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ReyVagabond

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Everything posted by ReyVagabond

  1. Aweosme that you find that fun and you like a low level fatacy game, i personaly i dont want that. i want a more High fantacy. in the Seting. not per se in the game. But i do want like in the third expantion to be able to kill a god! yeah. i want to do that, and not in the D&D terms where you suck i want the Dragon Ball terms of i can destroy planets now, who hoo, yeah childish i know im 30 but still thats what i want. Again not in PE but in the future. as for Gameplay I do not want level up at all, i want a perk system where you at rest or camp you chose a skill, like Swordfighting, then whe you go out to adventure you gain swordfighting expirience and when you reach sertain XP you gain Swordfingtin perks. and so on with everything. or that at each level up you gain a fixed amout starts depending on the class. Also i want a Stamina baced GAME, Stamina is EVERYTHING, you have small life and a couple of hits kill you, but the dodge block change are huge and all actions consume stamina, ataking defending(beeing ataked), using special abilities or spells. and you despite the big defence and the low hit rate a if you run out of stamina you can be hit because you cant defend yourself anymore. (aka ten level 1 can beat a level 10, because the exaut his stamina till he is sand bad, of course by that time most lickly only 2 could be alive with enogh stamina to do the killing blow) but looks like that will not hapend, but its ok.
  2. Personaly i hate racial stuff, they create a game inbalance. In 3.5 D&D is horrible. What i want is a flavor system where you pic what ever race with their respective bonuses. and then a background that makes your race just as good as any other. lets say an elf is has better dex that an orc. and orc with the background shapshooter is just as good with dex as an elf. an elf cant chose shapshotter as a background so he will not be able to have even better dex. but he can chose something that an orc cant, like rased by bears, now the elf is as strong as an orc. and so on with every race. So with mix and match you have most of your races with bonus and penaties in their backgrounds to emulate any other race. so powergaming of choosing a race is not something as inportant and RPG takes the main stage. bucause we know it, in games like NWN2 if you where going to play a Cleric most 80% of the time you choosed a race with +Wis and + Cha like Aasimar.
  3. But still, one of the things i liked about NW2 whas finding metal veins, and when you had your keep you could send people to go and gather them. Something like that could hapen in PE, in your travels you find some silver vein, once in town you sell the info to a merchant/smith for some money and a piece of the action or something like that. (it could be awesome if the next time you go there you find a prospector and some one building a mine there) then that merchant in the long run will have acces to silver items, and so on. as for repairing armors in the middle of nowhere, that could done in ala skyrim( most dungeons have a forge here and there that you could borrow). or simple a in the "camp" using Smything kit, a small anvil and hammer just to repair your armor for a short while till you get to a city and what not. lets sat there are armor damage system in the game. you have a perfect condition, a damaged condition, a broken condition. while in damaged condition you could patch it so it can regain some of its properties. you cant repair it to 100%. but at the end of they game with a superior smything kit that weights a ton, you can repair your armor and keep it at 90%. still its all about having fun.
  4. My favorite villian for this kind of game is your best friend/mentor/aprentice/sun/father. Yes There not bigger morron of evil that Sasuke from the manga/anime Naruto, Darth Vader from Star Wars and the story goes on. And thats what i want in my main enemy. I want That My best friend and trusty companion, as that has a little dark side but is not bad to fall deep into the shadow claws of my enemy and then he turn into the root of all evil. Yes my best friend is now everithing we(becasue his old self would hate himself also) hated. Thats why i love and hate stories like Star Wars, Naruto, Tactics Ogre and so on. When you go to that battle to that shadow figure of evil and its that person you cared about, i love those punches in the gut. But i dont want to be another evil grunt he needs to be on the top taking over the evil empire and so on.
  5. I want for heavy crafting Master Crafters NPCs, that you give the Materials and pay them and they craft that awesome new gear. maybe adding a extra money to have edit the looks, for more customization. For example we can reclute master frafters for our keep and discover new supplys of materials so they can craft better stuff. and so on. but having a small crafting system, so we can -craft Arrows, Venoms, Maybe potions, Repair weapons and armors, and so on. that's it short and sweet, you cant expect that you the adventurer will be the best armorsmith like in skyrim, but competent enogh to sharpen your blade after a fight is good enogh for me.
