because i was thinking of one of my favorite roleplaying games and thats FONV. Wait FONV didnt have romance in it, but it did, it just wasnt something there for YOU to romance besides getting laid by a hooker or robot. No remember, FONV is about YOUR story, its about everyone elses story. Theres quite a bit of romance in that game and even hell, my favorite DLC of all time had literally Romance as the whole stage and reason for it even existing. I give you Dead Money. Survival horror, excellent story, atmosphere, and some of the best characters in the damn game but while u never had any romance options urself, the whole DLC area and story started because of romance. The love of a rich man with a celebrity. The whole place was built for her and everything included was all for her. You take away the romance in the story, and there is no Dead Money because without romance it woukdnt have existed. Theres other types of romances in the game as well from the BoS girl having her love taken away, from the guy trying to free his wife whos a hooker now, the guy falling in love with a woman hes never met but seen from afar, the doctor who lost his wife, the soldier who had his wife taken from him, the wife who wants her husbands body back, etc etc. there are many great romance stories in FONV that we could experience and enjoy but i was able to enjoy them wasnt because its was MY character in love, but someone else who i could help influence for good or bad. thats the types of romance i want in games, powerful stories that set teh stage for tone and backdropbof the world we are in. But not to interact ourselves in a relationship. I havent seen really any that were well done and while im thankful bioware has their type of romance they do, I myself dispise interacting with it a vast majority of the time. i will say i was ok with romances that were part of the main story but most of those we disnt get to create a character we was playing a predifined character (FF series and Witcher).
  13. Im for it as long as they are rare. Id actually be down for them to be craftable but u gotta make a choice. Like chrono trigger and the sun stone, u could either make a really good weapon, a good set of armor, or a couple of helms. And that was it because u had to make a choice and could only make the decision once. now if theres an abundance....no.
  14. Yep theres quite a few speeds. theres normal speed. theres slow speed by pressing S theres runnimg from the cops speed by pressing D theres reg stealth speed theres tip toeing speed while stealthing by pressing S Theres "omg im about to get busted!" speed while stealthing by pressing D or the "im not moving because i didnt click to move" speed I think i covered all the speeds Then theres the "world has stopped" speed by pressing spacebar
  15. While i love the hell outta 3.5/pathfinder, i am very much enjoying the system of creation in poe. It has more freedom imho in creating ur character. Yes u create a character from ur class in dnd as well but what im liking is that i dont think will work very well with 3.5/pathfinder is the amount of freedom so far that ive seen (disclaimer havent tried all classes yet, trying ranger next). In those systems u had certain stats that u needed to good/great to function or else u were gimping irself and the party whereas in poe i dont have to max might or have it high to function, i can pump agi and per and shine against armored foes with less armor on. Etc etc.
  16. BRA****ingO! Ok im not against romance being in games but will admit that im happy its not going to be in this game. I want to roleplay and kill stuff and explore and dive into the culture and see what kind of stuff i can do and the game will react to. If romance was in the game wouldnt change my feelings on this game nor what i want kr expect to do in it. My thing is that makes me scratch my head and hear the principle in billy madison is when people claim that u cant have meaningful stories or relationships without romance. Or that BG2 wasnt known for its world or things to kill and see and story to unfold but that it is famously remembered and seen as a Romance game...wut? No offence, hell even BruceVC will admit that a game can be good and well done and fun without romance, its people who state that ONLY romance being in a game and that certain games are ONLY remembered for having a great story because of romance, im not sorry to say but that load of garbage doesnt help ur cause, its hurts it. Hell a good majority of people will claim they are ok with romances IF done well but for the life of many, if it wasnt ingrained and forced on u but done well as part of the main plot, most only remember the numbers game (say only this and she will love me, if i say this she will dislike me, etc). Hell ill be honest, until the romance stuff started up on here on the boards for PoE, i didnt even realize BG2 had romances because i never went that route and had a blast.
