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Everything posted by Wirdjos

  1. I'm with Jojobobo. I think the reason that this isn't relevant to P:E is that any form of Vancian or limited cast magic isn't terrible useful in industry. However, I like were your head is at. Dragon Age had hints of this and jammed the repercussions of such possibilities into your face without restraint. And Osvir! I'm disappointed in you. You posted here and didn't mention the Avatar world's use of firebenders to power electric plants and such. Tsk.
  2. Tried to just edit my last post and the time ran out while I was typing. Post as many as you want (it's always interesting to find another view of things). But I might disagree on some or even all of them for my own reasons. The other examples of P:T subverting the traditional D&D ruleset that come to mind are the alignments that shift with your actions, the classes that cannot be chosen when you start the game but can be changed basically at any time, and characters that actually resist being used like secondary main characters. All of these things asked to you reexamine
  3. To be honest I considered the immortality thing to be a detraction from the game rather then something new and awesome. The few times i've encountered where it's progress to die (like your tomb or the Githyanki killing you) could either be replaced or made little sense (if you are dead how do you hear the Gith conversing after?). Combat wise it's one of the driving wedges between you and enjoyment of the actual gameplay. Without any real way to fail at any particular combat it instead heightens the feeling of combat being a grind or detracting from the actual "game" itself. I remember one
  4. I fear the bolded as well, but I'm looking for less humaniod races myself. While Osvir's second post was a little too bestial for me, I thought the first post was fine. The whole Star Trek logic of so many races looking almost exactly like humans always kind of bugged me. I'm still interested to see what Obsidian comes up with whatever stance they've taken.
  5. Out of curiosity why? I often see many Planescape fans liken the game to a visual novel (to which I often wonder if they've played any of the good ones). If you cut out the atrocious combat, the lame fetch questing and the non-choices wouldn't you have a much, much better game by any stretch of the imagination? If your car's bumper is hanging off of your car as you are driving wouldn't just removing it be a far safer and wiser option then leaving it on to do potential damage to a) the road b) other cars/drivers and c) your own car? The reason I said that had to do with somewhat with
  6. Maybe not, but using Adventure game mechanics would have served the story far better than using D&D 2nd edition did. The only reason I would argue with you here is the amount of joy I got each time I saw a D&D mechanic turned on its head. Non-static aligment that affects the gameplay, great. Ability to change class on a whim, awesome. Death can actually be something I actually want to happen, amusing and brillant. It didn't make for the most fun game experience I've ever had, but I did enjoy questioning the ruleset I'd simply accepted over the years. That couldn't have been done
  7. You said what was wrong with the entire game without even knowing it. It has nothing to do with being combat oriented or not. I don't care if every single objective in PE can be cleared without drawing a weapon one single time. But to quote you "...in a game where the optimal way to finish..." is wrong, wrong, wrong. There is no "optimal" way to play a well made balanced RPG, that's the whole point of why I don't like PS:T. Creating your own character, making your own choices, and progressing through the game on your terms, not the games or the Developers terms. That is a "good" Role-Pla
  8. You can show loss and brokenness in a character while still maintaining the personality of the character quite distinctly (see below). Ignus has thoughts of fire... and that's about it. If that isn't an example of a one-sided character I don't know what is. Now this right here is the beauty of P:T. I hated Ignus the first time through because he was a pain to talk to and didn't add anything obvious to any of the dramatic moments. After finishing the game and listening to the end boss comment on the crazed wick, I decided to go back and talk to him a bit more. Turns out his backstory i
  9. Speaking of P:T, I wanted to mention the time when a party member was actually translating for you and if you understood, you could call him on his deceptive translation. It really made it feel like there was another person there and not just clone of your character. Allowing companions to act without the player's control can be frustrating, but if done right, make the characters come to life.
  10. I think you nailed the redesigned armor. Like a couple of other people mentioned, I imagined her more feminine with redder hair, but I think your image is much more honest. She really looks like a blonde in the party art and as hard as a full plate wearing servant of the faith would be. Really amazing art, Staples! Edit: Just took a look at your art blog and realized you did your forum portrait too. Crackerjack work!