  6. good design would not give a benefit to someone who walks away from the game like that. I understand its the player's choice, but predictible player choices should be considered when designing mechanics. LoL clearly discourages you from walking away. A mechanic that limits resting to every 16 game hours does nothing to discourage walking away. In fact, it would seem to encourage it by allowing you to be rested for more of your actual time playing the game. Obviously some of the blame is on the player. But ideally the game design would encourage the game to be played. A single player game doesn't need to discourage someone from walking away. Please include a pause button. But I don't want to come across a point in the game where the optimal solution is to stop playing the game while I wait for some artificial timer to finish. The 16 hour rest limit would do exactly that. If there is a difficult encounter coming up and I'm injured, the optimal strategy would be to wait until I can rest before I attempt the fight. The optimal strategy, so far as I understand it, is to fight one battle then walk towards the next one because my stamina will have regenerated almost 100%. Whilst you are making sandwich I am well under way to finish the game. To be honest... why do you need "Resting" in P:E? There is no spells to memorize, no health to heal and stamina will heal by itself. What is the function of the resting? What can you do there? Is it a special place where you can access crafting? Some preparation inventory management? "What is Resting?" in P:E What about, all the above. You rest to recover from lets say Exaustion a cap to stamina because staying awake for to long is bad for you! the party could craft, could chat with each other, you could enter the level up proces (a complex system where you chose whay you want tell before gainin any xp where). To have that old school sensation of man i just beat a dungeon we need to rest. Heal each other, by using consumables like bandeges, despite the characters having little HP they could still have injuries or broken bones, or beeing poisoned or who know what. a canp to treat a frieds fiever sounds logical. Gather crafting materials, like watter from a near by river, or what ever we can imagine to place in PE. perosonaly i want all party micromanaging to be done only at "camp or resting or at an inn" i want to plan ahead or deal with the consecuenses of my adventures. in game play i would like to "camp" every more or less two hours game play, and be something like going back to base in a X-Com game, but with more Fantacy and Role playing involved. New RPGs like ME have something like this sensation of you starship is your camp, you come back there and you rest there you talk to your friends etc. Well something like that but done well! And take away from Combat part of your game play time, making more inmersive the world where you live and explore, and stuff hapends. somewhere the cool non combat skills of your party can be used! and apricieted. But thats just me
  7. Personaly i dont like critical hits, and i hope there are active skills to do all kind of conditions. so i dont like the idea, specialy in the resiving end, a mage reciving a crit hit and beeing left silenced by chance and luck. its the worst feeling ever. I hate games like the early levels of BG where i reloded time after time just so i cab beat something thank to a crit hit. Or needing Helmets to protect you character from crits, etc. So with that in mind, remove critical hits, keep to luck to the Attack/Defence and that should be it.
  8. Im with you with the hole more strike faster because im using 2 weapons is not the best idea, ill stick to my example above, but. 1- DW should have no penalty what so ever, because you are resigning the other styles. With no penalies you cant make it overpower because it has no downside. to compensate its awesomenes! 2- it has to be done well but in consept is not that hard to do it well, we here have stated some groundrules to do so, if its done it should be integrated to combat that you cant do combat without doing it. For example. I hate DA2, they removed DW from the game, they simplified the system so each class has only a hadfull of options. and its awfull. GW2 made a system where DW is integrated to the consept of the avalible skills in the game depending of what weapons is using what slot, and i think a system like that could be a start for this game. For example in this game it could be cool to have ambydextery. so i can be a left handed warrior at last!
  9. Ok...looks like we have plenty of no level cap friends here. Ok my to coppers: for popular vote no level cap. but the XP is done for objective not killing so in the end we recibe a soft level cap of you have done all there is to do, so you cant level no more! not because there is a cap, but because you have done it all! Pray for an expantion and pledge more on the next kickstart! Ho ho ho!
