Everything posted by Fluffle
-
The B word
Yes that's how I understand the attribute system as well. It does very much matter how you choose to distribute your attribute points, that is how you build up your character, because that defines how you play him (tactics, etc) In the IE games building "wrong" meant that you could not make much use of your character in any way. In PoE it's rather to find a useful way of playing a given build. No build is supposed to be useless (as it could happen in the IE games) as long as you find a correct, good way to play this build. And as that you can decide to play a char with high damage output, but maybe he doesn't hit that often. Or you make a char that almost always hits (high DEX) but makes less damage. Or you play an interrupter, and so on. It's not fool-proof because you have to find a useful way to play a given build.
-
Experience point system in the beta and onwards
Why don't you make such a list of all the things you dislike in the beta of PoE so far (bugs aside) and admit that somehow it still may be able to manage to be one of the greatest RPG ever made too?
-
"No Bad Builds" a failure in practice?
Just to illustrate what a "Eierlegende Wollmilchsau" (literally "egg-laying wooly milk-pig") may look like.
-
Experience point system in the beta and onwards
Aww Namutree cmon *huggle* Who knows what the final release will be like. And even after the release they may tweak things. Yes there will be elements you will not enjoy, but some you will. I just hope you do not soley focus on the things you dislike. Try seeing the things you like so far as well as the ones you dislike. I think there should be some balance there It just seems to me you should focus a little bit on the things you like as well to counter that amount of rage. So complaining is fine as long as you see the things you like as well once in a while. My opinion
-
"No Bad Builds" a failure in practice?
So basicaly: They rage like hatefull angsty teenagers Insult the developers in really nasty ways call PoE broken beyond repair and a complete failure ...because the game needs number tweaking? What a pathetic and awfull community. But... but... as you know this is all well justified Because the developers insulted us first in such a horrible and gruesome way that we might never recover from it (calling us grognards) But that is not the worst of their crimes against us innocent and sweet loving people. No! They used and abused our fond memory of the IE Games to steal our money! That gives us legitimation to insult them back and demand that they change the game as we wish!
-
Ranger (hippies with pets) Luv/Hate
Making my ranger an interrupter was my goal too. But I didn't succeed. I tried with all attributes min except for DEX and PER max and then I tried another ranger with all attributes min except for DEX max and I couldn't see any difference :/ He was using Hunter Bow and was fighting the lions, one at a time The wolf was attacking the lions while ranger shot them. I would really really like to know how I make this interrupt thing work. But the beta has still so many bugs and lacks in combat feedback that at this point I think I prefer to wait until they fix and improve it.
-
Muscle Wizard
The classes are not a smoke screen. Classes are about how you approach something, which toolset you use. Roles are defiines by builds. Yeah I think that's the difference. Roles are not defined by classes anymore but by builds.
- No experience from combat
-
Muscle Wizard
I agree. Similar to what I said in another thread, I think many people joined the beta and expected to play it like they were used to play the games they have known for years without caring too much to really look at how things work in PoE specifically and especially differently. I see slowly people getting the knack of the PoE mechanisms and having actually fun.
-
How to solve the AoE problem while making the INT stat more compelling (and INT characters smarter).
Definitely supporting this!
-
Things that won't be in the game but everyone loves it
That's easy! Marshmallows! :D (Yeah guys, that's why I am here in the forums for you)
-
This game needs polish!
This one is repeatable. Happened to me too.
-
Should corpses stay?
Yeah. Corpses are kind of a trophy. I disagree that they should stay the entire game, but they should not vanish immediately.
-
The General Suggestions Thread
Please add feedback in the combat log for the interrupt & concentration mechanism. It's really hard to tell how and if this feature works with no feedback at all. A lot of people seem to think that it does nothing at all, while someone recently compared a very high PER character with a low one and claimed to have seen noticeable differences. On the other hand, I did not see much when I tried a ranger with high PER. At the moment it's like a black box. You don't know when, why and how interrupts work.
- About failing quests
- About failing quests
-
No experience from combat
^ Because the game is still fresh and new for all of us, curiosity is going to be a significantly weighted incentive. Absolutely. What happens 14 years from now though, when we've all played the game dozens of times and we've memorized it? Will we still enjoy exploration (like many of us still do in the IE games)? My guess is: probably not. Well, I'd say let's meet in 14 years here :D
-
Trees and grass
Well I did notice that too. As beautiful as the backgrounds are at the moment I think trees and grass that moved slightly in the wind would add a lot more atmosphere for me. However I'd say that this is rather low priority right now. Still it'd be awesome to see this in final version.
-
"No Bad Builds" a failure in practice?
@PrimeJunta How about ranged attacks? Can a ranger interrupt with bows too?
-
"No Bad Builds" a failure in practice?
<_< Eh, doesn't seem to be too difficult with dumbing might, con and dex if you ask me Only someone who'd pump Per, Res and Int would say that
-
Developers' responsbility on how players play their games
Alright, thanks PrimeJunta and Zansatsu for taking me seriously. Even though this topic may have appeared a bit strange^^ I will take some time to rethink my conception of developers' and players' roles. There were two reasons for opening this discussion. 1.) I felt that someone else wanted to tell me what is fun for me and what is not 2.) I always assumed that one main principle of game design was to offer as many options and as much freedom as possible. I see that 1.) was not the case and that 2.) has to happen in a specific set/frame of rules, which needs to be set up in the first place.
-
Developers' responsbility on how players play their games
Hmm, okay it's their game, they set up the rule. I understand that. I just would have expected that they would leave more choice to the player. For example the kiting. The developers decide to exclude it. Why not leave this decision to the player if they want to kite (as long as kiting isn't the only way of beating a fight)? Right now I feel like it is excluded because someone else would tell me that it is not fun for me if I kite. If kiting is included then people can enjoy it who like it, and people who don't just don't use it. Where's the harm in that? I don't see why an exclusion based on what other people think what is fun for me and other players is an enrichment for a game.
-
Developers' responsbility on how players play their games
I think he was using that as an example of his larger point about developers micromanaging a players experience. im sure we could all use a break from the kill xp discussion pro or con Yes, sorry. I don't want to encourage a discussion of the XP System in yet another thread. It's like you said. For me this is rather about that players should be given freedom and responsibility to decide what the most rewarding way to play a game is for themselves. And the players should decide what most fun is for themselves. I would feel a bit uncomfortable if developers wanted to decide that.
-
Developers' responsbility on how players play their games
I'd argue that if you leave in kill XP it would be the players' choice if they want to kill everything or not. Especially if that kill XP is not necessary to beat the game, then it's up to every player to decide for themselves what is the most rewarding way to play for them. And that's what this is about. When the developer takes out some options it feels like they make that decision for the players. Who should decide what is the most rewarding way to play the game?
-
Should someone create general exp thread?
I have noticed that threads usually get closed when they reach around 25 pages or so. Or around 500 posts. I don't know the exact number or why the mods do it. But it always happens^^