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rjshae

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Everything posted by rjshae

  1. The "problem" with the Mig stat is player preconception. Viewed without that bias, Mig does the job its supposed to do just fine.
  2. One might think of it in terms of Paladins and Priests being ahead of the curve. I.e. they already had subclasses, whereas the other classes did not. Presumably their spell lists will still be changing in various ways, as will their availability.
  3. Mmm, we're gamers. We like to solve puzzles. Get used to it.
  4. Gaming time is limited for us older chaps.
  5. To me it's a wash: Negative: Combat situations will need to be simpler because there are fewer tactical circumstances your group can handle without turning it into a random brawl. That makes it less interesting. Positive: Characters can have more active abilities to fiddle with during combat because you can focus more on each individual. That makes it more interesting.
  6. Perhaps an interesting possibility is that Aloth's cohabitating personality is now expressed as his secondary class, but only if he took the appropriate steps of accepting Iselmyr in the first campaign. Perhaps she's his inner barbarian?
  7. I expect the polling trend to be: more bang for fewer bucks.
  8. There are two characters with Cipher, Fighter, and Rogue classes. Going by the logic that the Developers want variety in choices, I'm going to guess that Konstanten and Fessina won't have those classes. Fessina is dressed like a Priest or Wizard; Konstanten is maybe a Monk or Druid?
  9. I too like the most bang for my gaming buck. I've never spent a dime on small DLCs. When I know there is add-on gaming material coming, that just makes me hold out for the GotY edition, or equivalent. Just sell me the expanded game then get out of the way...
  10. Pillars of Eternity Tactics -- recruit and train your own roving warband then fight for a kingdom through a series of turn-based battlefields on a hexagonal grid.
  11. Possibly a case of putting the cart before the horse here. Did they decide to reduce the party size after these changes... or before?
  12. The spells scale by class level? I thought they are all fixed.
  13. Kalister68 is working on a new model, a large Myconid/Mushroom Man. Here's a short video showing the walking animation:
  14. Two-headed hermaphrodite godlike, romanceable by either gender.
  15. I like that druids can't transform directly into animal forms. It gives a different flavor to the ability, and to the cultural setting. The PoE forms are more like Warhammer's beastmen. (Actually, the D&D rules also allow the lycanthrope to adopt a hybrid form.)
  16. The circles under the characters look to be different sizes, and not necessarily related to the character size.
  17. Fighter/Rogue = Rogue/Fighter under the revised multi-classing system. I suppose you could call the class a bushswackler...
  18. The association between pointy hats and ancient wizardry is a dubious one, possibly associated with antisemitism. Best to leave that alone, I think.
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