Everything posted by rjshae
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Josh Sawyer's tweets and teasers
rjshae replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Do Orlans nest in burrows?
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Remove Restrictions and let this game breath
rjshae replied to Goddard's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Which it shouldn't, not really. I mean if you turn into rock, you should be getting a pretty hefty DR bonus while it lasts. It should require a mining pick to even make a decent dint. This is from the National Park Service: The quartz within the petrified wood is hard and brittle, fracturing easily when subjected to stress. When they talk about Petrify in the game I am sure you turn into a wood type substance which makes you brittle and easy to break. Rocks are strong against compression, but weak against tension and shearing forces. The petrified figure should at least have a DR bonus versus crush and a smaller bonus versus slash. Damage is doubled, which covers the brittleness.
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A Funny Thing Happened on the Way to the (Obsidian) Forum
- Josh Sawyer's tweets and teasers
rjshae replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Do they have to stop afterward to remove the blood-sucking leeches?- Remove Restrictions and let this game breath
rjshae replied to Goddard's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Which it shouldn't, not really. I mean if you turn into rock, you should be getting a pretty hefty DR bonus while it lasts. It should require a mining pick to even make a decent dint.- level Cap and party size in PoE II
rjshae replied to rafalallenstein's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yet another party size thread... YAPST.- A Funny Thing Happened on the Way to the (Obsidian) Forum
- Remove Restrictions and let this game breath
rjshae replied to Goddard's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)That and there is no reload button.- Wizard subclasses
rjshae replied to 1varangian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Divination in PoE is conspicuous by its absence, as is the lack of an invisibility spell. I guess they didn't want the Wizard to upstage sneaky characters? Exactly. In 3e, DnD changed invisibility to instead give a large bonus to your hide skill. It did nothing for move silently and you could still be spotted. It was a good change. I think there are some forms of invisibility that could be implemented without significantly displacing the sneak ability. For example: Hide in Place: an illusion that lets your character remain invisible as long as no movement is made. Lost to Me: an enchantment that mentally hides you from just one or two opponents.- A Funny Thing Happened on the Way to the (Obsidian) Forum
- Wizard subclasses
rjshae replied to 1varangian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Divination in PoE is conspicuous by its absence, as is the lack of an invisibility spell. I guess they didn't want the Wizard to upstage sneaky characters?- A Funny Thing Happened on the Way to the (Obsidian) Forum
- Wizard subclasses
rjshae replied to 1varangian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Illusions are about externally affecting the senses (PER); enchantments are about internally affecting minds (INT/RES). Necromancy seems like a specialized form of Transmutation, or possibly conjuration.- Paladin/Priest subclasses
rjshae replied to dunehunter's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I'm curious about the interpretation of this Kind Wayfarers' restriction. Does it apply to every creature that is not immune to sneak attack? Or are there particular creatures that are especially vulnerable to a sneak attack?- Wizard subclasses
rjshae replied to 1varangian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)In terms of discovered grimoire, having the ability to merge spells from various different grimoire into a single grimoire may help alleviate the concern over unusable spells for the wizard subclasses.- A Funny Thing Happened on the Way to the (Obsidian) Forum
- Wizard subclasses
rjshae replied to 1varangian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Presumably the buff to spell power will provide an assist to low Might Wizards. It wouldn't take much: +15% damage is equivalent to +5 Might. There should still be plenty of spells available for Wizard subclasses. However, I think where a big problem will come up is in acquiring grimoires from subclass wizard specialists; many of the spells (~40%) will be unusable.- List of Subclasses as we learn about them.
rjshae replied to Ganrich's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)They've posted all of the subclasses. Goldpact Knight is a Paladin subclass. No "Knight" fighter subclass though. https://forums.obsidian.net/topic/93848-update-40-multiclassing-part-ii/ "Fighter Black Jacket - Bonus weapon proficiency, reduced Recovery when switching weapon, but lacks Constant Recovery. Devoted - May only be proficient in a single weapon. Higher Penetration and crit damage with that weapon. Suffers Accuracy penalty when using other weapons. Unbroken - Bonuses to Engagement and Disengagement Attacks, but lower Stride. Really? That seems like an odd omission. Perhaps they'll add it in later?- List of Subclasses as we learn about them.
rjshae replied to Ganrich's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)We've seen mentioned the arcane knight, ghost knight, and goldpact knight. Will there be a knight subclass of fighter? That is, a fighter that follows the chivalric code and is skilled in the weapons and armor of mounted combat.- Please no more Barbarian with Int
rjshae replied to Benefit's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)A couple of points: 1) There are no required stats. 2) Ignorance does not make one stupid. One can be a highly intelligent barbarian and still remain ignorant of civilized ways. I suppose to the naive that could make the barbarian appear stupid.- What are they doing with rangers in deadfire?
rjshae replied to firkraag888's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Fire on the Run -- an enhanced version of Marked Prey. The ranger fires at the marked target while moving, but suffers an accuracy penalty while doing so.- Remove Restrictions and let this game breath
rjshae replied to Goddard's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)This setting doesn't have much in the way of Cure Health potions, so I like to think of the "camp supplies" as a logistics marker that's a stand in for providing whatever perishable healing broths, balms, and medical aids you need to cure their ills while the party rests up and recovers. It's not really a set of twigs and logs. It could easily be made much more complicated by providing specific supplies for specific injuries, but why overcomplicate the process and make it more tedious?- A Funny Thing Happened on the Way to the (Obsidian) Forum
- Josh Sawyer's tweets and teasers
rjshae replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)*types, types... remembers of Poe's Law... ohh* Tbh, I was thinking it would be nice to have an even higher difficulty, a completely bonkers one. That would feel to a 6-man party, almost as current PotD for a solo. Gimli mode: certainty of death. small chance of success.- A Funny Thing Happened on the Way to the (Obsidian) Forum
Mental handicap parking only... - Josh Sawyer's tweets and teasers
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