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wolfdyne

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About wolfdyne

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  1. Question to the developers - Are there going to be more freedom in terms of setting the graphical taxation on your computer? I ask because as it is, the game runs extremely slow on my pc, and I see no options to tone it down. I was extremely optimistic when I first heard you were making it for low end and high end pc's, but right now, I don't think I would be able to play this game because of the slog just to run it. Can I expect better performance options in the actual game? Is this just a beta problem?
  2. So Walmart pre-orders for the Sims 4 get an exclusive pack of gum! I can't believe this! I know it's late in development, would you guys be willing to put that in for Backers? After seeing what the gaming world could be, getting gum is a deal breaker. http://simsvip.com/2014/08/15/the-sims-4-walmart-exclusive-pre-order-bonus-content/
  3. I'm with the devs on this one. The level of complexity with making a MP/co-op is a considerably large undertaking, and it would take away from the experience of the game itself. I don't mean that in the "the money is going into making the MP aspect and less into fine-tuning just single player." The way I see it, most RPG's have to have some sort of character creation, some way of putting yourself, or a character you imagine, in game. The problem on the developers part of this, is trying to make your character seem like a believable part of the world. With more CC options, the more work they have to do to accommodate those potential choices you make. The simplified version is whether you make a male or female character - the dev's have to make sure to get those pronouns right With more players in game, it becomes more difficult for the game to react to each player in a meaningful and satisfying way. Example: in Baldurs gate, if you weren't the Bhaalspawn, you were essentially just a nameless, faceless Mook. And that, to me, feels very immersion breaking. I may not be the "hero," but I was there to help out my friend fight those big fights, and make those big decisions. And so, in writing a story like that, they would either have to just lump every identifying mark as a "what a great group nameless adventurers!" or make one guy the bees knees and everybody else his designated "gang." Not to mention all the technical aspects of it that were mentioned. And to be honest, I'm perfectly fine with the devs decision that a MP/co-op was just not what they wanted to make, and leave it at that. Me and my girlfriend are probably still going to play it side by side and compare experiences, which to me is still a fun group experience.
  4. I hope so. I have to work at 1-10 on the 18th so, playing the might before would be much better.
  5. Just out of curiosity, when will I be able to get my hands on this? Is the beta going to be accessible at 12 am of August 18th on the minute or....?
  6. Like Bryy said - humor is a part of life. Some people think getting your head lopped off is hilarious. It's in the eye of the beholder
  7. Yeah I thought the voice acting and the story of id was very good and the combat really made it worthwhile. ID2 just seems too complex and I can never get through it. I always say BG trilogy was for the party interactions (especially with mods), planescape was for intense story, and ID for the combat.
  8. I can totally get down with this line of thought. I usually don't play a game through with an evil PC, but usually it's just because you have to be an idiot to think that it's going to get you anywhere, and most games it doesn't "feel" like a part of the game, you know? Like in DA:O I chose the God baby path because it felt like it was a legitimate choice, that a non-psychopathic person would make. It's not necessarily an evil path, but a pure white Knight kind of guy certainly wouldn't have done it. A lot of IE games' evil paths are basically like "I kind of feel like stabbing/looting/insulting someone right now-anyone will do." which is usually not an evil character I would RP. I usually play good characters who have some tick or flaw, like they have anger problems and once mad will kill indiscriminately and regret later. Haha for example, the Wolf Among Us has some great opportunities for that kind of stuff. But what it seems to me is that to "win" the game is going to be some sort of "save the world" but there will be opportunities for some non-psychopathic evil, possibly dealing around the random events in the strongholds?
  9. I can totally get down with this line of thought. I usually don't play a game through with an evil PC, but usually it's just because you have to be an idiot to think that it's going to get you anywhere, and most games it doesn't "feel" like a part of the game, you know? Like in DA:O I chose the God baby path because it felt like it was a legitimate choice, that a non-psychopathic person would make. It's not necessarily an evil path, but a pure white Knight kind of guy certainly wouldn't have done it. A lot of IE games' evil paths are basically like "I kind of feel like stabbing/looting/insulting someone right now-anyone will do." which is usually not an evil character I would RP. I usually play good characters who have some tick or flaw, like they have anger problems and once mad will kill indiscriminately and regret later. Haha for example, the Wolf Among Us has some great opportunities for that kind of stuff. But what it seems to me is that to "win" the game is going to be some sort of "save the world" but there will be opportunities for some non-psychopathic evil, possibly dealing around the random events in the strongholds?
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