  10. I still mantain my own expirience with DW its posible is not that hard and the limititations of weight and what ever you think its a limitations are removed by the fact that this is game, a fantastic tale in a world where souls are reborn time after time where our heroes may axceed the limitations of a human being. I remember many times after some kendo training with some friends and my master to grab some toy swords light as paper when compared with real swords, and practice some free for all fun, my instructor and me usualy DW, and its was a blast the freedom to strike from anywhere to any place and the fact we didnt hurt each other (much). Back into the game, Fighting shoud be deep and DW needs to be an option. The implementations its all about how the combat is consived. for example. if the combat has weapon speed with a strengh check, it could lead to exceeding the weapon check could recibe a bonus to the weapon speed. etc. A DW could be you sum of the weapons speeds and then divede it by 2 or 2/3 or any number that has a smart reation of how ofter you could attack with any of the two weapons any given time. Now deeper in the Melee Fighting system they could add a Stamina fueled no cooldown activate abilyties where your next move has X property. and that skill bar could be something like GW2 skilbar where depending on What weapon you are using it changes. Lets say you have depending on your equiped weapon 4 skills, for each weapon equiped or 8 for a 2h weapon with that in mind, a sword and shield could have 8 diferent active skills diferent from Sword and sword, etc. and for Magical Enchantments, If a 1h weapons has 2, and Shild has 2, a 2h weapons should have 4. now as Example how the the system could work. Warrior 1 has Mace and shield, A weapon speed of 3 that means that he can create a oportunity to attack (even dragons and bears) every 3 secods. So in standard fight just swinging the weapon he could atack every 3 secods and has 8 skills at his disposal, those 8 skills could be, powerblows, feints, hilt atacks, shield bashes, a total defence block, etc. standard stuff. (for any one wandering, if the skills dont have cooldwon what stops me from spaming, anweser nothing exept that with no stamina you should be dead, its all part of my other post of a stamina centric game). Berzerker 1 has an Axe and Sword, A weapon speed of (3+3)/2= 3, Every 3 secods he can create a oportunity to attack witch one of his two weapons. His active skills could be server leg to criple, axe hook to try to remove the shiled defence from the targer. relentles furry of blows, lowering the "weapon speed" and placing a penalny to the chace to hit. etc. And so on and on with any weapon combination. like Trident and net, with special net skills like grab the leg for a knowdown, do a deep stab with the trident that can hit some one behind the first target. what ever feels natural. what do you guys feel?
  11. By popular demand, we implement the 'silly hat'. We're still contemplating two ways: 1) You can put on the hat instead of a helmet but you'll die in one hit. You will be happy about this option if you're a real r0leplay0r! 2) We make the silly hat just as strong as a normal helmet. Nobody should be penalized for their choice of equipment/ style! One, Despite the fact that DW is not for Armies, and it was mostly used Duelists and other figures in history. its a Real fighting style, abut lets go to popular demand and the silly hat. The silly hat can be an valid option, Just like the Chainmail Vikini. The silly hat enrages Opnents, they want to take it off you so it makes their atacks predictable to the head and to the Hat itself, but because of the hat shape its hard to actualy land blows to it. and because the attacks are predictable it becames easily exitable and couteratacable. Now the because of this the Silly hat just adds you no Damage Reduction, but a bonus to lets say 20% dodge, 15% Ripose, and 10% change target enter in rage when fighting you. Seee, now the silly hat is a valid option for a fighting rogue. Same with A Chain mail Vikini, Think outside the box with an open mind, The Chain mail Vikini adds no Damage Recuction, But it adds To Sexines of 100, Male targets fighting you have a chance to be charmed by the sexy warrior just like magic. female oponents have a chance to enter in rage about that Beoch over there showing skin. And other Crazy stuff. Still. Personly i love Super Skimpy armors in my factacy games, i have 30 years (and despite my wife not liking it i still love them) and i have lived with them my hole life. The conan poster and the half naked sonja is how i like my fantacy.
