Jump to content

PK htiw klaw eriF

Members
  • Posts

    3949
  • Joined

  • Last visited

  • Days Won

    53

Everything posted by PK htiw klaw eriF

  1. I think SJW pretty much covers that. There is no reasoning with these people, they follow their dogma with crazed devotion and attempt to destroy or convert anyone with a dissenting opinion.
  2. Exactly. I'm very confused right now. I missed something... Its late, I think most of us in the states need sleep.
  3. LOL well no. I'd want there to be a functional difference. Ok, just going off the top of my head(numbers are probably way off) I believe Rogues get 17 health per level after level 1. If we were to impose Con penalties on a rogue, then a rogue with 3 con would get a percentage of that deducted every time they level up. Same thing with Might. if the base damage on a Pike is 27-42, then someone with 3 might would do less than that with his Pike. By "no functional difference", I meant presentation is the only difference. So the cosmetic difference between showing +15% damage at Might 3(using the current method) and -35% damage at Might 3 if 10 is used as a neutral base.
  4. So what would you say would be a good value for Might? Judging from what we've seen of the weapons, +5% would be about +1 Max damage per Might for the least powerful weapons. So you would prefer the effects of stats below 10 to be shown as a negative, even if there is no functional difference? That sounds fair to me, in fact it would help the inexperienced know that their character would be sub-optimal in that area.
  5. So do you dislike the presentation as all bonuses, the magnitude of each point spent, or both? I'd agree that magnitude should be increased, but have no feelings about the presentation as I initially pump attributes to 10 anyways.
  6. All of this talk has made me order a pizza and watch Tarantino films.
  7. Actually, they made a system where every stat can be dumped with no penalty at all. No, worse than that. They made a system where you can dump every stat to 3 and still receive bonuses. Dumping your Barbarian's Might to 3 will cause him to receive a +10% boost to damage and healing. Same goes with the functions of every stat. It's the casual gamer's dream system. Makes class building idiot proof. It doesnt make a difference if you have a average like 10 and substracting/adding bonuses to it and starting with 3 and only add bonuses to it. Your doom prophet like behavior because something needs number tweaking is absolutly ridiculous. Its simply aesthetic. If you changed every value to where it is currently at a stat of 10-11, and applied negative % of the same magnitude for every point below 10-11, you would have the same situation in function we do now.
  8. Good news, you can do that in PoE too. You can lose out on +20% damage in echange for a large boost to AoE and Duration. Use AoE disabling spells and laugh as the martial characters kill off foes. There are quite a lot more choices than that, but if you want a Wizard who deals massive raw damage, you're going to boost Might. Want a Wizard whose spells are large and last a long time, pump Intellect. No, as the character has to trade off Accuracy, AoE and Duration, Health and Stamina, and Interrupt to get the damage boost.
  9. Instead of making a system where certain stats can be dumped with no real penalty, they made a system where every stat is of use to every class. If you want to build a Barbarian that hits like a truck, you pump Might. Or you could boost Accuracy(Dexterity), Health and Stamina(Constitution), or AoE of Carnage and length of Rage(Intellect). Resolve and Perception are currently sub-optimal, but the devs acknowledged this before the release of the beta(and stated the desire to adjust it) and I think that with a more in depth explanation of Interrupt they may start seeing more use. *shrug* I don't see them as any more bland than IE attributes.
  10. Because in the PoE universe, Might affects all damage. Might effects the magnitude of attacks and buffs. It does this because the designers wanted to avoid having any stat being an obvious dump for a class(not to be confused with build). If you want to play a skinny nerd, you trade in raw damage for increased AoE and duration of spells. This means a Wizard will do less damage with "Magic Missile", but "Web" will affect a larger area and last longer.
  11. 1. Select Wizard as a class 2. Dump Might and Pump Intellect Shazam, you have a skinny nerd in a dress who throws around fireballs.
  12. You've slowly been going insane.
  13. Ciphers also don't have access to talents. Yeah, I meant to put Cipher instead of Chanter. Chanters also don't get any talents though. I think any class that chooses a spell or something at level 3 or 6 doesn't get a talent at level up.
  14. Huh, sounds like the industry has really low standards. I don't put much stick in vidya gaem journalism, as I find it to be mostly lists on "greatest games" or someone telling me what an ungrateful **** I am.
  15. They don't seem to have access to talents at level up. Tested it for both classes twice, once on easy and once on normal.
  16. This is so very surprising. I know, I figured most of you didn't have sex lives.
  17. I think this proves most members here have very strange sex lives.
  18. Mine would be a series of "****"s on this forum, which is pretty much my sex life.
  19. Volo speaks wisdom. Also, ex-boyfriend has proven himself to be a person who has no qualms about posting personal conversations for All Teh Internetz to see, engaging in tasteless ****-shaming, and basically attempting to wreck the professional career of multiple people. Not the kind of person anyone should treat as a reliable source of information. Well if even a fifth of his accusations are true, she seems like a pretty ****ty person. As it is, I don't think any of the people involved are particularly trustworthy.
  20. Wait, are people saying PoE plays like an MMO with pause? Sorry I'm not going to the backer forum because spoilers. If they did, they would be wrong. It plays like a faster BG with more micromanagement. And for some reason, the Monk did much better than the Paladin for me. I attribute it to suboptimal equipment.
×
×
  • Create New...