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Everything posted by redneckdevil
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Bleak walkers are a lot of fun to rp. As far as aggressive and cruel, I just roleplay that that order teaches u to be in that constant state of mind to use ur pally powers and abilities to their fullest. U don't always have to pick cruel or aggressive since most responses have a neutral one as well. The stats are very similar in what I'm using as my bw pally as main tank on normal and I'm doing fine and loving it.
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Loving my bleak walker paladin and imho he's doing as well as Eder is but I've had to change my play style. Built him to tank while trying to maximize what little damage he can. So far the main difference is see that makes fighters can be seen as better is the +2 engagement and the knotchdown. Paladins from what I've seen can survive longer not only because they can deflect more but can also have the DR arua up. Playing the paladin, main difference in how I play is being more focused on positioning and battles sometimes taking longer due to sending paladin in alone at first to engage then focus firing while flanking said targets. I'm with gromnir that they adiquite tanks because they are basically doing 3 jobs at once and they are a niche class to play I guess. Because they can do tank, support, and damage but the trade off is how well they can do it compared to classes that focus entirely on one or two parts. Basically to roll with Paladins other than roleplaying is that they are an "**** hit the fan" type class. What I mean is, priest goes down, u still got some support and healing. Tank goes down, don't worry u still got one that's even harder to take down. Ur damage dealers go down, well the Paladins gonna be doing a lot better damage wise than ur fighter who's tanking. Basically, the paladin isn't here to replace and do better anyone's role. No, the paladin starts to shine when people start dropping because ur not totally lost on any of those roles when the paladin is still up. Hope that makes sense.
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new character classes
redneckdevil replied to luttenplunder's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
But my very first character was a pirate though. Dead fire and raider and that's what people saw me as. -
My impressions of the game
redneckdevil replied to Danvil's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Comparing a game that was not only the second in its series but also was higher lvls as well. If ur gonna compare games then go by the first in its series then. If ur gonna compare low lvls in new game design compared to high lvls (God mode) in BG (dnd)......then it's a bit off imho. Bottom line, if ur gonna compare it to BG then compare it to the first game. Save ur comparisons of bg2 to the next Poe game imho. To the OP, good review of ur opinion of the game I cannot give a review yet because even though I have played the old games only recently a few years ago, they never really griped me even though I'm an advid pnp player, dunno why. This game though, I'm in love with it and it's griped me hard. -
...... That actually sounds like exactly something Durance would say lmao
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Mmmm I view it as something more forgiving and a bit more favorable than table top Paladins who are forced into only LG in terms of roleplay. Instead of "no evil or great amount of chaotic acts or else u lose all ur paladin abilities", we get what they are doing here which not only is the game nudging us with the info of what kind of people are in this order, but also imho gave me the impression that this is the state of mind that these orders teach to use these abilities to their fullest. The orders almost give a wheel of time feel. Like bleak walkers to the males where to use their power they have to be aggressive and overwhelm to control their powers while the kind wayfarers are like the women who have to be calm and surrender to control their power. So to use their powers the order teaches them, they have to be in a state of mind frame to be effecient, so when u start being in the mind frame that's opposite than what they teach, they start becoming less effecient. Wow, so sorry for the rant lol. By the way, any advice on creating a bleak walker that try's to tank while doing damage? I guess to be a doable tank while maximizing his what little damage output by chance?
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None yet because they have to finish the card game first. It was strongly suggested that the next project would be a crpg based in golarion realm. The thought of having pregens as optional companions and given a personality to them, iwd style create a full party at beginning of pathfinder classes, or maybe even a multiplayer game where u play modules or full campaigns of published material. Ahh the possibilities the future can bring lol.
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Ok partying last night, I got the cool idea (well I think it's cool lol) of a pirate team group sad wanted to create the one piece characters in the game. Advice be appreciated and suggestions are wanted. Okay, this is what I have so far. Luffy-human monk Zorro-2 weapons fighter Usopp-human range rogue Nami-human female wizard Chopper-Orlan Druid stag form Robin-human cipher Brooks-human chanter (brooks before he died and came back) Sanji- human something, can't decide on class. Either an unarmed fighter, monk, rogue, or hell even paladin Franky-.......human something, I'm at a loss with this one. Well what do ya think? Crazy I know, but I think it just might work. At least it's be interesting and something new.
