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Everything posted by rjshae
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Because the people who normally would are instead spending $54 $55 $56 million supporting Star Citizen?
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Mishandled development
rjshae replied to Malignacious's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
There's not much else of substance to discuss at this point, so the troll threads are getting more traffic than is their due.- 80 replies
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Mishandled development
rjshae replied to Malignacious's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
He's not from the RPGCodex. I am, so is Infinitron, C2B, Hormalakh, mutonizer, Arkeus, Malekith, PrimeJunta, Tigranes (a moderator) ... Despite what many people believe, the RPGCodex contributes good things to the RPG community and has raised a lot of money for lots of the Kickstarters. There's two reasons why people may not like the place - the list of preferred titles, and the undermoderation. I prefer undermoderation myself. No offense and I agree they do some good work there at the RPGCodex, but personally I like to have the sewage filtered before it flows back into my tap water.- 80 replies
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Mishandled development
rjshae replied to Malignacious's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Okay, who's got the oil and torches? A pitchfork; we'll need some of those as well.- 80 replies
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Delayed to early 2015
rjshae replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Perfect is the enemy of good. If they took at the time they needed, we'd never see it. It just needs to be good enough. -
Kickstarter and video games -- 1st half of 2014, by Thomas Bidaux on Gamasutra. It shows some interesting trends for the year, with observations.
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Quick, which way to the intelligent discussion thread...
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Delayed to early 2015
rjshae replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
We had multitudes of people posting here asking Obsidian to "take your time", so guess what... Thanks for posting the update. -
It's not on yet, but Orphan Black has been renewed for a third season and they are starting filming. Just ten more episodes, unfortunately.
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There were no general or conversation skills in the IE games either (barring IW2, I think), and it was already clear back then that Thieves needed something more. There's a reason there was no single-class Thief companion available past the mid-game in BG2. Right, but IWD2 probably represented the pinnacle of the IE series development and hence a model of the future trend. Despite it being a primarily combat-oriented game, it managed to implement 16 of the then-current D&D skills.
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Design and execution
rjshae replied to SymbolicFrank's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Are you speaking from experience with the beta? Do you have a more specific example? -
Yeah haven't tried rogue yet, but in my ideal world of RPGs, it is OK to have a group member who is inept or bad at combat. Vic in Fallout 2 comes to mind, where until late game, he was a liability, and unlike Sulik's insane burst shorts, was terrible when you first picked him up. And yet I loved Vic, his comments, his role in the party-- what he lacked in combat he made up with character. That is not to say the rogue should be nerfed, or buffed, but I liked how thieves or bards in Baldur's Gate 1/2 struggled in combat but made it up with other things throughout your adventures. But I suppose no one in the post console world would ever accept the old school liability thief, I'm at peace with that. Given how the skill tree is flattened down to a meager 5 in PoE and there are no longer any conversation skills, Rogues definitely need a more expanded role in combat than they had in the IE series.
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D:OS is disrupting all of my modding efforts, dang it. I really need to do something about that. Okay, back to the game...
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The movement in the Torment demo looked pretty poor to me, as if the characters were sliding across an invisible surface. I really don't understand why anybody would like that--it's too disruptive of immersion.
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Do you get Attributes on Level Up?
rjshae replied to Pray's topic in Pillars of Eternity: Stories (Spoiler Warning!)
This is why I like point-buy systems such as HERO/Champions or GURPS. The economics is already in place to apply weight to your attribute decision making. -
Weapon Specialization issue
rjshae replied to AlperTheCaglar's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I think the old DragonQuest PnP game had weapon skills right: different weapons could have different levels of mastery. You could achieve a greater mastery with a rapier, say, than you could with a club. Perhaps having a matrix style of specialization might help: specialize in both social categories and in weapon style. You need to have both to achieve the highest degree of specialization. -
I've had a weapon break in the middle of combat, and had to change my tactical approach as a result.