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rjshae

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Everything posted by rjshae

  1. What I don't like having to do is consult the web in order to locate a character mentioned in a journal entry that I'd already met once... somewhere, a few weeks ago in RL time. At least give me a mouse-over hint.
  2. That's a good point. For economic reasons they would likely need to group them into synergies where the player benefits from specific combinations of classes. For example, a monk talent could allow the character to be more resistant to interrupts while spell casting, but a cost of longer recovery from the interrupted spell cast. A Wizard with a melee class could increase their duration with summoned weapons. A Ranger could cast self spells onto his companion, or touch spells through his companion. &c.
  3. Obviously, and I suspect Josh would likely agree with you. But role-playing games are refereed based on numerical data, so getting them right is important, if not vital, for producing a "good" system.
  4. Pillars of Eternity: Tactics Engage in battle with large formations, monsters, and special characters. Massed cannonades, phalanxes, shield walls, equip and train troops, dragons, engines of war, devastating soul rituals, armies of raised undead...
  5. Rather than healing food and such, how about some enchanted soul spices that give you bonuses while rest? Just pick a particular spice to be your resting recuperative of choice, and that's the bonus you get. Some Inns can supply a house spice, a healing root, or some other unique balm with reputed benefits. But they only work while you rest up in the comfort of the locale.
  6. Australia ****atoos chew billion-dollar broadband http://www.bbc.com/news/world-australia-41857761 Bet they wish the birds would get stuffed...
  7. Or... you know, sacrifice them? Also, on seemingly unrelated noted: can we give our crew members nicknames? I'd like to have a cook named "Machine"./jk Or a steward named Baldrick?
  8. A Druid/Ranger combo might be interesting. Toss a few damaging area elemental spells while your animal companion engages the foe, then go all beast mode and join him in the attack.
  9. Which it shouldn't, not really. I mean if you turn into rock, you should be getting a pretty hefty DR bonus while it lasts. It should require a mining pick to even make a decent dint. This is from the National Park Service: The quartz within the petrified wood is hard and brittle, fracturing easily when subjected to stress. When they talk about Petrify in the game I am sure you turn into a wood type substance which makes you brittle and easy to break. Rocks are strong against compression, but weak against tension and shearing forces. The petrified figure should at least have a DR bonus versus crush and a smaller bonus versus slash. Damage is doubled, which covers the brittleness.
  10. Do they have to stop afterward to remove the blood-sucking leeches?
  11. Which it shouldn't, not really. I mean if you turn into rock, you should be getting a pretty hefty DR bonus while it lasts. It should require a mining pick to even make a decent dint.
  12. Divination in PoE is conspicuous by its absence, as is the lack of an invisibility spell. I guess they didn't want the Wizard to upstage sneaky characters? Exactly. In 3e, DnD changed invisibility to instead give a large bonus to your hide skill. It did nothing for move silently and you could still be spotted. It was a good change. I think there are some forms of invisibility that could be implemented without significantly displacing the sneak ability. For example: Hide in Place: an illusion that lets your character remain invisible as long as no movement is made. Lost to Me: an enchantment that mentally hides you from just one or two opponents.
  13. Divination in PoE is conspicuous by its absence, as is the lack of an invisibility spell. I guess they didn't want the Wizard to upstage sneaky characters?
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