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redneckdevil

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Everything posted by redneckdevil

  1. From my understanding is that if u have a high enough mechanics score, certain thresholds will automatically become visible without having to sneak/tab look. Basically walking around "taking a 10". Above threshold is still invisible/visible when sneak/tab. So basically once ur mechanics get high, low level traps/hidden objects will be visible without having to search for them (u still have to go sneak mode to loot/disable) whereas u still have to sneak/tab search for the higher level traps/hidden objects.
  2. Main character in a manga/anime Berserk Yeah sorry been reading some new ones on a certain site and they have him labeled as Gutz instead of Guts
  3. Okay I'm getting Rdy to play thru again and this time I wanna do a barbarian and figured I'd try to roleplay as Gutz bc I could see his character working in this setting. I'm stuck on the attributes because I'm trying to figure out a good stat spread for him. I got a decent idea for powers and feats but I'd like to see what type of character build for Gutz from Berserk would look like from some of yals point of view.
  4. I thought paradox only got a cut from the physical copies of the games since they were in charge with the physical copies? So paradox wouldn't or shouldn't be getting a cut from gog/steam/etc sales. Also been on bethsoft forums for years and have talked very badly of their games for quite some time and often and the only time I get warnings is when I use language or talk badly about someone and not the game.
  5. Of the year.... Best shooter-killing floor 2 Best rpg-pillars of eternity Best zombie game-Dying Light Best turn base rpg-SR Hong Kong Best open world rpg-Witcher 3 I think that's it for me
  6. They were difficult for me and just a heads up, there's a reason the wizard is holding them back with ease.
  7. Tbh I think they have quite a few warning signs. The chair told me the wizard was straight up more powerful than I was and that maybe in time I may become AS powerful. Also when u finally get into the keep, u have the one person tell you they ain't worried because those tough ass mercenaries are being held back by him without him even leaving his room. Granted there's no game warning "hey this ****s high level", but by people's dialogue, the game gave plenty of warnings imho. Granted I do know that the dialogue may have been wasted on most seeing how most games tell us someone's badass and has a fearsome reputation and history of awesome feats but let's us steamroll the guys..... Pillars actually means what they say when someone's powerful, they pretty powerful lol.
  8. I maybe a bit biased (okay I am) having been a GM. I don't agree that the companions should be respected by their attributes for quite a few reasons. 1. You get to create ur own character, the watcher. You get to build them however u want them to. The watcher is your character. The pre made companions are Obsidians (aka the GM/DM of the stories) characters. Yes u can have them in ur party and u control their actions, but what u don't control is their character. In dialogue it's ur character u get to select when talking with the companions chiming in but u don't control what they chin in about. U can help further their character when they ask u for advice, but their "characters" are not urs. 2. This ones a bit silly but imho it devalues the attributes as far as what they relate to "character". The dialogue and backstory and actions that u don't control are there in the attributes and the companions help further the attribute value when it comes to "character". Ex. Durance with his high resolve, his dialogue and backstory and his actions and convictions further imprint the mentality of the importance of attributes when designing the "character" part in the game world. 3.......because I don't want them to...yeah very bad reason for an argument but a reason non the less. 4. Create ur own adventurers was so if u didn't like the companions personalities OR STATS u could create ur own instead.
  9. Do have a question. Is the bug ur talking about mean that bash doesn't get effected by the %speed OR is it a bug that u only do bash instead of main weapon?Reason why I ask is that I've noticed in my game with my pally tank using a shield with bash on it, that his attacks are ONLY bash even if my main hand weapon is better for the fight and wanted to know if that was the bug of not.
  10. Ok I first wanted to thank everyone for their input. The main reason why I'm posting again is to apologize but after a week of just trying to beat him (roleplaying perspective the dragons gotta go down before I jump into a pit of death), I hate to say it but I eventually had to /God to finally kill him. As a single father don't have much time to play games and didn't want this to stop or burn me out, so I took the easy way out for myself so that my character could do what he would have done. Now I wanted to say, even it was a very hard encounter for me because luck just apparently wasn't with me and I didn't get gud, it was an excellent encounter. Was really well done as far as set up with story and options and it took til the fourth day of wiping to get frustrated. Obsidian if ur reading this, don't lower the difficulty in patches. It's a great design and gave many people a very great challenge and needs to stay as is. I do wanna thank you obsidian for giving us the console command of god mode though lol. Even though it's gonna be the only time I'm gonna use it on this character and feel disabling achievements is a worthy punishment, it's now let me go back to playing and enjoying the game. So I'm gonna hang my head in shame but still smiling because I'm enjoying the hell outta the rest. Just got done killing a very high level wizard that took me all afternoon on Christmas Day and about to head into the expansion now.
  11. Maybe with changers, do like they did sorta with the wizard and priest. Like when they get to a certain level, give them a free summon at the beginning of the battle of the first tier and then later 2nd tier as well. That way the chanter is doing something while waiting for the 4th and 5th tier. Or maybe when they get high enough level drop the requirement by 1 point to get summons out sooner.
