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rjshae

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Everything posted by rjshae

  1. Pillars of Eternity: Tactics Engage in battle with large formations, monsters, and special characters. Massed cannonades, phalanxes, shield walls, equip and train troops, dragons, engines of war, devastating soul rituals, armies of raised undead...
  2. Rather than healing food and such, how about some enchanted soul spices that give you bonuses while rest? Just pick a particular spice to be your resting recuperative of choice, and that's the bonus you get. Some Inns can supply a house spice, a healing root, or some other unique balm with reputed benefits. But they only work while you rest up in the comfort of the locale.
  3. Australia ****atoos chew billion-dollar broadband http://www.bbc.com/news/world-australia-41857761 Bet they wish the birds would get stuffed...
  4. Or... you know, sacrifice them? Also, on seemingly unrelated noted: can we give our crew members nicknames? I'd like to have a cook named "Machine"./jk Or a steward named Baldrick?
  5. A Druid/Ranger combo might be interesting. Toss a few damaging area elemental spells while your animal companion engages the foe, then go all beast mode and join him in the attack.
  6. Which it shouldn't, not really. I mean if you turn into rock, you should be getting a pretty hefty DR bonus while it lasts. It should require a mining pick to even make a decent dint. This is from the National Park Service: The quartz within the petrified wood is hard and brittle, fracturing easily when subjected to stress. When they talk about Petrify in the game I am sure you turn into a wood type substance which makes you brittle and easy to break. Rocks are strong against compression, but weak against tension and shearing forces. The petrified figure should at least have a DR bonus versus crush and a smaller bonus versus slash. Damage is doubled, which covers the brittleness.
  7. Do they have to stop afterward to remove the blood-sucking leeches?
  8. Which it shouldn't, not really. I mean if you turn into rock, you should be getting a pretty hefty DR bonus while it lasts. It should require a mining pick to even make a decent dint.
  9. Divination in PoE is conspicuous by its absence, as is the lack of an invisibility spell. I guess they didn't want the Wizard to upstage sneaky characters? Exactly. In 3e, DnD changed invisibility to instead give a large bonus to your hide skill. It did nothing for move silently and you could still be spotted. It was a good change. I think there are some forms of invisibility that could be implemented without significantly displacing the sneak ability. For example: Hide in Place: an illusion that lets your character remain invisible as long as no movement is made. Lost to Me: an enchantment that mentally hides you from just one or two opponents.
  10. Divination in PoE is conspicuous by its absence, as is the lack of an invisibility spell. I guess they didn't want the Wizard to upstage sneaky characters?
  11. Illusions are about externally affecting the senses (PER); enchantments are about internally affecting minds (INT/RES). Necromancy seems like a specialized form of Transmutation, or possibly conjuration.
  12. I'm curious about the interpretation of this Kind Wayfarers' restriction. Does it apply to every creature that is not immune to sneak attack? Or are there particular creatures that are especially vulnerable to a sneak attack?
  13. In terms of discovered grimoire, having the ability to merge spells from various different grimoire into a single grimoire may help alleviate the concern over unusable spells for the wizard subclasses.

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