  11. Spoilers maybe? Don't read further if you're playing P:T for the first time and don't want any information on the ending. No, I do know what little they gave me of Deionarra's backstory it's just they gave you so very little it's hard to make any real connection to her character. Second hand sources of information really doesn't help either. One of my biggest beefs is you can't go back and ask her ghost about her father, the stone, etc. It's has to be the biggest waste of a slightly different romantic foray ever. Like much of your companion history and a lot of even the memories I
  12. Hmm, is that even possible? You might not use blood magic, however exposing your body and soul to the Dream Realm, the Veil is not a great idea, especially for somone who's roleplaying as a follower of the Maker, for demons are drawn to you. They seek to use you as a gateway to this world. Depends on how you look at the situation. The demon has used Conor as its gateway. Conor is wildly unprepared and thus unable to resist the demon. You could enter the Fade to kill the demon that has clearly already learned how to pass into the world or you could simply close this particular gatewa
  13. I was going to comment on the quality of the clip, even in the content of that game alone, and realized I might have missed your point, OP. It almost sounds as if you personally would stack the aforementioned clip up against the most dramatic, best written text based moment and the latter would come up short due to its lack of voice acting. So what I'm asking is, was the intention of this thread to state how awesome the writing/acting in DA:O was or a defense of full voice acting in games?
  14. This! So much. I'm replaying Baldur's Gate as well. I'm not halfway through and I'm already sick of my Lawful Good paladin turning random bandits into chunks when they should be in jail. I would really like multiple ways to solve even little problems like street crime.
  15. ...Sheila's fine. Sheila's safe. I posted this reference in another thread eariler on and I don't think anyone got it. I'm glad to see so many likes on the original comments and a response. Warms my heart. As for real content, I like the idea of a great event as it starts a chain of changes off in the world. I hate being the only one in the game that doesn't know what's going on. I always imagined that the event would be an explosion of power or the appearance of a god. Just something that would change everything. Good evening. Stay indoors.
  16. I'd be happiest if this were the case. However, if I can't see how the scene is meant to be painted from the sprites, then I would prefer P:T's action describing text.
  17. Thanks for the article, Jasiek. I don't think you'll get a whole lot of traction with DLC related ideas here. It's become a rather dirty word which I find rather sad. I'm actually fond of DLC in princple and would prefer it over a traditional expansion pack, especially in a project like this with so much fan participation. In my ideal model, the game would be out for a few months to allow people to get in a full playthrough and then the 'FreeLC' model explained in the article would be used to basically poll for and create the content people actually want to see an no finiancal loss. Think crow
  18. This is the sort of thing I would prefer. Better yet, I would like to a handful of same-old-same-olds with a twist. Take some of those well known D&D creatures based on mythological begins and make them more like their source material. Or take a creature and fully flesh it out, imagine its biology and change its image based on that. I'm really found of things that are both familiar and new at the same time.
  19. Torment was brillant in terms of this background vs blank slate issue. TNO had a rich and important back story that drove the plot forward, but due to the amnesia he was experiencing he wasn't really the same person as the one that did all those important things and the game bothered to point this fact out. I tend to feel uninvolved and uninvested if I'm making decisions for a predefined character. I didn't feel that with TNO.
  20. My first playthrough (which I only finished a few days ago) involved high intelligence and wisdom with a mage. I really enjoyed playing it, but the end game really kicked me around. Still made it through happily. I think those two stats help with the story and first time through I'm not sure you should be focused on much else. Not to hijack your thread, but maybe someone could point me towards a very thorough walkthrough so I could pick up some of the dialogue I know I've missed?
  21. Adding my thanks to the pile. I can't imagine watching all of this in one sitting, but I was sad I missed it.
  22. I just wanted to say thank you for keeping paypal open. I don't know why it took me so long, but I just doubled my pledge. I couldn't let that hardcover art book go!
  23. Sorry if this has been answered somewhere else, but if I donated via kickstarter say $100 and now I wanted to up my pledge to the $250 tier, is there still a way to do that? Also when is EOB? I'm in the UTC- 05:00 timezone.
  24. Based on the livefeed, I think we did it. I think we hit 4 mil. Edit: Beaten. But too excited to care!
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