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Thank you Obsidian. It's been to long since I've felt like a kid again being awe struck and sucked in that I don't even pay attention to reality. I'm even staying up late knowing it's gonna kill me and consider the pain I feel at work a price worth paying. At times I'm even feeling like I'm playing pen and paper with the game as GM. At work I'm constantly thinking about playing it and talking to people about it. Thank you Obsidian, it's been to long since Ive had a game make me feel this way. I backed you because I was soooo impressed with FONV and dead money and as someone who didn't really like crpgs, I just wanted that same experience and story and world to get lost in. I had really high hopes and tbh I didn't even think you could go above that. Well this game has have been levels higher than what even I was hoping to expect. Thank you Obsidian, Thank you. I'm proud to admit that u have me a fanatic about you lol.
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Mmmm so why not create scrolls, use magical equipment that grant spells. There's nothing wrong asking for a mod for unlimited resting anywhere. That's what mods are for, to change something to ur liking. Saying that the rest mechanic is stupid and pointless, that's when u should expect to get blasted. If u are using every single bit of ur abilities in every fight and end up having to go back to an inn because u already used up 2 supplies after 3 battles.......ur going against the grain so don't complain. Wizards auto attacking most fights and managing resources, that's how it's been in pnp and the earlier games. This game isn't deaigned for resting after every fight and for the player to blow their load in a single battle and then sleep. Hell in pnp most wizards and sorcerers used crossbows for a couple of levels because most games ive seen and games I've ran, u couldn't just rest after every battle. But this is a video game, why can't I blow my load on every battle and the rest after fight? Because while it is a video game, it's trying to bring the pnp experience to us in a different format and wants u to think. So if u want to blow ur load every fight and want a mod to give u unlimited rest, then by all means have fun if that's what it takes for u to have fun. But if u think the resting mechanic is broken or stupid because u want to blow ur load every fight and u know the game isn't deaigned around that and yet u want to anyway, then u can u just gotta suck it up in making sure the supplies are filled and know ur way back to an inn or stronghold. Because ur going against the grain and the design and the comments of "get gudd" or "learn to play" are justified for ur bitching ) Knowing the game isn't designed around that and want a mod for it, that's okay that's what they are there for. The other....yeah...get gudd then
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Ummm u know u can detect treasures, containers, etc by pressing tab right without going into stealth. Now if we talking strictly about hidden things, then I'm gonna say so far it feels natural. Tbh the hidden stuff seems like u could tell if a location would have something hidden or not most of the time out in the wilderness and towns, but dungeons...well that's up to you. My first plaaythru I missed some things but it's okay lol. Tbh I've enjoyed setting off traps carelessly and finding out the hard way because I maybe strange but liking that the traps are there as a balancing act in being careless and speeding thru.
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See I never got to have that magical feeling of being blown away and totally sucked into a world and forget about reality that so many people said of their first time playing bg and iwd and pst when they came out. I got to play them a few years ago for the first time and while they were good games, they never really griped me with the whole package. Playing wasteland 2 and divinity sin are good games but again don't pull me in. I can play them and enjoy but put them down whenever I want. Pillars of eternity.....pillars basically slapped me, grabbed me and frenched kissed me and then pull me completely in and made sweet love to my imagination. Yep. Getting up in age and with working all the time and real life stress and 4 kids...u can eventually start to lose that hunger and excitement that new games or even good games used to give you. It seems like the first time in soooo long that a game makes me excited to leave work and have the kids go to bed so I can lose precious hours to play. When I'm playing it, I have to pull myself away and even find the desire to just go without sleep and play all night even though it's kill you the next day at work and u are perfectly okay with that. So yeah, if u haven't noticed, I'm reply enjoying pillars and I whole heartily am appreciative of this masterpiece (don't care what ur opinion is. Ur entitled to ur own and I'm entitled to being fanatically in love with this game ) they have gifted upon us. A cool glass of water in the middle of the desert.
