-
Posts
1036 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Blogs
Everything posted by redneckdevil
-
See I never got to have that magical feeling of being blown away and totally sucked into a world and forget about reality that so many people said of their first time playing bg and iwd and pst when they came out. I got to play them a few years ago for the first time and while they were good games, they never really griped me with the whole package. Playing wasteland 2 and divinity sin are good games but again don't pull me in. I can play them and enjoy but put them down whenever I want. Pillars of eternity.....pillars basically slapped me, grabbed me and frenched kissed me and then pull me completely in and made sweet love to my imagination. Yep. Getting up in age and with working all the time and real life stress and 4 kids...u can eventually start to lose that hunger and excitement that new games or even good games used to give you. It seems like the first time in soooo long that a game makes me excited to leave work and have the kids go to bed so I can lose precious hours to play. When I'm playing it, I have to pull myself away and even find the desire to just go without sleep and play all night even though it's kill you the next day at work and u are perfectly okay with that. So yeah, if u haven't noticed, I'm reply enjoying pillars and I whole heartily am appreciative of this masterpiece (don't care what ur opinion is. Ur entitled to ur own and I'm entitled to being fanatically in love with this game ) they have gifted upon us. A cool glass of water in the middle of the desert.
-
Why the hype?
redneckdevil replied to SKull's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Webshaman-I'm not gonna say ur opinion is wrong but I do have 2 questions for ya. Ur stated that in BG u had a reason to continue, kill or be killed. How is that different really than in Poe were u could see ur motivation in the same light as instead of kill or be killed, it's "find answer or go mad and lose urself"? Have u tried "not" playing the main quest path? U arrive in first town and see that u can't or don't wanna stay...what's stopping you from not talking to the dwarf and continuing on til u get to the city? The only thing u are forced to do is talk to the old watcher to open the way, but so far it seems u can bypass the whole "I'm gonna stop doing what I planned and instead focus solely on finding the hooded guy and etc etc. now I haven't finished the game, but so far just like in fonv u don't have to ride the train on the railroad track, it's just easier and more info fulfilling to do so. -
Why the hype?
redneckdevil replied to SKull's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The story that's central premise is a super cliche story about an evil brother with similar powers as the protagonist? Gosh, what an exciting tale to experience for the 1,415,089th time! Maybe next time our hero will need to save a damsel in distress! Oh wait... More likely during the day, but that's up to the player. Way to try and make the mundane tale of leaving Candlekeep with your foster dad seem dramatic. --yep left during middle of the day. Also do people forget u met the bbeg right at the beginning? It's basically the same deal, u see the person who's responsible but u find out the motivations behind it during the game on both. So far Poe seems to be a bit more interesting and how it's not just ur pc who is effected by the bbeg group. So much more mundane than person in a town.--also nvm u have much more interaction with beginning people than in by. Imoen has literally nothing to say once she joins you besides the same few quotes over and over and over, and you think Eder is boring? Eder is at least twice as interesting as any BG1 companion. Aloth is worse? Why? Aloth is awesome.--agreed aloth is awesome lol. Tbh imho the priest stands out more as far as character than any companion I had in bg1. Aloth: You're itching for the kindling touch of your sister, ye coxfither!---pc-so tell me about ur God. Eder-they blew him up. A 100% challenge free, but also 100% tedious mandatory chore. Great example!--yeah the temple, those shadows and phantoms were more of an issue than the mines to me. Useless item slot waster vs cute pet you see in-game (Though I prefer the cat). What an obvious win for PoE.--bg-boo, Poe-black obsidian drake. Nuff said lol. Alright, you win that round.--eh. Tbh and this is again purely my opinion, but as someone who likes low magic campaigns in pnp, I'm guessing that's all I need to say about my liking the Poe set up on gear. --also the plate deal and selling lots of mundane gear for nothing, it still feels the same. Bg I sold a lot of gear that didn't hardly give me much and in Poe it's the same. While it may not be as much as the plate, u do see a huge difference between cloth and leather compared to heavy and plate in Poe. I'm liking their is a difference in price but not something that makes u insanely rich. As someone played bg1 first time bout 3 years ago, I agree completely but wanted to add on to ur post. Also +1 to Poe for giving me a bag of holding right of the bat ) -
Okay I got an idea of a death godhead chanter who is terrifying. I'm thinking he's in the thick of battle swinging his 2 handed sword while chanting harmful things at his enemies and summoning ghosts and undead. I'm guessing a death knight type mercenary....kinda sorta.. Anyway what would be a good attribute selection for a chanter who's focused on being a "battlemage" using a 2 hander and summoning and debuffing? The atributes all look good but I'm thinking might and intelligence are most important and resolve and perception being second most important? Well maybe resolve being more important than perception but I'm going with perception being important due to roleplay as him being a mercenary. How does thick grew their tongues followed by come,come soft winds of death with phantom as his invocation? What talents would u recommend?