  12. Personaly i want defence/Ofence to be a much deeper than just one stat ala D&D, you do get hit or you dont. Where the 4 weapons styles can have more that hi damage/defence. Each weapon type having diferent stats and properties. for example: A towe shild is big and heavy, if they get flanked the have penaliers to defence from the flanked side, a large shild or medium becasue they are smaller and lighter dont suffer from this. the end result could be something like this. With rating form 1-100 in each area just to give a number that has no meening. Fighter 1 Mace and Small shield- weapon speed 2 secs. Crushing bonus 50, Block 30, Perry 10, Dodge 15. Fighter 2 Mace and Medium Shield- weapon speed 2 secs. crushing bonus 50, block 50, perry 10, dodge 5. Fighter 3 mace and Tower shield- weapon speed 2 secs. Crushing Bonus 50, Block 80, perry 0, dodge 0. Flat Foted (if you are flanked, you resive a 0 block from the flanking oponent) The same way we cann add properties to each tipe of weapons, For example: A flail its all offence with no perry, block, dodge, and high block daamge (to stamina), and high crush damage, (damage stoped by the armor). A sword, has high presition damage, with good dodge and perry. an so on with axes, maces, hamers, Stafs, Daggers, etc. with stats like Weapons speed, Weapon range, arch (can a swing cleave trogh more that one target with a swing like a 2H gratesword can hit 2 targats in front of him?), perry, dodge, Block, and what ever else it feels right.
  13. I used to practice kendo, and other martial arts go figure, And i Practice DW for some time i can tell you this, There is no penalty what so ever is just a matter of how much time you spend polishing your skill. I even practiced Aijutsu with 2 swords and it was close to imposible for me but my master was doing it just fine. Its all about practice. Now lets talk about Gameplay and how i would like DW to be implemented. for me DW is all about dodging, perring and attacking, you dont block because with one hand you loose the powefull grip you may need to stop a powefull blow. So Considering defending may be one rating that is the sum of Dodge, Perry and Block. DW gains no bonuses to block, A Bonus on Perry (one for each weapon), and a Realy small Bonus for dodge. SS should have big bonus to block, a little bonus to perry, and no bonus to Dodge, and the bonus to dodge depends on the type of shild using (tower shild penalies, etc). As far as attacking, each weapon has a weapon speed, they sum each other and then its divided by two, and you atack with each weapon , a Sucksefull parry gives a free attack. Personaly each time i practiced with two bokens, i perrierd and conter attacked in the same motion from diferent angles like and hands. that was realy hard for some of my parters to block. the fact that you could strike to places at ance its realy deciging. For that reason it should give you a bonus to hit. In the end its all about the combination of weapons gives you the diferent combinations of stats. Example, an Axe and DAgger could give you, Dagger, little block, Big Perry, some dodge, the Axe in the other hand, some block, No perry (i have no expirience trying to perry with a hachet), Some dodge, but it has good damage its fast swing and deals grate block damage to Stamina. And so on, thinking about the good and the bad of each weapon, and thinking how some hero weapon master could use them to a level of legend.
  14. First i want to get rid of all my expirience of D&D and the old games, to awnser this. Rangers should be woodsman warriors, with pets, yes pets. wolfs, ravens, etc. the Game should not have heavy Weapon expertice lala D&D. With that in mind, Rangers are good with bows and knifes and short sords, axes, all woodsman weapons. Using the Bow from range and then switching to a axe dager in close range. with the animal companion distracting. atacking flanking , and with many abilities to help them in battle. Now outside battle, they should be good, at traking, bathering resourses, lowering the time for the party to move in map travel, and all cool stuff like that. All classes should be cool and bring something unique to the table. and a balance to Combat where not one class is much more powerfull that another in any given level.
  15. Perosonaly i want to able to rest/camp in every open space and cleared "dungeon", resting for 8 hours in a badit camp is moronic , how the hell those badits didnt see their dead companions and tryed to kill me or just flee or something. the static world is something that for this game cannot hapend. but aside form that, i want to have a micromanage screen for the rest, like how many hours do i want to rest (full day and night sircle), consuming/using, tents water, food, etc. maybe adding little stuff like who sleeps with who (creating or destroing friendship, like the smelly guy using the same tent as the clean princies creates tention), and also asing jobs to do: like Gathering resoureses, healing companions, cooking, staying up to look up for enemies (aka that dude doesent rest for the night), etc. what ever you feel like it would be cool to do. The same could be done in a town while resting in a inn or what ever, you send the team in diferent tasks in the city before the actual rest. Maybe adding something like the Private action, of the firsts Star Ocen games. All i know is i dont wat to hit a button and its done.
