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rjshae

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Everything posted by rjshae

  1. Because the people who normally would are instead spending $54 $55 $56 million supporting Star Citizen?
  2. There's not much else of substance to discuss at this point, so the troll threads are getting more traffic than is their due.
  3. He's not from the RPGCodex. I am, so is Infinitron, C2B, Hormalakh, mutonizer, Arkeus, Malekith, PrimeJunta, Tigranes (a moderator) ... Despite what many people believe, the RPGCodex contributes good things to the RPG community and has raised a lot of money for lots of the Kickstarters. There's two reasons why people may not like the place - the list of preferred titles, and the undermoderation. I prefer undermoderation myself. No offense and I agree they do some good work there at the RPGCodex, but personally I like to have the sewage filtered before it flows back into my tap water.
  4. Okay, who's got the oil and torches? A pitchfork; we'll need some of those as well.
  5. Perfect is the enemy of good. If they took at the time they needed, we'd never see it. It just needs to be good enough.
  6. Kickstarter and video games -- 1st half of 2014, by Thomas Bidaux on Gamasutra. It shows some interesting trends for the year, with observations.
  7. Quick, which way to the intelligent discussion thread...
  8. We had multitudes of people posting here asking Obsidian to "take your time", so guess what... Thanks for posting the update.
  9. In terms of graphical quality, the level of immersion is an important factor. If you are engaged with the plot and the characters, then the graphics can look mediocre and (after a little while) you probably won't care. Otherwise, no amount of eye candy is going to provide satisfaction.
  10. What, this hasn't turned into a romance thread yet? What's wrong with you people?
  11. My expectation is that they will at least recoup the original KS funding, and maybe more. Enough for another game at any rate. But I'm a 'glass is too large' kind of guy...
  12. It's not on yet, but Orphan Black has been renewed for a third season and they are starting filming. Just ten more episodes, unfortunately.
  13. There were no general or conversation skills in the IE games either (barring IW2, I think), and it was already clear back then that Thieves needed something more. There's a reason there was no single-class Thief companion available past the mid-game in BG2. Right, but IWD2 probably represented the pinnacle of the IE series development and hence a model of the future trend. Despite it being a primarily combat-oriented game, it managed to implement 16 of the then-current D&D skills.
  14. Are you speaking from experience with the beta? Do you have a more specific example?
  15. Have a look at 'Manage Ignore Prefs' under your user settings....
  16. The changes to the binary nature are related to combat outcomes, rather than engagement. The engagement is a similar process to selecting a response in a conversation; once you've selected it the event is triggered. I don't see a benefit to changing that.
  17. Yeah haven't tried rogue yet, but in my ideal world of RPGs, it is OK to have a group member who is inept or bad at combat. Vic in Fallout 2 comes to mind, where until late game, he was a liability, and unlike Sulik's insane burst shorts, was terrible when you first picked him up. And yet I loved Vic, his comments, his role in the party-- what he lacked in combat he made up with character. That is not to say the rogue should be nerfed, or buffed, but I liked how thieves or bards in Baldur's Gate 1/2 struggled in combat but made it up with other things throughout your adventures. But I suppose no one in the post console world would ever accept the old school liability thief, I'm at peace with that. Given how the skill tree is flattened down to a meager 5 in PoE and there are no longer any conversation skills, Rogues definitely need a more expanded role in combat than they had in the IE series.
  18. I've seen plenty of gaming opinions in here that don't match my own, so I'm definitely taking the assorted negativity with a big truckload of salt grains.
  19. D:OS is disrupting all of my modding efforts, dang it. I really need to do something about that. Okay, back to the game...
  20. The movement in the Torment demo looked pretty poor to me, as if the characters were sliding across an invisible surface. I really don't understand why anybody would like that--it's too disruptive of immersion.
  21. This is why I like point-buy systems such as HERO/Champions or GURPS. The economics is already in place to apply weight to your attribute decision making.
  22. I think the old DragonQuest PnP game had weapon skills right: different weapons could have different levels of mastery. You could achieve a greater mastery with a rapier, say, than you could with a club. Perhaps having a matrix style of specialization might help: specialize in both social categories and in weapon style. You need to have both to achieve the highest degree of specialization.
  23. Yeah, it would be interesting. It'd need to be carefully balanced though--you shouldn't be able to super-min-max your character that way.
  24. I'd rather not see the rogue become a front-line essential--their class should better suited to ambush, infiltration, disruption, and assassination. I.e. roles where sneakiness and spike damage capability are useful.
  25. I've had a weapon break in the middle of combat, and had to change my tactical approach as a result.
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