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rjshae

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Everything posted by rjshae

  1. My guess is that we'll get scripted interactions for the ship-to-ship encounters, and the combat will only begin once the two ships are roped together. Thus it's just a normal encounter with a two ship area. We probably won't see much cannon fire, although maybe the decks will be cluttered damage. I'll bet there will only be some safe landing areas in order to channel the action into prepared areas. Otherwise you'll be warded off by sand bars, reefs, cliffs, or rocks. If they want to make it realistic, they could provide prevailing winds that vary by location. You might, for example, need to tack into the wind if you want to move in that direction; moving your ship back and forth in order to make progress. But perhaps that's too much detail? I wouldn't mind seeing some type of ship logistics, somewhat like the water rations in Wasteland 2. I.e. you have a meter running of onboard supplies. When you run out, the crew starts to take damage.
  2. I suspect the team was likely constrained by their budget, so they could only create enough art and models for a limited set of Godlikes. Perhaps we'll see more in PoE2?
  3. I am not making any argument at all, I said I would be happy with whatever they choose. That said, the health system of Eternity 2 is not a split health system. You have 1 HP pool, your hp drops you get "injuries", you get enough injuries you die. In Eternity 1 you could have injuries out the wazoo, and as long as you had 1 hp left you were still good. And yes, based on Sawyers own comments from a live stream, a lot of players did not like Eternity 1's system and found it too complicated. That is why they made this update. Presumably you mean this: There's no mention of "dislike" as the reason, only an apparent lack of understanding by a "bunch of people".
  4. The soul-oriented nature of this setting could lend itself well to a unique console offering. For example, how about a protagonist who can switch souls with another body by subduing them in combat? This could easily provide all sorts of variety as each body adopted would have a different standing with the major factions in the world and possibly possess a unique set of special abilities. Every play through could have completely different consequences and outcomes.
  5. Enough people to make Obsidian change it even though they liked the system in Eternity 1 apparently. Ah, so your argument is that enough people didn't like a split health system that the designers are changing to a slightly different split health system? Huh.
  6. For building an in-depth space opera I think you need to limit access a bit, or otherwise you're left trying to detail an enormous mass of potential worlds. A single-system setting like the Expanse or Firefly is one way to do it, or you could use an interstellar wormhole network with strategic choke points.
  7. For flavor purposes, I'd like to see them expand the list of priest spells... then, for each deity, pick one spell per level that a follower can't cast. For example, a priest of Eothas would not have access to, say, Withdraw, Divine Mark, Despondent Blows, and Searing Seal.
  8. During my lunch break at work I enjoy visiting the Blender Artists Community, particularly the Finished Project forum for the often gorgeous eye candy.
  9. Some type of benefit for matching up a helmet type with your armor type (or a penalty for not doing so). It looks really weird to have my Rogue or Wizard walking around in light armor and, say, a great helm.
  10. Yeah, some type of galaxy-spanning space opera would be welcome. I can live without the expensive cutscenes, as long as the story is enjoyable.
  11. How many people actually "hated" on Eternity's health system? A handful? Forum topics tend to attract people who have strong views on the topic. The loudest opinions expressed therein don't necessarily represent the majority view.
  12. I think the butcher should sell that cow to science...
  13. Walkpathing that isn't broken during combat... There's not much worse than giving a character an order during a critical battle then watch them rapidly twitch back and forth because they can't figure out which way to go.
  14. Too much realism would detract from the enjoyment of the game. Certain game mechanics are clearly abstractions of tedious activities, such as transporting endless piles of loot back to base or healing severe injuries. How would it be fun to actually perform these acts? It's too much like work, and games are leisure time activities.
  15. Parents will probably dig up this picture when he's a teen just to embarrass the kid...
  16. The person who dies with the most badges wins the internet.
  17. It looks like our governments will need to deploy more bollards in vulnerable locations.
  18. Scientists unveil a giant leap for anti-aging NMN qualifies as a "wonder drug", I'd say.
  19. I enjoyed the injury system in W2, but I didn't like the long wait for the injuries to time out. For me, injuries add a level of gritty realism to an RPG. If they do implement it for PoE2, I would like to see a capability to remediate certain types of injuries. Like a magical cold pack for an twisted ankle, for example, or a steak for a bruised eye. Maybe a herbalistic approach?
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