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Everything posted by redneckdevil
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Possibility of Vampire the Masquerade:Bloodlines sequel
redneckdevil replied to jaspertrolling's topic in Obsidian General
As someone who literally just started playing this game for the first time VMB, I'm not very far but I am thoroughly impressed so far with what I've seen. I would love for a sequel for this game. -
The game is basically complete now, right? I haven't played it in a year, maybe longer. I very much liked it when I did play it. Not surprising since it's the spiritual successor to my favorite loot em up ever, Titan Quest. Supposedly the final release is in about a month, if I recall correctly. I'll start playing it again once that happens. I bought the game when it came out on early access due to a sale but forgot about it. Redownloaded it recently and straight up loving it. Never played Titans quest but Grim Dawn is giving me serious Diablo 2 with better graphics vibe.
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What game music do you like?
redneckdevil replied to Padmi Skydrunkard's topic in Computer and Console
Alice Madness Returns, Silent Hill 1, and Morrowind are my 3 top favorite music in video games -
When I need to turn off my brain and unwind after working retail, I've been playing Killing Floor 2 Started a new campaign in pillars, but think I'm gonna delete it and wait til the next expansion comes. Bill just finish up my bleak walker paladin til then. Stopped playing fallout 4, doesn't appeal to me sadly. Good news is that I started playing witcher 3 again.
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Hidden objects not hidden!
redneckdevil replied to vincakes's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Ow they should keep it in. -
Hidden objects not hidden!
redneckdevil replied to vincakes's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
From my understanding is that if u have a high enough mechanics score, certain thresholds will automatically become visible without having to sneak/tab look. Basically walking around "taking a 10". Above threshold is still invisible/visible when sneak/tab. So basically once ur mechanics get high, low level traps/hidden objects will be visible without having to search for them (u still have to go sneak mode to loot/disable) whereas u still have to sneak/tab search for the higher level traps/hidden objects. -
Okay I'm getting Rdy to play thru again and this time I wanna do a barbarian and figured I'd try to roleplay as Gutz bc I could see his character working in this setting. I'm stuck on the attributes because I'm trying to figure out a good stat spread for him. I got a decent idea for powers and feats but I'd like to see what type of character build for Gutz from Berserk would look like from some of yals point of view.
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PoE sells 500K units
redneckdevil replied to Eisenheinrich's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I thought paradox only got a cut from the physical copies of the games since they were in charge with the physical copies? So paradox wouldn't or shouldn't be getting a cut from gog/steam/etc sales. Also been on bethsoft forums for years and have talked very badly of their games for quite some time and often and the only time I get warnings is when I use language or talk badly about someone and not the game. -
Of the year.... Best shooter-killing floor 2 Best rpg-pillars of eternity Best zombie game-Dying Light Best turn base rpg-SR Hong Kong Best open world rpg-Witcher 3 I think that's it for me
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Tbh I think they have quite a few warning signs. The chair told me the wizard was straight up more powerful than I was and that maybe in time I may become AS powerful. Also when u finally get into the keep, u have the one person tell you they ain't worried because those tough ass mercenaries are being held back by him without him even leaving his room. Granted there's no game warning "hey this ****s high level", but by people's dialogue, the game gave plenty of warnings imho. Granted I do know that the dialogue may have been wasted on most seeing how most games tell us someone's badass and has a fearsome reputation and history of awesome feats but let's us steamroll the guys..... Pillars actually means what they say when someone's powerful, they pretty powerful lol.
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Disappointed with 2.0 Respec
redneckdevil replied to Rooz's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I maybe a bit biased (okay I am) having been a GM. I don't agree that the companions should be respected by their attributes for quite a few reasons. 1. You get to create ur own character, the watcher. You get to build them however u want them to. The watcher is your character. The pre made companions are Obsidians (aka the GM/DM of the stories) characters. Yes u can have them in ur party and u control their actions, but what u don't control is their character. In dialogue it's ur character u get to select when talking with the companions chiming in but u don't control what they chin in about. U can help further their character when they ask u for advice, but their "characters" are not urs. 2. This ones a bit silly but imho it devalues the attributes as far as what they relate to "character". The dialogue and backstory and actions that u don't control are there in the attributes and the companions help further the attribute value when it comes to "character". Ex. Durance with his high resolve, his dialogue and backstory and his actions and convictions further imprint the mentality of the importance of attributes when designing the "character" part in the game world. 3.......because I don't want them to...yeah very bad reason for an argument but a reason non the less. 4. Create ur own adventurers was so if u didn't like the companions personalities OR STATS u could create ur own instead. -
Do have a question. Is the bug ur talking about mean that bash doesn't get effected by the %speed OR is it a bug that u only do bash instead of main weapon?Reason why I ask is that I've noticed in my game with my pally tank using a shield with bash on it, that his attacks are ONLY bash even if my main hand weapon is better for the fight and wanted to know if that was the bug of not.
