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PK htiw klaw eriF

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Everything posted by PK htiw klaw eriF

  1. I figure if someone criticized BG2 for not having Talents/Perks/Feats, we would be in for a slap fight.
  2. Some general use talents Armor Expertise: Speed penalty reduced in armor Hardy: Reduced effects from poison and disease Devastating Critical: Increased effect from critical hits Lucky: Convert X% of criticqls into hits, hits into grazes, graze into miss
  3. My father's only 50 something, so I got 20 years before I have to deal with that stubborn bastard.
  4. I think beefing up the Fighter's potential for ranged combat will provide more tactical options than the class currently has. For example, if you have your Fighter engaging a group and that group goes down but there are still enemies to kill, being able to switch to a rifle and knocking down from range would be the tactic I would go with, especially if Fighter was low on stamina. I agree that the Rogue class would be the ideal candidate for a non-magical non-nature ranged specialist, but giving the Fighter(IMO the most boring class) more options would be cool. As it is, I'm hard pressed to do anything with the Fighter other than throw him at a group of enemies and let them trade blows.
  5. Never change, backpedaling SJWs.
  6. Conceptually I think a Ranger who flanks an opponent with his animal companion would be kind or cool. Admittedly it isn't something I would want to do myself, but I could see someone wanting to do that instead of ranged combat.
  7. Barbarian Brutality: Increases AoE damagae dealt by Carnage Unrelenting Fury:Increases Duration of Frenzy Chanter Lingering Voice: Effects of Chant phrases last longer Cipher Punishing Lash: Enemies hit by Soul Whip take X damage for X seconds Expanded Focus: Focus Pool is increased Druid Wanderer of the Wilds: Can select an additional Wildstrike Fighter Offensive Defender: Reduced speed penalty and increased damage when in Defender Overwatch: While using a ranged weapon in Defender, gains disengagement attacks against all enemies in range Monk Agonising Focus: Gains bonuses to Will and Ref as Wounds accumulate Scarred Flesh: Gains a DT bonus Paladin Glorious Beacon: Increases AoE of auras Fanatical Zeal: Can have two Auras active at once Priest Aegis of Faith: Grants defence bonuses to the Priest Ranger Independent: Damage taken by Ranger or Companion when the other is hit is reduced Aspect of the Beast: Ranger gains a bonus based on Animal Companion Rogue Opportunist: Gains damage bonus against engaged targets Wizard Scholar of the Obscure: Gains 1 spell known for each spell level Arcane Potency: Spells are harder to resist
  8. I agree with most of your suggestions. Except for Sword to Crossbow as a talent, IMO Fighters should have a better ranged accuracy as a base. My problems with the Ranger and Fighter is that they are too focused on Ranged and Melee respectively. IMO, I think the abilities should try to be neutral in regards to Ranged or Melee with Talents being the deciding factor in determining if the character is a Ranged or Melee specialist. A dual-wielding Ranger and a sniper fighter sound like cool characters to play, but are currently unsupported. That should be changed.
  9. IMO, a SoZ style world map would've been awesome for this game and would've given quite a bit of ways to avoid random encounters.
  10. In most games I've Gm'd, I've gone the quest XP route because I didn't want to penalize players who came up with good ways to avoid combat to achieve the goal of the quest. This resulted in players trying to think outside the box when looking for solutions to the obstacles I put in their way. Obviously PoE will not have the flexibility as a Gm, but it is nice to know that if I can solve a quest through means other than combat I won't be missing out on XP. And to further spin this off topic, I actually like PoE combat despite the bugs. I find it to be fun to shoot lions with oldtymey guns and beat beetles to death with morningstars.
  11. Now I'm going to try a gish Cipher to see how that works out.
  12. "Get into slap fights over BG2's mechanics" Subforum? Would probably cut down on posts in this forum by at least half.
  13. I don't think you'll like what your research uncovers.
  14. I wonder if before a SJW goes to see a movie, they research the cast and crew to verify if it has an acceptable male/female ratio?
  15. Oh, I'm saying the existing weapon focus talents would benefit a Gish, as would hold the line. I think giving every class access to weapon specialization would be cool, but should delayed until you reach a higher level. I like the Paladin in concept, but can not get it to work well for me in the game. Perhaps I just need to wait until bugs are cleared.
  16. I'll agree there. Might boosting damage with rifles, spells, and melee makes about as much sense on willpower/perception(DnD Wis bundled these together) affectinghthe degree one can alter reality after offering a fortune in powdered diamond to a god. I think Fighters should have a talent that lets them knockdown with ranged attacks. Perhaps a talent could allow them to apply defender to ranged attacks, sort of like an overwatch. I think that a Gush would benefit from Hold the Line and weapon focus, but there could also be a talent that allows less speed penalty in armor. I would say spells that increase deflection, DT, and damage would be welcome additions for a Gish. As it is, I find Paladins are much harder for me to play than Monks or Muscle Wizards. I think showing how far the auras extend would help a lot, as would adding a more defensive aura. IMO Flames of Devotion would work better as a short term boost rather than a single attack.
  17. I named my Beta Wizard Bruce Banner. You won't like him when he's angry.
  18. I think it would've been a bigger deal, as games are pretty niche. The main complaint I've seen is that when these relationships exist between press and the people the press coverage, there is a conflict of interest.
  19. Sexy vampires or bust. Santanico Pandemonium is hella sexy.
  20. If you want to be technical, ISIS are also sexist jerks, but that sexism is less "no wimminz in mae viadyagamz" and more "women have no rights".
  21. From Dusk till Dawn: The Series and The Strain. Both are pretty good and feature vampires who are actually monsters.
  22. I think some people believe that because Intelligence is what determined Wizards' spell potency in DnD, it must govern spell potency in ALL fantasy settings. We could spend years arguing about which attribute should affect magic powahs for each class, but it is all moot when you factor that magic, as all fictional things, is up to the creator to determine the mechanics of. That in PoE Might affects damage of all things isn't any less realistic than how smart you are determining how hard to resist a fireball you create out of a ball of bat guano and sulfur(per Pathfinder rules) is.
  23. Is there some rule that every thread turn into a slap fight over Shadows of Ann?
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