  16. I have posted this many times but this is what i think. about the topic. Health and stamina: Personaly i want a system where you have low health and high stamina, and every action you take counsumes that stamina, defending aka beeing ataked consumes stamina how much depends on the what you are defending against, a mages firaball is hard to dodge so consumes grate amount of stamina, a goblin hachet not as much. attacking consumes Stamina how much depends on your the weapon, skill, and other factors like doing a power blow, or entering a relentles stance where you atack faster losing presition. With Armor that reduces damage. So we end up, with a Defence/Ofence Where you always consume stamina but most of the time HP will not be consumed. and once it does its fairly lethal. also, because this system is Stamina centered you need to recover it some what quicly, but the more time it pases or using specific skills your stamina bar is lowerd by exaution. So the more time it pases since the last rest the party can only fight shorter fights because they have less stamina to fight, Defend cast magic, etc. Rest: Personaly i want to be able to camp is most open spaces and cleared dungeons, to rest you need to use/consume resourses like food, water, bedrolls, tents, etc. In the "camp" the game could change to a micromanage screen where you can chose diferent Jobs for the party like Watch for enemies, Gather materials ( wood, herbs, metals, etc), heal wounds like i stated the system is about not geting hit at all, with a small HP most injuries are Lethat (not realy) but this is the time to apply those healing kits and what not to keep the party going fowar, and what ever you feel that the party could to while camping. In towns When you rent a room you enter a similar screen where you can send you party around town to buy items, steal stuff, gather intel, and what ever you feel like the party could do in a town before hiting the sack. and thats it. hope you dont hate it! its my opinion, im open for discusing it!
  17. O magic, how much i hate you! Good grace this game has more than magic, with the hole Soul power and past lives thing. Back to magic, i hate that magic is unbalaced and a Mage with his powers canot be touched by a warrior. I hate that the melee fighters and what not are usualy gear dependent and mages are not, because they just need to consume their spells to compensate. So considering that the mages are the most powerfull forces of the world is something i dont like. The grate heros and Warriors and conquerors of the world always where people with magical items, something and proves that magic is the core of the world. that magic is what makes the world go around. Personaly i dont want this for the PE setting. So as for Gameplay balance i want. A combat system that uses the same resourses for magic and non magic users, like stamina. using magic consumes stamina, and maybe the more powerfull spells consume not only stamina but dimishes your maximung stamina, and on top of that maybe you need another resourse like having the spell memorized or what not. buff spells that dimish your maximun stamina to keep them active are grate, to make you know you cant have them all on at the same time. That Non Magic users can be as powerfull as magic users. for example You always know that the Tower of X mage was a dangerous place filled with good stuff, that steriotipe is something i hate, The tomb of a warrior could be as dangeours filled with grate stuff to, not magical but grate craftmanship. with power of the souls or gods but not magic per se. and ill stop here for now, ill keep ranting later.
  18. 1º no mini game, They suck, they allow to use the player skill to cheat on what the character could or could not do. And even if you have a Fallout 3 like system where you cant acces X type of locks because you lack the skill is still a shore and its not Fun per se. 2º the seocnd the I dont get the second question options, Skill like its stated sounds like Usual level up system and then you spend the the X point given to distribute in what ever you want. Or a TES system that the skill levels up the more you use it. So what i dont get is mixing the options in the Poll, one is a about minigames and the other is more intricate of how a "skill" should be improved that is related with leveling up. That is tied with every other skill, like lets say traking, herbalism, diplomacy, and what ever other skill you can imagine the game should have. For example i want a diferent leveling system. A system where gain Diferrent types of XP, and then you spend that XP to level up the skill you want, once you are in camp or what ever reflecting of your past expirinces and how to apply them to the skill you want to level up. For example i picked Some locks and i gained Dex exp. once i reach camp the character can spend the Dex exp in dex related skill, like open locks, fraft traps, detect traps, etc. Example B, I killed some Orcs so i gained combat exp, so in camp i apply it to level up my understanding of how to fight using my stregh better or how to apply my stregh to do a power blow, etc. But thats just me.
