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Everything posted by PK htiw klaw eriF
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... Is this the plot of your next book? Yeah, KaineParker's my new agent. Alright then, can you bang out a script for a romantic comedy based on the life of Eva Braun? Include plenty of Nazi jokes and leave the possibility of Hitler being gay open. If successful, I'll pitch a sequel involving Zombies and strippers, possibly with musical elements.
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**** McDonald's, Whataburger is the best.
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Throw in Dinosaur/Woman couplings and you've got Monte's next novel.
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Drama in indy gaming and games journalism part 2
PK htiw klaw eriF replied to Tale's topic in Way Off-Topic
Yes you are. -
Talents what would be wanted, and what is needed.
PK htiw klaw eriF replied to Ganrich's topic in Backer Beta Discussion
Dodge: Can use reflex in place of deflection for ranged attacks Mobility: Gains +X deflection against disengagement attacks Gang-Up: Target is considered flanked when you and a party member are both engaged, regardless of positioning Attunement: Beneficial effects increase in magnitude and duration. Focused Assault (X/per rest): For a short time, accuracy is given a large boost and X DT is penetrated. -
Drama in indy gaming and games journalism part 2
PK htiw klaw eriF replied to Tale's topic in Way Off-Topic
I was going to call them sub-human male scum, but then my outrage got confused when I read they weren't human. -
Drama in indy gaming and games journalism part 2
PK htiw klaw eriF replied to Tale's topic in Way Off-Topic
I'll do that when I get off then. -
Drama in indy gaming and games journalism part 2
PK htiw klaw eriF replied to Tale's topic in Way Off-Topic
No transcripts, I take it there was a collection of canned talking points? -
Drama in indy gaming and games journalism part 2
PK htiw klaw eriF replied to Tale's topic in Way Off-Topic
You would be wrong then. -
I finished up a load of studying, and am now trying to go to sleep. Going to go to classes tomorrow, work Thursday, then get epically drunk on Friday.
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Drama in indy gaming and games journalism part 2
PK htiw klaw eriF replied to Tale's topic in Way Off-Topic
I'm still not sure if I'm supposed to be dead or dying. Gaming journalism is too shoddy to be clear in its own muckraking attempts. -
Feat suggestions
PK htiw klaw eriF replied to Nonek's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Codpiece Revolver You mount a pistol on your codpiece and it does over 9000 Pierce damage on hit. Unlimited useage, .1 second animation.- 10 replies
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Is it just me or combat is really tedious?
PK htiw klaw eriF replied to Zeckul's topic in Backer Beta Discussion
Recently tried out a Muscle Wizard on hard and got stomped because of the DT bug. So too hard to say currently, it feels more.involved than vanilla BG to me, somewhere around SCS. -
Do the Scots really want independence, or can no one else understand what the hell they're talking about through those accents?
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My Personal comments so far..
PK htiw klaw eriF replied to Niccolado's topic in Backer Beta Discussion
Well, I think I might have found one reason for its pretty hard. Those prerolled BB_heroes havent been given any weapon talents... lol.. Not to mention they aren't equipped very well for the level they're at. -
I made an Orlan with Might 2 and spells had fairly high base damage. They didn't do much in pratical use, but I think that had more to do with grazes than base damage.
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Talents needed for Archetypes Part 1, NWN2
PK htiw klaw eriF replied to Doppelschwert's topic in Backer Beta Discussion
What if talents were picked every even level? That sound good to every one? -
Don't complain about battles being too hard
PK htiw klaw eriF replied to Linkamus's topic in Backer Beta Discussion
For some reason I was able to steamroll through the beta with a Monk, but Paladin and Cipher were difficult. -
In my admittedly small experience, those that don't think they need an editor need one the most. It takes additional sets of eyes to pick out glaring flaws in your prose, even if you feel that it works as is. *Shrug* And I like King as well. It was probably one of the worst things 12 year old me could've read, but I loved it.
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Don't complain about battles being too hard
PK htiw klaw eriF replied to Linkamus's topic in Backer Beta Discussion
Bludgeoning weapons, go for the wood beetles, use the cleric spell that suppresses hostile effects. The spiders are worse though, DoT stuff as a whole really needs to be toned down. -
While I hear you no ill will TN, I don't really want to hear about your asphyxiation fetish.
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Choosing spells in your Grimoire...
PK htiw klaw eriF replied to wanderon's topic in Backer Beta Discussion
Seems to be, although we haven't seen a whole lot of levels yet. You can change the spell loadout at any time (although if you do it during combat, you'll lose the ability to cast. Not sure for how long. I think until after combat ends). Oh I figured it was like a D&D mage or Sorcerer and you had to rest to replenish?? The closest analogue is Pathfinder's Arcanist. Essentially you select spells to memorize, and can cast from that list if you have spell slots available. IMO, Wizards should get more spells known on level up. -
Almost everything in the EE can be achieved by installing BGT, and the original content isn't very good. It is easier to mod and has more things you can change than BG2 though. In a few years and several good mods are created, it might edge out the originals for the go-to for classic D&D RPGs. YMMV.