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wolfdyne

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About wolfdyne

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  1. Question to the developers - Are there going to be more freedom in terms of setting the graphical taxation on your computer? I ask because as it is, the game runs extremely slow on my pc, and I see no options to tone it down. I was extremely optimistic when I first heard you were making it for low end and high end pc's, but right now, I don't think I would be able to play this game because of the slog just to run it. Can I expect better performance options in the actual game? Is this just a beta problem?
  2. So Walmart pre-orders for the Sims 4 get an exclusive pack of gum! I can't believe this! I know it's late in development, would you guys be willing to put that in for Backers? After seeing what the gaming world could be, getting gum is a deal breaker. http://simsvip.com/2014/08/15/the-sims-4-walmart-exclusive-pre-order-bonus-content/
  3. I'm with the devs on this one. The level of complexity with making a MP/co-op is a considerably large undertaking, and it would take away from the experience of the game itself. I don't mean that in the "the money is going into making the MP aspect and less into fine-tuning just single player." The way I see it, most RPG's have to have some sort of character creation, some way of putting yourself, or a character you imagine, in game. The problem on the developers part of this, is trying to make your character seem like a believable part of the world. With more CC options, the more work th
  4. I hope so. I have to work at 1-10 on the 18th so, playing the might before would be much better.
  5. Just out of curiosity, when will I be able to get my hands on this? Is the beta going to be accessible at 12 am of August 18th on the minute or....?
  6. Like Bryy said - humor is a part of life. Some people think getting your head lopped off is hilarious. It's in the eye of the beholder
  7. Yeah I thought the voice acting and the story of id was very good and the combat really made it worthwhile. ID2 just seems too complex and I can never get through it. I always say BG trilogy was for the party interactions (especially with mods), planescape was for intense story, and ID for the combat.
  8. I can totally get down with this line of thought. I usually don't play a game through with an evil PC, but usually it's just because you have to be an idiot to think that it's going to get you anywhere, and most games it doesn't "feel" like a part of the game, you know? Like in DA:O I chose the God baby path because it felt like it was a legitimate choice, that a non-psychopathic person would make. It's not necessarily an evil path, but a pure white Knight kind of guy certainly wouldn't have done it. A lot of IE games' evil paths are basically like "I kind of feel like stabbing/looting/in
  9. I can totally get down with this line of thought. I usually don't play a game through with an evil PC, but usually it's just because you have to be an idiot to think that it's going to get you anywhere, and most games it doesn't "feel" like a part of the game, you know? Like in DA:O I chose the God baby path because it felt like it was a legitimate choice, that a non-psychopathic person would make. It's not necessarily an evil path, but a pure white Knight kind of guy certainly wouldn't have done it. A lot of IE games' evil paths are basically like "I kind of feel like stabbing/looting/in
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