  19. I love this ideas, but i dont like hidden stats, why, because 2 weeks from now, a fan will create a guide, and we all know we will use it. Lets save ourselfs from that, and make the stats visible, or at least give it some tags, lets say from 1-10 you are considered ugly and in your character tab statetas that. etc.
  20. Ok this will be my idea for A God in the universe. First i dont want to to many, in the PE world, but there should be a fair amount of gods like in most mitologies, The standard Greek gods. The standard Nordic gods. The standard Hindu gods. The standard Mayan gods. And so on. Most mitologies have gods for each aspect of life. And we should keep this consept becuase is universal. And that like the greek myth and with the idea of the Philosofers that the soul has all the information and regaining that information from the soul and so on, one can be As strong as a god or a god slayer if he the body and sould are one.should be cool. But back on topic. My god should be, Talok god of the rivers (River of souls), flow and journeys. Talok is the god that has the job of returning all things like water to the Ocens and the god of the seas. He helps each drop of water to find his way back home. thats why he is the god of journey also, he helps people and souls (River of souls) to find their way to witchever destination they want or need to reach. Talok is a good Deity that sometimes is mischivius making you go where you need to be instead of where you want to, sometimes its the person own death, so the soul can go to his next life, somethimes is to here a hero is needed, sometimes is where a Conqueror will find the weakpoint of the enemies armor. A god of journey can be grate for the player, so he has a resourse of help to know where to go like many Mystirius NPCs in past games. Talok is often portaited and upwards flow of water with a man and a woman beeing craried by the flow. Talok dosent have a specific form, he can take the form of what ever he likes, if a Male hero he can be a Fair maiden, for a Female Hero it can be a Charming Bard, etc.
  21. Im with most of you with, Item crafting should not be done by the player. And hiring NPCs to craft stuff for them if they pay, gather the resourses and pay, giving and schematic, with the resourses and paying, depending on the Item. And iron armor, should be done by any crafter and because the crafter should have iron in his stock he should be able to craft it. A elven mithril armor or what not, should be done by any crafter if you bring the matials and maybe the blueprints for that item because this particular crafter has no expirience in the field. And so on. But the player should be able to craft small item, consumables for example. like gathering herbs and making a potion, or gathering wood and crafting arrows, mantianing the weapons and amor condition. and so on.
  22. i want a more natural fell, keep the corpse there for 24 in game hours, and then puff its gone.(with some imagniation you can think some animals ate that roting corps).
  23. Personaly i like my arrows, of this is where the stuff you need is, yes morron, yeah right in front of you, yeash, read the dawm jurnal you lazy!! I have been spoiled for far to long! So make it a togle, stating in default in off, and you can turn them on in the option sections.
  24. Yes thats why i thought of a system like the one i posted. At hier leves you dont have more life per se (maybe some) but you can have more stamina to fight longer piriods of time. Because the damage system is about dodge, block, parry where your defence rating pairs with the enemys hit rate at hier level you are just better so you "Defend" against all their attacks and because you hit is better that theirs you kill them with one blow. if you fight hordes of enemies you will get tired for defending because against big number of foes, but still you can kill them becasue of the disparity of levels, but big number of enemies can still kill you once you run out of stamina, because "Defending" consumes dirent amount of stamina depending of what you are defending against. Focusing in Atacking skills can do more damage or give you advantages but will consume more stamina son can put you in a tight spot later. so when you fight even leveled matches the for those blows that pass your defence there is the armor to soak some damage. And even magic attack can be "Defended" (dodged, paried or Blocked) so the system still applys. (depending of the sort of magic, for example a Fira ball can be blocked with a shild of dodged a magic arrow can be Dodged, Parried or Blocked, etc.) And depending of what kind of atack is used it defending against it consumes diferent amounts of stamina. For example its kinda simple if you "Defend" againt a giant it could be more tiring that "Defending" againt a weak goblin. All its about the character skill and stamina, that we know the Grate heros should have and not the amout of axes to the head they can take. For example when you see a movie for example Lord of the Rings, when you see a epic battle you see the characters dodging atacks and landing theirs. That image feals right. not just taking a beating to each other till some one falls.
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