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rjshae

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Everything posted by rjshae

  1. Here's a video of Kallister's excellent new Crypt tileset:
  2. The game just keeps looking better and better. Nice work!
  3. Your wizard does self buffing so he/she isn't using pure physical power to lift tree trunks But riddle me this, Batman: How much physical power was he using to lift tree trunks? You can reasonably say "I don't care how much, I just care what he's doing and not how he's doing it," but you can't reasonably tell anyone the answer to that question, because there isn't one. If this were a math problem on a test, the answer would be "Not enough information." Might as well combine Intellect and Might into a single stat called Capability, then just say "Maybe the character is exerting enough power on the wall to destroy it in its current state, or maybe he's using elaborate scientific planning to dissolve the mortar between the bricks using his own concoction of acid by MacGuyvering readily available substances together... it doesn't matter, because he's getting past the obstacle, because he's capable!" "What is he capable of, specifically?" "... ACCOMPLISHING THINGS! GYAH! WHY DO PEOPLE NOT UNDERSTAND THIS STAT?!" Now, if you'd excuse me, I'm going to go slay some dragons with my high Defeatery stat. At best, abilities are always going to be a simplified abstraction that is useful for creating a coarse simulation. They are a compromise and a simplification of what is in actuality a highly complex set of bodily and mental capabilities. It is easy to find fault with them because they will never simulate the exact physical universe. But that is true of games in general -- they can only provide a rough verisimilitude of the real thing. In the end then, it comes down to what the designer wants to portray. Abilities only provide basic building blocks, an edifice upon which can be erected a slightly more refined simulation provided via features such as skills and feats.
  4. Or they just lost track.
  5. Glaciers did it. Little green alien glaciers.
  6. Remember to eat it slowly and savor every bite...
  7. FreshLook has updated the mdb2fbx utilities to work with animated placeables without requiring an armature:
  8. Yeah, pretty much.
  9. Looks like Josh will be getting a lump of Manchurian Coal for X-mas next year.
  10. I think D&D v3.5 got bows nearly right by setting the maximum draw and allowing that to be reached with strength bonuses. I think they were called "mighty bows".
  11. https://www.scientificamerican.com/article/alien-probe-or-galactic-driftwood-seti-tunes-in-to-oumuamua/ A signal is heard: "This is your final warning. Move your planet or else!"
  12. With an option to set a "junk" filter based on a maximum item price and type, please.
  13. ^ Well, we won't need chimneys any more, so Santa won't be breaking and entering through the roof. Amazon will need to let him in.
  14. Every time I see this thread title, I think "Josh Sawyer's Teets and Tweezers". Man, the internet has totally corrupted my brain... Things you can't unsee.
  15. It's not slavery; it's internment.
  16. Actually there's something to be said for not explaining the magic. Doing so makes it less magical, if you see what I mean. There should be a certain amount of mystery to it.
  17. Which one is most likely to spend the sea voyage retching over the side, I wonder? My guess is Aloth.
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