-
PARADOX MAKES $18.5m USD OVER CITIES + PoE
redneckdevil replied to Bryy's topic in Computer and Console
And doesn't obsidian actually get to keep most of the profit?- 30 replies
-
- pillars of eternity
- cities: skylines
-
(and 1 more)
Tagged with:
-
OMG what to play?!?!
redneckdevil replied to Brimsurfer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Go rogue -
Your RPG system sucks!
redneckdevil replied to Halsy's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
First off don't play the game thinking its end or another rule set. It's it own. U don't have to stealth, been playing and a good bit of time I don't even scout. It's better if u do but the thing is there's no 1 way to do every combat. Granted I have seen that sending ur "tanks" in first and let ur range stay back and not do anything at first until the tanks are engaged then let lose while focus firing on ur problem mobs. I'm sorry OP If u don't like the game, me on the other hand am blown away and loving every instance and this is from someone who doesn't have much experience in isometric games lol. -
Can you respec?
redneckdevil replied to PBJam's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Respeccing robs the player a reason to play the game again. Want to test all the priest skills and talents? With respec u could experience it in one playthru. Without respeccing, that person would have to play multiple times. This game and the others weren't meant to just be played one time, they were meant to play multiple times so that u could get multiple experiences and because the games were designed to be enjoyed for a long time while trying to give the player as many different experiences as possible. It's not designed to have a life span of just less or equal to a year, it try's to be timeless. And having respec shortens that life span for players. All just imho -
I personally don't have a problem with people posting their videos or streams or whatnot, BUT I do believe we need another section to post these videos AND for future discussions about spoilers and whatnots. That I believe will solve the problem now and for future problems. Edit-kinda like bethsoft forums does. Tab for general discussion (no spoilers) Then a tab for spoilers, hints, etc.
- 26 replies
-
OP.....fantastic artwork!!!!! Any chance u be making a male human "pirate" style portrait? I personally don't care about the watermark where u have it placed. The watermarks a nice design btw.
- 164 replies
-
- portraits
- custom portraits
- (and 4 more)
-
Steam Achievements
redneckdevil replied to GrayAngel's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'm actually more interested in that than I am of achievements. I would LOVE to have a nice lil kickass background for my profile of POE. I might even retire my bindings of Isaac one if they have a good one. -
This is an important part of the process. The majority of hype nowadays is generated by folks streaming games right before they are released. This is just the reality of the situation. You shouldn't view streamers in any different light than reviewers. They serve much of the same function - informing users of the game (and giving them a glimpse before they purchase) and generating hype for the release. They also work off of the same principles. In the same way that reviewers won't publish reviews on games if they don't get exclusive access, streamers won't stream new games if they don't have exclusive access. Obviously that isn't universal, but it is a good rule to follow. This isn't to denigrate the backers or what they mean to this project. We love you guys and what you do for this project more than you can know. But, this is the game that has to be played for us to be as successful as we can be. Listen and I'm speaking for myself, this is yals baby and yal have more experience in what's going on than a majority of the forums posters. So yal do what yal think is best in making sure this game succeeds because I know how important this game is to yals future success as a company. IMHO as long as we get the game on March 26 like yal said, yal do whatever yal think is best for a great launch and for the success to this game. And yes I'm sitting and buckled in on this hype train and I'm more excited for this game than I am for fallout 4 (and that I'm very excited for) so I'm trying to wait for release day and yal keep trying to make this the best and most successful launch yal can tyvm for also in yals attempts to keep as much spoilers as possible secret to everybody.
