Everything posted by PK htiw klaw eriF
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Appeal to Obsidian: Don't Change PoE Abilities
IIRC, only a small number of talents were implemented in the beta and more are planned for the game. Which is good, as all we have now are weapon focus, hold the line, and various upgrades for class abilities. Would be nice to get an idea of what other things talents can do, because the beta talents are pretty boring. EDIT: Ninja'd by Lefred.
- Overly deadly spiders (intentional?)
- Overly deadly spiders (intentional?)
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What you having for dinner tonight?
Steak and roasted corn.
- Appeal to Obsidian: Don't Change PoE Abilities
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What you did today
I'm preparing to start a semester tomorrow, Monday and Wednesday from 1-7. Will still have work 30+ hours a week, but I should be able to manage.
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"No Bad Builds" a failure in practice?
Fixed.
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Adult females overthrown teen males as largest gaming demographic
I'm saying that if triple A game makers start targeting women in earnest they will go for what's actually popular amongs the masses of girls more often than not and not what the gaming's feminist clique would like to be popular. Brace yourself for melodramatic romance to the 3rd power.
- Turn to Page 45
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Drama in the indy gaming biz ?
I think SJW pretty much covers that. There is no reasoning with these people, they follow their dogma with crazed devotion and attempt to destroy or convert anyone with a dissenting opinion.
- More like BG2 please
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More like BG2 please
LOL well no. I'd want there to be a functional difference. Ok, just going off the top of my head(numbers are probably way off) I believe Rogues get 17 health per level after level 1. If we were to impose Con penalties on a rogue, then a rogue with 3 con would get a percentage of that deducted every time they level up. Same thing with Might. if the base damage on a Pike is 27-42, then someone with 3 might would do less than that with his Pike. By "no functional difference", I meant presentation is the only difference. So the cosmetic difference between showing +15% damage at Might 3(using the current method) and -35% damage at Might 3 if 10 is used as a neutral base.
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More like BG2 please
So what would you say would be a good value for Might? Judging from what we've seen of the weapons, +5% would be about +1 Max damage per Might for the least powerful weapons. So you would prefer the effects of stats below 10 to be shown as a negative, even if there is no functional difference? That sounds fair to me, in fact it would help the inexperienced know that their character would be sub-optimal in that area.
- More like BG2 please
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Its your fault!
All of this talk has made me order a pizza and watch Tarantino films.
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More like BG2 please
Actually, they made a system where every stat can be dumped with no penalty at all. No, worse than that. They made a system where you can dump every stat to 3 and still receive bonuses. Dumping your Barbarian's Might to 3 will cause him to receive a +10% boost to damage and healing. Same goes with the functions of every stat. It's the casual gamer's dream system. Makes class building idiot proof. It doesnt make a difference if you have a average like 10 and substracting/adding bonuses to it and starting with 3 and only add bonuses to it. Your doom prophet like behavior because something needs number tweaking is absolutly ridiculous. Its simply aesthetic. If you changed every value to where it is currently at a stat of 10-11, and applied negative % of the same magnitude for every point below 10-11, you would have the same situation in function we do now.
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More like BG2 please
Good news, you can do that in PoE too. You can lose out on +20% damage in echange for a large boost to AoE and Duration. Use AoE disabling spells and laugh as the martial characters kill off foes. There are quite a lot more choices than that, but if you want a Wizard who deals massive raw damage, you're going to boost Might. Want a Wizard whose spells are large and last a long time, pump Intellect. No, as the character has to trade off Accuracy, AoE and Duration, Health and Stamina, and Interrupt to get the damage boost.
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More like BG2 please
Instead of making a system where certain stats can be dumped with no real penalty, they made a system where every stat is of use to every class. If you want to build a Barbarian that hits like a truck, you pump Might. Or you could boost Accuracy(Dexterity), Health and Stamina(Constitution), or AoE of Carnage and length of Rage(Intellect). Resolve and Perception are currently sub-optimal, but the devs acknowledged this before the release of the beta(and stated the desire to adjust it) and I think that with a more in depth explanation of Interrupt they may start seeing more use. *shrug* I don't see them as any more bland than IE attributes.
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More like BG2 please
Because in the PoE universe, Might affects all damage. Might effects the magnitude of attacks and buffs. It does this because the designers wanted to avoid having any stat being an obvious dump for a class(not to be confused with build). If you want to play a skinny nerd, you trade in raw damage for increased AoE and duration of spells. This means a Wizard will do less damage with "Magic Missile", but "Web" will affect a larger area and last longer.
- More like BG2 please
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What you did today
You've slowly been going insane.
- Talents for Wizards and Chanters
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Drama in the indy gaming biz ?
Huh, sounds like the industry has really low standards. I don't put much stick in vidya gaem journalism, as I find it to be mostly lists on "greatest games" or someone telling me what an ungrateful **** I am.
- Talents for Wizards and Chanters
- Turn to Page 45