  17. Necroing this thread using the green taco bell sauce Yes, loved it! It hit every note just right. Just finally brought myself to beat it and while i do agree it was short, it didnt have any down time imho and basically was just great from the time i started to the time i broke the gentlemans oath. I cant remember a game that has done this because even all my greats that i cant seem to find any fault in syill has their moments of uninteresting things. pat urself on the back obsidian because u not only was able to catch the shows vibe 100% u also made a grand and epic rpg outta kids playing make believe.
  18. Tbh id like our ability scores to be static as in we cannot change the scores whatsoever once we made them. So far i have seen alot of magical items that increase ability scores quite a bit and i think just keep the magical items as a way to raise ur scores or through time sensitive spells. Otherwise when u have to many ways to raise they lose their feeling as an important limited resourse.
  19. Also be wary when u select ur background. After u have spent ur points it addes a point to what it says but takes a point from somewhere else to get it....at least in my game it does.
  20. Ok some more when picking the lands im from the bonus doesnt get added to the total and instead forces a point away from resolve into dex. I pick the one where pirates are from. im duelweilding a sabre and a pistol and the pistol reload gets stuck to where the character is stuck reloading the pistol in combat and wont continue attacking. Wont move singley and i have to move everybody for it to get unstuck. the area under the tower says it needs a grappling hook and i have one in my bag but it wont reconize i have one to use thus not letting me do the thing.
  21. A Game Designer is just like a GM/DM. They create a world for u to play in, the dictate the rules and what u can create and also afe in charge with the story/npcs/fights/rewards/etc etc. Basically they fill the world with everything and give u a story on top of that. As a player u create what is allowed and interact with what the GM/DM allows and/or provides and become stars of the show. alot of people forget that GM/DM are allowed to have fun as well and are allowed to want their work that they spent alot of time on to be appreciated AND are allowed to follow their vision. BUT it is also the players right to participate in the GM/DM vision and creation BUT it is also the right that the player does not have to play the game. think of videos games as games already fleshed out and set up and the GM/DM stepped away from the table while the players are playing.
  22. Are we able to upload protraits now in beta? Because i CANNOT stop making pirate characters no matter the race lmao and i wanna upload a pic of Gol D Rogers for my protrait ;-)
  23. I think people are looking at it from dnd perspective which is understandable. 9 or below in something always resulted in a negative to something and 10 was the norm because u wasnt getting any or positives. this system however isnt like that, each point u always gain something without being subjected to having a minus. U put a single point into to str, u gained damage. U arent subjected to any loses. In d20 u have to put points into strength up to 10 so u dont suffer any penalties such as a -to hit and dmg. That minus situation is taken out. yes u are still conaidered not strong and will suffer against againt dmg outputs and whatnots, basically its the very same as d20 BUT without the minus to hit and dmg. Ex. Player uses a longsword and we will say its a 1d8 dmg. In d20 with 9 or lower strength, that 1d8 will atk and dmg such as 1d8-(x) for dmg and 1d20-(x) for attack. In PoE, it would be with same stats, 1d8+(x%). So dont think that 10 is the norm, think of any point gained after base stats is a "gain without the minus penalty" from teh d20 system.
  24. I think the key is to design it at first with the "no kill" exp in mind flesh it out all the way through. Then go back and figure how many times someone is going to go through a certain area and what they are gonna deal with. Since u already have the mapping with quest exp already, use that as ur basis and figure out the formula and subtract from the exp u would normally get from the quest to a degree and give the creatures exp. U go in it with the mindset that kill exp is sending the players slightly farther to the level cap than no kill exp players would. Or scrape that ideal and just take the words outta josh's mouth that an kill exp system can quickly be implemented. If so they keep the current system and add the "kill exp" system. Have it just like hardcore mode in fonv where its an option to chose at beginning and that its toggleble. Something as big as exp system is a big thing and more options towards something big cant be bad. Like said, could be an option that made it enjoyable which woukd lead to more followers. With this option, what exactly could be wrong if its something thats quickly implemented? Also i do LOVE current system because its something new to me and enjoying it, but i want my happiness and i want others happy, because the more people happy can only mean good things for this game )
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