-
Can you respec?
redneckdevil replied to PBJam's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I feel like it's "something for nothing" hence why I am against respeccing. Options for me to be okay with respeccing? 1. Make the option toggleble and cannot be turned back. What I mean is have an option for it but if u turn it off, u cannot turn it back on. 2. Have consequences for respeccing. Either by adding equal or greater debuffs that u CANNOT cure. Point is make it cost as much as the benefit in using it. This way it's no longer "something for nothing", but could actually add and enhance the game. 3. .......can't think of another one. Of course if included, it HAS to fit into the world and lore and not seem outta place but something that could actually happen (such as my earlier example of an experiment with animancy). I don't care how people play their games, but that doesn't devoid my preference for what I want and enjoy in my game. -
Can you respec?
redneckdevil replied to PBJam's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Proud member of the "got my ass handed to me and wiped from the what seems like 15 goblins right outta the gate" club. -
Best animal companion?
redneckdevil replied to DruidX's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I do have a question. Are people sending their pets in as soon as the fight starts and making them "tank" or are they having them hang back and attack things that are already engaged?- 65 replies
-
Dialog requirements
redneckdevil replied to DarkWanderer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Eh I think it's more inline that playing the game several times means that there's a chance to find something new in the dialogue that would open a new line of dialogue or actions. For example in FONV, I'm still finding new dialogue options. For example I played a "William Munny" type character and didn't put any points into speech or barter and came across the quest to recruit hookers for a casino. The ghoul had only either a speech check or a barter check to recruit her. After failing both options, later in the game tried again to see if there was something I missed, and lo and behold I got another option that wasn't there before because I had a certain beverage on me. Tbh it was exciting moment and made me wonder if there was other options that weren't actually visible and gave me a desire to yet again try new things and more play thrus. So if the dialogue and story are good and given lots of options, then hell yes I would love that I had to play thru a 100 times to get all the dialogue options. Great way to encourage replayablility. -
Must resist the urge to play again...
- 98 replies
-
- Spoilers
- Screenshots
-
(and 1 more)
Tagged with:
-
Can you respec?
redneckdevil replied to PBJam's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
By giving an equal or greater consequence to the respec while staying and being explained by ingame mechanics and lore. Respec classes? Take ur soul and place it into the body of someone of that class but lose the prestige and reputation and all the perks and whatnot that came along with those. Respec attributes? Limbs and organs and whatnot (arms for might, chest for endurance, eyes for perception, brain for intelligence, etc etc) are taken from slaves or unfortuants and placed on ur body thru science and animancy. You get to change ur attributes but due to it being an experiment with animancy, the parts are eternal but in a state of decay so take the buffs that u get with the attribute and let them keep it but give an equal debuff as well due to the decay and animancy side effects (even have it start and eventual get worse over time like at first just something very very minor but after so many ingame days the debuff gets worse and then after so many days it gets even worse). Also have npcs either say, react, or be influenced by the action u did and/or the physical state of ur body as well. I think the main issue is two fold. One have an ingame and lore reason for this to be able to happen, which most games it's something outta nowhere and seems outta place and conflicts with the actual game vibe and lore. Two and I would say most important is that it's something for nothing. Made a mistake? No worries at all, just respec and ur problem is gone and taken care of. Something for nothing, feels cheap. You place a respec in the game but give it a consequence that's equal or greater....then u get rid of the something for nothing (I sure as hell ain't talking about money cost or something that's cureable either) feeling and u make it something that goes with the game and fits and limit the use, then okay. -
Can you respec?
redneckdevil replied to PBJam's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'm gonna say no to the whole respec. Why? Because my opinion is just as important as someone who does, and so far I haven't seen it done in a way that didn't break immersion OR trivialize some type of consequence. Since its a single player game and just like people will say there's no harm in having it, there's also no harm in NOT having it either. I'd dare say that not having a respec will passively push people to play and experience builds and classes and races that they wouldn't have if not for ignorance or the mistake. Still don't wanna play because it's nudging u or messing with ur min/max complex, then there's still hope! Start all over and create what u had in mind with better knowledge of the game. We can experience things we normally wouldn't if we had respec and tbh a lot of people are gonna be rerolling many of times anyways and I personally find that to be fun sometimes. So just like with romance, it's not there so instead of finding reasons for "why it should be implemented", instead just accept the fact and be more careful or reckless as u wanna be in creating ur character. Remember it's only a single player game