Everything posted by rjshae
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Pillars of Eternity II Partnership with Versus Evil!
I sense the answer's right here... Or perhaps a simple business reason like they made the best offer.
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A Funny Thing Happened on the Way to the (Obsidian) Forum
- Update #40 - Multiclassing Part II
Yeah, sorry, I should have said rogue/paladin multi-class, which seems like a weird combo anyway.- Druids & Priests now pick spells individually
rjshae replied to Enoch's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It'd be good if one could "pray" for a different set of priest spells when spending a camp supply.- Update #40 - Multiclassing Part II
Does this (somewhat) nerf the rogue class, if you multi-class priest/rogue?- What do you think about the "romance" in RPG?
Ho-mance- A Funny Thing Happened on the Way to the (Obsidian) Forum
- Update #40 - Multiclassing Part II
Presumably if and when they increase the level range to beyond 20, multi-classed characters will eventually have access to the more powerful abilities now available only to single-classed characters. I'll be curious to see if they ever explore "epic" level campaigns. What would happen, I wonder, if this system were adopted to allow a player to select a second class at a higher level, adopting the same progression scheme? Would it lead to unfavorable character designs?- A Funny Thing Happened on the Way to the (Obsidian) Forum
A cunning plan...- Update #40 - Multiclassing Part II
Pillars 1 established that necromancers and animancers are distinct from each other, so I'd expect that to remain the same case unless they're planning to retcon that bit of lore. That there is a demonstrated difference wasn't clear to me; they may in fact just be two sides of the same coin. Anyway, one can perhaps build a Wizardly necromancer out of a Transmuter sub-class, as it effectively eliminates the two non-necromantic spell types of illusion and enchantment. Perhaps there will be a few Necromantic talents to help in the process, like an alternative Form of the Fearsome Brute? They could have Vivimancer and Necromancer tracks for the Transmuter.- List of Subclasses as we learn about them.
rjshae replied to Ganrich's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)They could have called it "cool down", but then certain people would freak.- Update #40 - Multiclassing Part II
I don't think we were supposed to notice... Perhaps it's just a particular of this soul-based setting? Animancers taking on the role of Necromancers, for example. I wonder whether the metaphysics skill provides Animancy lore?- A Funny Thing Happened on the Way to the (Obsidian) Forum
- Update #40 - Multiclassing Part II
In the second pick, the sub-classes are guaranteed to be independent of each other. Hence, if there were 3+1 possible base class/sub-class combinations for each class, the total would be 55 * 4 * 4 = 880.- Update #40 - Multiclassing Part II
Very nice, and logical. The expanded class concept allows players a much greater chance of realizing their character concept, as well as providing greater flexibility in play. But why isn't there a necromancer sub-class?- A Funny Thing Happened on the Way to the (Obsidian) Forum
- Multiclassing Update
rjshae replied to Wormerine's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)In theory, a multi-class pure spell caster with plenty of modal talents sounds like it could be a very versatile combination, but I suspect it is going to be a struggle to manage well during game play. The number of choices may become overwhelming, particularly for a new player.- A Funny Thing Happened on the Way to the (Obsidian) Forum
- Modding scene videos
Here's the latest NWN2 Plug featuring the Giant Wasp in combat: https://www.youtube.com/watch?v=jPXTVJxJVUs- A Funny Thing Happened on the Way to the (Obsidian) Forum
Hmm...- A Funny Thing Happened on the Way to the (Obsidian) Forum
- Sidekicks stories
rjshae replied to Seafarer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Maybe her arcane knowledge comes from a remembered past life rather than her own rigorous study in this one, and the memories of what she had to go through to obtain it are so traumatic/her past personality is so maddened and grotesque that she turns to alcohol to suppress them. Or maybe she's just burned out from failure after years of diligent work. Then again, mental discipline is probably most closely represented within the game by Resolve, and it's not like it's impossible to make a wizard with an absolutely abysmal Resolve score to begin with. I tend to associate Resolve with stubbornness rather than mental discipline; they seem like different aspects. You can have a scholarly discipline but be indecisive, for example. But perhaps Randora is just a Friday night party animal, and the rest of the time she's sober and serious (...and grumpy)?- Sidekicks stories
rjshae replied to Seafarer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)A drunken sea wizard? What could possibly go wrong... Wizards supposedly have a high mental discipline. That probably conflicts with being a hapless alcoholic.- Sidekicks stories
rjshae replied to Seafarer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yes, it seems like Randora's background needs to be kicked up a notch. Right now she's just a drunken wizard/captain -- that's an odd combination, but not particularly adventurous. Maybe she'd work better as a chanter/smuggler?- A Funny Thing Happened on the Way to the (Obsidian) Forum
- Update #40 - Multiclassing Part II
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