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ReyVagabond

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Everything posted by ReyVagabond

  1. I like the idea of Fog of war, and line of sight. the Fog should represent how far you can persive the things you see. for example. In a field it should be around 300 meters In a city maybe around 100-200 meters. Ina thick forest 50 metres. In a blizzard or heavy rain 25 meters. and so on! and Line of sight you can only see whats not in cover. and yes i want a cover sisten in the game. something simple like crouch, lie, that intop of the magic stuff like a rogue woking in front or someone in daylight with out beeing spoted lol.
  2. I dont like to fight hordes in waves from the ground, i want to fight real enemies that i can count. The onli Exception of fighting waves if i see an army or something like that and im in the middle of combat. but in a Dungeon or something like that i dont want waves. One of my biggest problem with Dragon Age 2 was the Fighting waves of enemies. I want tactical combat, when i have to think of my resourses and what to do with what i have fighting waves of enemies defears the prupuse. A couple of fights like this is OK for the usertenty of the Fight but if its done fight after fight its not what i would like.
  3. Yeah! awesome! Now, for the full party ala Icewind Dale!
  4. Personaly i hate WoW but i like MMOs in general thei are games that need to keep the player engages with combat during most of their playtime, and thats its why their good refences to how use active combat. (DA:O was like a MMO in many fictures, witch is not bad but still i prefer a Guild Wars 1 as insiparion for active combat) And Guild Wars 1 was by no meas and MMO was a Online game, In my taste was Closer to Icewind dale than Everquest. And in Guild Wars 1 You can activly control 8 characrters at once! by placing orders, like companion nÂș 1 go there, attack that target, use X skill. Also they had good enogh AI so you dont need to activily control them but you could do it and because it was in real time most players just let the AI do most of the work. Some dindt and it was a plesure seeing them play. And If i can Use pause i can control as many Charcters as i want to and adding a good number of active skills.
  5. Yeah Rogues or Assassins, dont need a Backstab, any atack done from the sides or back of any class should do more damage. Rogues and assassins should have other things like Dirty fighting poisons, traps, other kind of ways to deal damage, scape damage, but clearly should not be a miracle damage sourse that other skilled fighters dont have.
  6. I like cooldowns and i like camping sites. and i Hate potions. potions is a awefull game mechanic. I want a mix, for example, fighters in D&D 2.0 3.5, where kinda boring with close to non combat skills. New Pc games like Guild Wars, have good sence of combat. fast an exiting GW 1 controling 7 companions,(yes in the last patchs you can use 7 companions) with plenty of action skills. For example i want o more slow paced tactical fight that GW1 but i feel that a good start to know how to use cooldows during an active fight. in the other hand i want to manage other resourses like exaustions, i dont want to be able to go back to town, if i reach out of food or arrows i want to well your party will die so you better load and go back to Town sooner. personaly the i rest after each encounter so my mage has all his spells is not the way to go for a computer game because it creates a down time. I want a mix and match! Active combat with cooldows and some resorse maganagment with no Potions, and A rest sistem with food and other stuff to replenish long term resourse managment.
  7. Create your own party is awesome streach goal, lests hope we get that screch done fast. But personaly ill prefer moding tools!! Romances. Moding tools.
  8. Personaly i dont want the game to be balance around me beeing fully prepared each encounter. For example, i want that to consider that i leave BACE with enogh resoureses for a journey, lets say my archers have 2 bucks of arros each, and they use it carefully and recover most of their arrors from the things they killed. now lets say i find a mistic dungeon, with half resourses. and i Go in, well half resourses may be enogh to complete or not and ill have a hard time, or ill have to load before entering go back to BACE and get fully loaded for the Dungeon. Another thing is, Becuase one of the problem i had with neverwinter was that close to 70% i had to rest after each encounter. Personaly i love the we have to camp in dungeons, Even i want a be a main ficture of the game, Resting in a dundeon, you have to pic what will be your sleap rotation, gathering close reseourses like wood or stuff like that, crafting small things like Arrows and some venoms, etc. In conclution i dont want the game to be balanced for optimal resourses each enconter. And i dont want to have an encounter where i need to fire 200 arros to a dragon. i want Short sweet Tactical action!
  9. Yes all amunition should be limited this is a Stragy game, with pause, Arrows should be powerfull enough that you dont need to many and they should be heavy pelaties for Point black shots so you need to change to melee or flee if fighting in melee range. so 5-6 arrows per encounter and a the ability to recover them from dead bodies with a chance of brake so its not posible to recover them.
  10. Next goal make Romances we know you know we want to!
  11. Well yes and no, in a party enviorement the enemy needs to have enogh inteligence to kill whats its most anoing for them.(Its all about the enemy AI). What i dont whant is a gimic Tank and spanc mechanic, and or a 40+ Taunts to keep the warrior the senter of the enemies atention. I want some real Enemy AI that can take desition and despite a taunt can distract an anemy for 2 secs does not change his objective. if he cant hit a rogue then he goes for another target, i want the AI to be good.
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