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Everything posted by redneckdevil
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It's problemly a bit obvious but I will admit I just found it a few days ago and reading the complaints about engagements stopping pcs from moving, thought I would like to share. In ur options, u can turn off stopping movement with engagements. Tested it out and yes my pcs can move thru a horde and won't get stopped from what they used to when the enemy engages them or gets off that attack. Edit-just to clarify u still get hit by doing so, u just don't stop each time now with that turned off.
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The "review" reminds me of my mate. Basically like I forgot to wipe the toothpaste off the inside of the sink and since my woman's an ocd clean freak, she will explode and tell me that because a smidgen of toothpaste is inside the sink that the whole damn bathroom is an absolutely ****in mess. She has a point that toothpaste is inside the sink but that point is lost because of the overreacting and vile and blowing it up outta portion. That's my impression I get when I read this "review", points to made but lost because of the overreacting, blown outta portion, and unnecessary vile that's spewed my way that my gut instinct is exactly what I tell my mate. **** the **** up and calm the **** down and talk like an adult. If it was for the vile, the name calling, the over exaggerations, then this "review" may have been taken serious. But it's really hard to take something serious when someone's having a meltdown because they are blowing things outta proportion. Don't like the game? That's fine, it's not for everybody. Meant to be taken serious, then do a "review" without the blowing up tantrum because it really feels like the person just seeking attention. That said, I ****ing love, LOVE pillars of eternity and I hope they make many more games of it. No it's not perfect, but I want them to continue on and improve because their beginning is pretty damn good imho and I'm having so much fun to play it.
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(throws fire suit in the corner) PoE is ****ing awesome! I'm digging the setting, writing, roleplaying options, and the design. Can't stop playing or talking about it to people. Is it perfect? Nope, not yet. Is it fun? That's the important questio and will vary but to me, it's insanely fun. Bg2 had resourses from engine, lore, abilities, equipment, classes, basically everything pretty much everything already done for them from dnd rule books, previous game of BG and iwd and temple of evil to draw upon, hell even campions from previous games with a bigger budget. PoE had almost NONE of that, was built from scratch, and nowhere near the budget. People who are saying that the absence of all that preestablished lore and equipment and a lot less money don't mean ****, it's all excuses......I have to shake my head. I mean I can understand why they would want to think that but so many things pop up that screams "noooooo ain't gonna happen!" Sometimes I think the developers worst enemies are the very people they are trying to cater too. But I'm very happy and still excited about the game. I'm loving it and so are my friends too. I can't wait for patch 1.05 and the expansions!
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How do you rate PoE
redneckdevil replied to Namutree's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
5 outta 5 -
Struggling to finish
redneckdevil replied to AncientToaster's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Wow lmao ur party is wayyy back lol. -
Struggling to finish
redneckdevil replied to AncientToaster's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Then switch out for melee weapons and some cc or cc and get away and/or bring a melee in to engage them so that they get engaged to them as u move them away or..... -
Struggling to finish
redneckdevil replied to AncientToaster's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yay!!! -
Struggling to finish
redneckdevil replied to AncientToaster's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I've noticed (maybe with new patch) that if I'm fighting a big group and haven't engaged the range in the back, that they seem to always target my cipher or aloth. -
Ok there's a lot of talk about Paladins being subpar etc etc (while I am having a blast with mine) so I thought I'd make a topic on what we can do to improve the Paladins. So far keeping with the designs and abilities the paladin already offers I got 3 suggestions. 1. On kill abilities. Instead of having it proc when the paladin gets the finishing blow, why not change it to happen if the paladin crits? 2. Flames of devotion and it's like. Instead of activating it and have a chance to miss, why not just stay active and go off when the paladin does actually hit instead of turning off if they miss? 3. Have the passive buffs (paladin only) and their aruas go up or down depending on how many rep they have with their order? What do u guys think?
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Struggling to finish
redneckdevil replied to AncientToaster's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The combat would be more exciting if there was a penalty to getting knocked out. Healing becomes more viable. Situations where a character is nearly out of endurance becomes tense, a kind of, "OMG! Please don't die Eder! I don't wanna rest yet! I know, healing, gotta heal Eder before it's too late!" *manages to heal Eder* "Heck yes!" Right now it's more like, "Meh, Eder looks like he'll go down. Oh well, I'll still win the fight." <---- Not exactly a recipe for excitement. Traps become scarier too. I'd be all for having the he ingame maiming conditions for so many times knocked out or maybe even based on what attacked knocked u out. -
It's my understanding that with those all that changes is how much of each they will have. I don't know the whole shift and this an example. Normal would be 1-15 miss 16-50 graze 51 to 75 hit and 76-100 crits. Let say with the pattern u have 10%graze to hit and 10%hit to crit Then it would look like 1-15 miss 16-40 graze 41-65 hit 66-100 crit It doesn't change 1 outta 10 times, they change the actual chart permanently for the pc. Meaning instead of 1 outta 10 times rolling a 16-50 turns into a hit, it passively changes the chart before u even roll permanently to 16-40 instead. I think, I could be wrong
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PoE Sales?
redneckdevil replied to Palmtuna's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I kept hearing that DOs kickstarter wasn't to fully fund the game but to expand the game. As in the game was already being made and would be made, it just wouldn't have as many goodies as the money from kickstarter gave them. -
Struggling to finish
redneckdevil replied to AncientToaster's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Mmmmm it seems to be working but I agree, the biggest problem is that enemies don't disengage. Have them start disengaging and not stopping unless a direct hit goes off when said thing is moving to stop them, doesn't hit they don't stop then imho most complaints are fixed. I do like the idea the poster said about will saves to which target. if target is surround and their isn't a good path to said target, if they are melee then they would swap out for range. Right now disengagement can be easy to get around if u aren't boxed in, like insanely easy lol. Boxed in, yeah ur screwed lol. -
Accuracy
redneckdevil replied to redneckdevil's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Tyvm -
Accuracy
redneckdevil replied to redneckdevil's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Okay tyvm for the info. One last question, if a weapon gives accuracy,bits only towards using that weapon correct? -
Is there a stat that raises or lowers accuracy by chance?
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I wish there was more roleplaying tied into this. It'd be nice to see the method work and encounter multiple scenarios where people recognize you as a Bleak Walker and thus they resort to diplomacy with you rather than trying to fight you. The few times I saw the game recognize my paladin as a bleak walker was with responses of where they were trying diplomacy and the responses were along the lines of "taking no prisoners, will not be swayed "
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Think of Poe as a "core book" in a roleplaying tabletop game. It's basically the foundation, once we get expansions and sequels (aka other books) then it's gonna be a smorgasbord of options. But u gotta start somewhere and lay the foundation. Tbh as someone who's immensely enjoying the game, I'm impressed with how a lot of talents are viable for many classes. I'm having a good time using different talents depending on what type of character I'm making and I see myself using different talents for different characters of the same class.