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rjshae

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Everything posted by rjshae

  1. If you assume that the same people who would buy the finished product will also buy the EA version, then there is no reason to finish it. However, if you assume only a small portion of the potential purchasers will go EA and if the net cost to finish it is relatively low compared to creating an entirely new game, then you have every reason to finish it. I.e. it's to make a profit. Plus they can then enjoy the pride and satisfaction of delivering a polished, finished game.
  2. Mmm, if the developers would allow the modding community to create custom tavern recruits with associated conversation trees, portraits, voice overs, and such, then people could go hog wild creating romanceable companions.
  3. ^ Sounds like the dwarven equivalent of Marvin the Paranoid Android. Trillian: Marvin... you saved our lives! Marvin: I know. Wretched, isn't it?
  4. In PoE, it seemed like once you were past first level, there was little to distinguish between the different races. I mean, sure, they had altered attributes and a talent, but after that there was nothing specific to each race; the spells, skills, talents, equipment, deities, and classes all worked the same (as far as I know). At least in D&D-based games you had race-specific prestige classes and magic items. Drakensang, for example, had some significant differences in spells and classes. I'd like to see some of that unique flavor and depth brought to PoE2. Okay, so probably the developers don't want to have items, spells, or talents that only work for specific races. But what about a racial bonus or penalty? A dwarven-made magical battle axe could have some special attribute bonus that only works for mountain dwarves, for example, or an boreal bow could have a hindrance when used by fire godlikes. If just 10% of items, talents, and spells had some racial modifier, wouldn't it add a lot of distinctiveness?
  5. This isn't a good argument for a cap of six on the party, since the same argument can be made for seven, or eight, or even twelve (eleven companions/sidekicks in the game). Moreover it ignores the fact that the game is balanced (however poorly) around the party cap: raise the cap to six then anyone who takes five will be at a disadvantage. The key factor is whether the game uses RtWP or turn-based. Seven character parties work fine in ToEE and Wasteland 2. RtWP is better with small teams because party management doesn't scale well in that mode.
  6. Here are 10 things you can buy for the price of one Neymar The BBC version
  7. Ships should come with a good mouser to chase out those invading rats down in the bilge.
  8. Are they sure LARP doesn't mean Live Ammo Role-Playing? Better check first.
  9. Just don't mithpronounce it, or you'll get a whole aloth of mithiles.
  10. Spooky. Is there a mustache club for despots?
  11. Reviews to follow... in about five years.
  12. Ahehehe... good one.
  13. I particularly liked the water running down the statue effect. Wish I could stop the action to get a closer look.

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