  12. Thank yal very much for the suggestions. As far as breath, I found out that right at the head it shoots out is a 180 degree angle. I've switched my cipher out and gonna try with a Mage to help debuff and cc. But I don't know if I should switch out my cipher with the Mage or my chanter who's basically a summoner. Also does anyone know how to keep the party from autoattacking when battle begins? I set it to passive but as soon as the dragon fights everyone throwing everything they got at them lol. I'm gonna buy me some summon trinkets, right now only got wurm one on my Melee rogue and beetle one on my chanter. Also yes I got close again last night when the boss breathed on my tank and killed 2 of the adragans lol, was looking great bc had just killed the other adds, but alas the boss didn't like something my party did and breathed on them and left my paladin as last man standing...
  13. In a game where LORE has it that PRIESTS of Magran have a temple where they make firearms.... As a long time dnd tabletop gamer, they made the right decision imho by not restricting weapons and armor. Simply because it doesn't make all classes equal when using the same weapons. The classes feel different even if they have the same equipment on and tbh that's an accomplishment. A major one. BUT the main reason why, is that their design caters to both sides. You don't want restrictions with weapons and armor, hey there isn't one. You want restrictions on weapons and armor, hey ONLY equip the characters to what you think they should be restricted to. You don't want a priest carrying a pistol or duel wielding Sabres? Then equip ur priest with what u think they should wear. Simple as that.
  14. Ok I'm running a party of lvl 11 paladin, barbarian, cipher, priest, chanter, and rogue. Ok couple of questions. 1. What is the shape of the breath attack? Been fighting him last night and this morning and got so close but then wiped because of the breath attack. My paladin was at 12 ock with the rest of my party at 4 and 5 ock and the master breathed and hit everybody. Is it a cone or a mass aoe circle blast? 2. I've noticed that a few enchantments are being suppressed like my Paladins coat of ill payment and my barbarians savage defiance while they are okay (not stunned/petrified/etc). 3. Does giving the amulet or betraying the dragon change the ending in a bad way? That's all I need to know right now for me to try an figure out how to beat this beast on my own lol
  15. Yeah tbh u could play either one first as long as you've already played dead mans switch. Dragonfall got the best story but Hong Kong I think has better mechanics and I dare say feel like Shadowrun missions, but the Main Quest is t up to par with dragonfall. All three are freaking fantastic games though.
  16. Sigh, I don't wanna wait that long hopefully Cyberpunk 2077 comes out soon
  17. Mage and decking are very viable. It's going with cyberware that will hurt ya. Decking though, bah. Get ya a good deck and some good programs and U'll be good inside the matrix and a kickass Mage outside the matrix. Edit-also any word yet when the mini expansion for the game is coming out and if it's free like a directors edition or if we gotta pay?
  18. On the Paladins, when u create one u pick the order they are from. Those orders not only give certain abilities but also have a certain reputation to uphold. I went with a bleak walker and their reputation is cruel and aggressive. So the more I am cruel and aggressive, the more bonuses I get towards my defense. Now if I start going the opposite as benevolent and kind, then my bleak walker will start losing points in defenses. Now i know the gain is called as 2 level of bonuses, but I don't know if the losses are capped as well. Also the bonuses towards reputation is only for PC Paladins. Created or npc Paladins will not gain or lose due to reputation.
  19. Same thing happened to me and it was at the docks lol.
  20. While there are might conversation options that read exactly like physical strength tests would in D&D games, that doesn't automatically imply that the person is physically strong, since in POE the force with which you lift/hit/impact the world depends on a mixture of physical and spiritual strength; In other words, it is only because we are used to such actions depending solely on physical strength that we read them that way, whereas if we truly accepted the game's universe, we'd acknowledge that lifting a heavy weight or throwing a mighty punch was a combination of physical and spiritual strength rather than merely depending on physical strength. And then there are the other might conversation options that don't go that far. As an example, the two latest might conversation options I had were both [might x] [intimidate] and didn't - to my eyes - read like tests of physical strength at all, but rather like overawing and scaring the target into submission - i.e. intimidating. Very true, but I guess the real core of my problem with the ones that read like a physical might is that I wish there was ingame examples or ingame lore (then again there might be and I may have missed it) of it being explained or accepted that might doesn't straight up mean physical might but that it's a soul power thing. Because a lot of people who have already dealt with established rpg systems are rightfully to think that magic power=how big ur muscles are. With having 2 separate dialogue options for might, one for physical and one for magical, that could simply go a long way to help the player roleplay without thinking their character is a huge mass of muscles.
  21. Tbh as a pen and paper GM/player I'm happy with the attributes system. As others pointed out, the dnd system their were dump stats due to what class u played. Now with the new patch and how enemies work now, even tanks don't really have dump stats either. All the attributes do something nice and look viable to all classes. Now the 2 things I DO think needs to be worked on. First is the dialogue with might, so far all the might conversations imply the person is physically strong. Yes I understand u can chose not to use those options if u don't feel ur character is "physically" strong, but I think I know an easy and quick solution. Simply with "might" Dialogue options, add different ones for magic. When u got one for physical intimidation such as picking someone up, add a delegate option of u visibly cackling with energy or maybe using magic to do the same effect. Second is to remove might from crossbows and guns. It's just simply gotta jump thru hoops to explain why the attribute effects it and could easily just be explained that it's the weapon against magic users etc blah blah.
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