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Why the hype?
redneckdevil replied to SKull's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Webshaman-I'm not gonna say ur opinion is wrong but I do have 2 questions for ya. Ur stated that in BG u had a reason to continue, kill or be killed. How is that different really than in Poe were u could see ur motivation in the same light as instead of kill or be killed, it's "find answer or go mad and lose urself"? Have u tried "not" playing the main quest path? U arrive in first town and see that u can't or don't wanna stay...what's stopping you from not talking to the dwarf and continuing on til u get to the city? The only thing u are forced to do is talk to the old watcher to open the way, but so far it seems u can bypass the whole "I'm gonna stop doing what I planned and instead focus solely on finding the hooded guy and etc etc. now I haven't finished the game, but so far just like in fonv u don't have to ride the train on the railroad track, it's just easier and more info fulfilling to do so. -
Why the hype?
redneckdevil replied to SKull's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The story that's central premise is a super cliche story about an evil brother with similar powers as the protagonist? Gosh, what an exciting tale to experience for the 1,415,089th time! Maybe next time our hero will need to save a damsel in distress! Oh wait... More likely during the day, but that's up to the player. Way to try and make the mundane tale of leaving Candlekeep with your foster dad seem dramatic. --yep left during middle of the day. Also do people forget u met the bbeg right at the beginning? It's basically the same deal, u see the person who's responsible but u find out the motivations behind it during the game on both. So far Poe seems to be a bit more interesting and how it's not just ur pc who is effected by the bbeg group. So much more mundane than person in a town.--also nvm u have much more interaction with beginning people than in by. Imoen has literally nothing to say once she joins you besides the same few quotes over and over and over, and you think Eder is boring? Eder is at least twice as interesting as any BG1 companion. Aloth is worse? Why? Aloth is awesome.--agreed aloth is awesome lol. Tbh imho the priest stands out more as far as character than any companion I had in bg1. Aloth: You're itching for the kindling touch of your sister, ye coxfither!---pc-so tell me about ur God. Eder-they blew him up. A 100% challenge free, but also 100% tedious mandatory chore. Great example!--yeah the temple, those shadows and phantoms were more of an issue than the mines to me. Useless item slot waster vs cute pet you see in-game (Though I prefer the cat). What an obvious win for PoE.--bg-boo, Poe-black obsidian drake. Nuff said lol. Alright, you win that round.--eh. Tbh and this is again purely my opinion, but as someone who likes low magic campaigns in pnp, I'm guessing that's all I need to say about my liking the Poe set up on gear. --also the plate deal and selling lots of mundane gear for nothing, it still feels the same. Bg I sold a lot of gear that didn't hardly give me much and in Poe it's the same. While it may not be as much as the plate, u do see a huge difference between cloth and leather compared to heavy and plate in Poe. I'm liking their is a difference in price but not something that makes u insanely rich. As someone played bg1 first time bout 3 years ago, I agree completely but wanted to add on to ur post. Also +1 to Poe for giving me a bag of holding right of the bat ) -
Okay I got an idea of a death godhead chanter who is terrifying. I'm thinking he's in the thick of battle swinging his 2 handed sword while chanting harmful things at his enemies and summoning ghosts and undead. I'm guessing a death knight type mercenary....kinda sorta.. Anyway what would be a good attribute selection for a chanter who's focused on being a "battlemage" using a 2 hander and summoning and debuffing? The atributes all look good but I'm thinking might and intelligence are most important and resolve and perception being second most important? Well maybe resolve being more important than perception but I'm going with perception being important due to roleplay as him being a mercenary. How does thick grew their tongues followed by come,come soft winds of death with phantom as his invocation? What talents would u recommend?
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PARADOX MAKES $18.5m USD OVER CITIES + PoE
redneckdevil replied to Bryy's topic in Computer and Console
And doesn't obsidian actually get to keep most of the profit?- 30 replies
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