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rjshae

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Everything posted by rjshae

  1. To me it's a wash: Negative: Combat situations will need to be simpler because there are fewer tactical circumstances your group can handle without turning it into a random brawl. That makes it less interesting. Positive: Characters can have more active abilities to fiddle with during combat because you can focus more on each individual. That makes it more interesting.
  2. Perhaps an interesting possibility is that Aloth's cohabitating personality is now expressed as his secondary class, but only if he took the appropriate steps of accepting Iselmyr in the first campaign. Perhaps she's his inner barbarian?
  3. I expect the polling trend to be: more bang for fewer bucks.
  4. There are two characters with Cipher, Fighter, and Rogue classes. Going by the logic that the Developers want variety in choices, I'm going to guess that Konstanten and Fessina won't have those classes. Fessina is dressed like a Priest or Wizard; Konstanten is maybe a Monk or Druid?
  5. rjshae replied to a post in a topic in Obsidian General
    I too like the most bang for my gaming buck. I've never spent a dime on small DLCs. When I know there is add-on gaming material coming, that just makes me hold out for the GotY edition, or equivalent. Just sell me the expanded game then get out of the way...
  6. Pillars of Eternity Tactics -- recruit and train your own roving warband then fight for a kingdom through a series of turn-based battlefields on a hexagonal grid.
  7. Possibly a case of putting the cart before the horse here. Did they decide to reduce the party size after these changes... or before?
  8. The spells scale by class level? I thought they are all fixed.
  9. Kalister68 is working on a new model, a large Myconid/Mushroom Man. Here's a short video showing the walking animation:
  10. Two-headed hermaphrodite godlike, romanceable by either gender.
  11. I like that druids can't transform directly into animal forms. It gives a different flavor to the ability, and to the cultural setting. The PoE forms are more like Warhammer's beastmen. (Actually, the D&D rules also allow the lycanthrope to adopt a hybrid form.)
  12. The circles under the characters look to be different sizes, and not necessarily related to the character size.
  13. Fighter/Rogue = Rogue/Fighter under the revised multi-classing system. I suppose you could call the class a bushswackler...
  14. The association between pointy hats and ancient wizardry is a dubious one, possibly associated with antisemitism. Best to leave that alone, I think.
  15. From an earlier post: To me it sounds like a Wizard can effectively cast as though she had two grimoires in hand; one set of spells is intrinsic and the other extrinsic, and she's using the grimoire in her slot as her channel. This approach does make any grimoires you find potentially much more valuable than they were in PoE1. It would be cool if certain special grimoires had a unique talent that modified its spells.
  16. Pretty sure you remember that wrong. You didn't even get named characters in the Beta, they were just generic characters like BB Fighter. But yeah when I look at this guy, and you ask me, "Is this a fighter, or a rogue?" Well... don't be shocked if my answer isn't rogue. Anyone who says otherwise is selling something. I see that and I think: privateer. He's wearing what? Leather armor. You mean mercenary? He doesn't look piratey in any way, also, whips never made it ingame. No, technically a privateer is not the same as a pirate. It's a type of irregular combatant recruited to fight on behalf of a nation via the use of letters of marque. Does this guy look like a pirate?

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