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Everything posted by rjshae
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Thanks for the update. Does this mean that every class is now going to receive four starting abilities? Or will some of the existing abilities be modified to be per encounter? (I'm not a beta tester so all I know about the game comes from the updates.)
- 115 replies
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Cosplay...
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PoE Suggestions\Question\Wishlist
rjshae replied to Dark_Ansem's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Rather than multi-classing in the AD&D sense, how about if they had some racial specialty classes? These would have elements of multi-classing, but are restricted to a specific race or set of races. For example, the human adventurer, elven eldritch mage, dwarven sapper, godlike avenger, orlan scavenger, and aumaua shaman classes... -
I don't think that is the final map; it's probably a WiP.
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Carry Weight?
rjshae replied to Dark_Ansem's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
If time is a significant element in this game, then the labor cost of hauling the stash back to the camp could be abstracted by making the rest times longer. Hiring merchants (or laborers) as you suggest, could then reduce or eliminate the time loss. -
Why did Wikipedia decide to allow the Oxford comma?
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The Official Romance Thread
rjshae replied to Blarghagh's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Trollerific... -
Carry Weight?
rjshae replied to Dark_Ansem's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
People who like the carry weight limitations in the IE games perhaps did so because it provided a sense of realism. But what was the game impact? Not much really. You had to frequently move inventory around the party and/or throw away lower value crap. If you wanted to recoup the value of that crap, you had to make multiple time-wasting trips across already cleared real estate. This is work for lackeys; it's why you hire laborers. You're adventurers, dammit! Go risk your neck or something... Stash is an abstraction that eliminates a big source of tedium. Game play enjoyment-wise, it seems like a winner to me. Anyway, this has been debated before. -
The Official Romance Thread
rjshae replied to Blarghagh's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yes, once a company makes a couple of games that he doesn't like, it makes complete sense to never buy from them again. Never, ever, ever. Period. End of Story. No, he's not crazy. Nope. Not at all. Wait, who are those guys in the white jackets and why are they knocking at his door... let go of the keyboard, son. Take a deep breath. In. Out. Yes, that's it. Now come along with the nice men... that's a good fellow. -
It's predictable that there will be some diehard grumblers trying to stir the pot of discontent at this stage of the PoE release cycle. There's very few (if any) games released that don't displease somebody or other.
- 350 replies
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- Obsidian
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Mathematically, it looks like a problem with trying to add bonuses when really the probabilities need to be multiplied. Possibly they could simulate it a little better by computing a weighted sum, with the higher weights being applied to the larger bonuses. For example: 100% * D1 + 85% * D2 + 60% * D3 + 50% * D4 + ... .
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Night Witches by Bully Pulpet Games. "Night Witches is a tabletop RPG about Soviet airwomen during World War Two, flying daring night time bombing missions in biplanes." Succeeding with $37K. The Underground: A Sam & Fuzzy RPG by Damocles Thread Development. "The Underground: A Sam & Fuzzy Role-Playing Game is a tabletop RPG created by Damocles Thread Development and cartoonist Sam Logan, using mechanics built from the ground up and tailored to the unique universe of the Sam & Fuzzy comic book." Currently at $14,483 with 28 days to go. Vow of Honor RPG by Sigil Stone Publishing. "Vow of Honor is a tabletop roleplaying game focusing on the Arbiters of Fasann: icons of justice sworn to the Tenets of Honor. It's a game designed specifically for one reason: to play skilled warrior judges sworn to a strict honor code in a world full of dishonor. The system and the setting are unique and designed to fully support one another, and playing as an Arbiter is often a resonating experience. You get to be a hero (fallen or not), and the game supports and encourages that." Presently at $1,866 with 23 days to go.
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The Official Romance Thread
rjshae replied to Blarghagh's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I wouldn't mind seeing some cRPGs develop an interesting and platonic interpersonal relationship with a side kick, somewhat comparable to those in the old Legend of Hercules or Xena: Warrior Princess TV series. -
Working on a snow cap mod that will provide some deep snow tops for buildings and other placeables in a game. It gives a nice Christmas-y look.
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Slacker Backer more tiers?
rjshae replied to Bubu91's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I don't agree with this on the principle that I backed the game in order to see it published; not to create a market for collectibles. A contribution made now should have the same value as contributions made during the Kickstarter. -
The Official Romance Thread
rjshae replied to Blarghagh's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Fair enough, you do realize that Bioware has tried very hard to improve DA:I on almost all levels ( and I assume that will include Romance ) and it has been receiving mostly favourable reviews? DA2 has a score of 82 on metacritic from the critics; a high score doesn't mean it will be well received by most players. (Note that I'm part of the 27% who actually enjoyed DA2.) I didn't find the 'romance' options in DA2 the least bit compelling. I think they would have done better to skip those and focus on improving the rest of the game. -
PoE Suggestions\Question\Wishlist
rjshae replied to Dark_Ansem's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Of course they can, but at a cost. It's a matter of weighing the required development and testing time against the potential pay-off for a lower priority addition. -
PoE Suggestions\Question\Wishlist
rjshae replied to Dark_Ansem's topic in Pillars of Eternity: Stories (Spoiler Warning!)
YESSssssss! I think whip weapons are harder to implement because of the unique animations required. Plus perhaps their most effective ability is entanglement, which also requires animations, additional graphics, and special coding.