Everything posted by kabaliero
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Instant Death
yeah, if there's gonna be spells like that, there shouldn't be bosses who are, like, "spell immunity, spell immunity --" if u wanna 1-shot me, give me an ability to 1-shot that dude over there and make it reeeally hard for me to get him not just with the resistances and stuff but with all the things that a player would do to avoid that 1-shot spell
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Instant Death
i liked that post cause of.. several reasons..
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Instant Death
ok, spells that scare the hell out of the player and makes them act FAST are a musthave maybe they rather should deliver massive ammount of damage then so that there will be no complaints about "random" like, "Ok, u wanned no random, well hey, here's no random. Die."
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Instant Death
Perhaps some epic spells should be cast by several spellcasters simultaniously. And if u fail to stop their co-operation in a certain ammount of time - u get rather a big summoned thing at u, or a debuff storm of some sort, or get a spectacular instant-death spell on 1 of the party members!
- How much money should Obsidian put aside to bribe reviewers?
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Realism: does it matter?
kabaliero replied to Death Machine Miyagi's topic in Pillars of Eternity: General Discussion (NO SPOILERS)portions of realism are pleasant to discover like, "oh, i gotta eat to live, that's interesting" but in most cases, you don't discover much of that, so~ up to whatever they wanna
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Pistols & Pirates.. (multiple black powder pistol build)
Musketeers!
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How should romance be handled?
But what about hetero gays? Will they be in the game?
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Of Magic and Muskets...
oh and speakin' of magic vs technology in this particular case i'm inclined to think that one does not exclude the other so merging of those two might have a dangerously vast impact on the inventional world progress if successfuly put together, there would be magic computers + internet by the time of, say, 18th century (300-400 years approx, after the invention of first.. varied.. relatively sophisticated tech devices) ever cared for a sparkly iphone? crystall ball-free
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Of Magic and Muskets...
dude, until it fits the forum rules, i'monna do, like, what-ever i like; 'fraid u can't really do anythin' about it, except being unnecessarily rude and that is hilarious reminds me of not liking guns in this but oh well
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Of Magic and Muskets...
i don't like guns in this i don't like guns in this i don't like guns in this i don't like guns in this i don't like guns in this i don't like guns in this i don't like guns in this but oh well.. vote for crossbows somewhere..
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Having an issue with the no healing magic or medicine
i'm just rly tired of someone with healing magic necesserily needing to be a priest of some diety i mean how awkward is that -> -> someone made up that magic should be arcane and divine and it became so common that ppl forgot it can actually be a diffrent way srsly one of Dragon Age's biggest pros is that all magic has the same source Allods series had this earlier, too and i liked it i don't mean i don't like people of faith or anything it's just that their role as magic users is highly overrated, imho oh and i think the devs mentioned something about that there will be some sort of healing magic, it's just not going to have instant effect
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Attributes - Fixed or Increasing?
i'd like the stats to be skill-bound, and raised depending on what type of activity the character is involved in like, yes in jagged alliance 2 or ultima (-online?)
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Of Magic and Muskets...
i dunno, i don't like the idea of guns i like crossbows better
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Can we change the name of stamina to vitality please?
i think there will be both
- Walking and Running
- Walking and Running
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Walking and Running
Turn stamina usage off in friendly areas? or! perhaps make it somewhat involved with "in combat" \ "not in combat" as i recall, The Witcher 1 had this "danger meter" in many areas i guess it affected the chance of monster spawn in the area or smth, but -> -> carefuly placed, that variable might work with the stamina regen from time to time and perhaps after fully clearing an area of enemies, the peaceful music kicks in and we're free to jogg all around with only half stamina cost! yay! ideas, ideas
- Walking and Running
- Walking and Running
- Walking and Running
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Weapon animations
kabaliero replied to Kane_Severance's topic in Pillars of Eternity: General Discussion (NO SPOILERS)so are the models gonna be 3d or 2d? i forget
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Weapon animations
kabaliero replied to Kane_Severance's topic in Pillars of Eternity: General Discussion (NO SPOILERS)just to recall, in ps:t and bg2 i hated that there was actually only 1 animated side of the character sprite model, while the other was just a mirror
- Walking and Running
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[Merged] Co-Op Multiplayer as some potential future stretchgoal?
most of the time took generating characters and getting started plus, some dialogues were forced onto all session members, and u couldn't walk around freely while other dude was chattin' with npcs that was really a holdback sometimes and, well, not just that other little pesky thingies which weren't even excluded from IWD like general trading, gee