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Ok I first wanted to thank everyone for their input. The main reason why I'm posting again is to apologize but after a week of just trying to beat him (roleplaying perspective the dragons gotta go down before I jump into a pit of death), I hate to say it but I eventually had to /God to finally kill him. As a single father don't have much time to play games and didn't want this to stop or burn me out, so I took the easy way out for myself so that my character could do what he would have done. Now I wanted to say, even it was a very hard encounter for me because luck just apparently wasn't with me and I didn't get gud, it was an excellent encounter. Was really well done as far as set up with story and options and it took til the fourth day of wiping to get frustrated. Obsidian if ur reading this, don't lower the difficulty in patches. It's a great design and gave many people a very great challenge and needs to stay as is. I do wanna thank you obsidian for giving us the console command of god mode though lol. Even though it's gonna be the only time I'm gonna use it on this character and feel disabling achievements is a worthy punishment, it's now let me go back to playing and enjoying the game. So I'm gonna hang my head in shame but still smiling because I'm enjoying the hell outta the rest. Just got done killing a very high level wizard that took me all afternoon on Christmas Day and about to head into the expansion now.
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Maybe with changers, do like they did sorta with the wizard and priest. Like when they get to a certain level, give them a free summon at the beginning of the battle of the first tier and then later 2nd tier as well. That way the chanter is doing something while waiting for the 4th and 5th tier. Or maybe when they get high enough level drop the requirement by 1 point to get summons out sooner.
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Thank yal very much for the suggestions. As far as breath, I found out that right at the head it shoots out is a 180 degree angle. I've switched my cipher out and gonna try with a Mage to help debuff and cc. But I don't know if I should switch out my cipher with the Mage or my chanter who's basically a summoner. Also does anyone know how to keep the party from autoattacking when battle begins? I set it to passive but as soon as the dragon fights everyone throwing everything they got at them lol. I'm gonna buy me some summon trinkets, right now only got wurm one on my Melee rogue and beetle one on my chanter. Also yes I got close again last night when the boss breathed on my tank and killed 2 of the adragans lol, was looking great bc had just killed the other adds, but alas the boss didn't like something my party did and breathed on them and left my paladin as last man standing...
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In a game where LORE has it that PRIESTS of Magran have a temple where they make firearms.... As a long time dnd tabletop gamer, they made the right decision imho by not restricting weapons and armor. Simply because it doesn't make all classes equal when using the same weapons. The classes feel different even if they have the same equipment on and tbh that's an accomplishment. A major one. BUT the main reason why, is that their design caters to both sides. You don't want restrictions with weapons and armor, hey there isn't one. You want restrictions on weapons and armor, hey ONLY equip the characters to what you think they should be restricted to. You don't want a priest carrying a pistol or duel wielding Sabres? Then equip ur priest with what u think they should wear. Simple as that.
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Ok I'm running a party of lvl 11 paladin, barbarian, cipher, priest, chanter, and rogue. Ok couple of questions. 1. What is the shape of the breath attack? Been fighting him last night and this morning and got so close but then wiped because of the breath attack. My paladin was at 12 ock with the rest of my party at 4 and 5 ock and the master breathed and hit everybody. Is it a cone or a mass aoe circle blast? 2. I've noticed that a few enchantments are being suppressed like my Paladins coat of ill payment and my barbarians savage defiance while they are okay (not stunned/petrified/etc). 3. Does giving the amulet or betraying the dragon change the ending in a bad way? That's all I need to know right now for me to try an figure out how to beat this beast on my own lol
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Totalbiscuit has some bad news.
redneckdevil replied to GhoulishVisage's topic in Computer and Console
That really sucks -
Shadowrun: Hong Kong Kickstarter is UP!
redneckdevil replied to Sensuki's topic in Computer and Console
Yeah tbh u could play either one first as long as you've already played dead mans switch. Dragonfall got the best story but Hong Kong I think has better mechanics and I dare say feel like Shadowrun missions, but the Main Quest is t up to par with dragonfall. All three are freaking fantastic games though. -
Shadowrun: Hong Kong Kickstarter is UP!
redneckdevil replied to Sensuki's topic in Computer and Console
Sigh, I don't wanna wait that long hopefully Cyberpunk 2077 comes out soon