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Everything posted by rjshae
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A Funny Thing Happened on the Way to the (Obsidian) Forum
rjshae replied to Amentep's topic in Way Off-Topic
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Wizard subclasses
rjshae replied to 1varangian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Divination in PoE is conspicuous by its absence, as is the lack of an invisibility spell. I guess they didn't want the Wizard to upstage sneaky characters? Exactly. In 3e, DnD changed invisibility to instead give a large bonus to your hide skill. It did nothing for move silently and you could still be spotted. It was a good change. I think there are some forms of invisibility that could be implemented without significantly displacing the sneak ability. For example: Hide in Place: an illusion that lets your character remain invisible as long as no movement is made. Lost to Me: an enchantment that mentally hides you from just one or two opponents. -
A Funny Thing Happened on the Way to the (Obsidian) Forum
rjshae replied to Amentep's topic in Way Off-Topic
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Wizard subclasses
rjshae replied to 1varangian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Divination in PoE is conspicuous by its absence, as is the lack of an invisibility spell. I guess they didn't want the Wizard to upstage sneaky characters? -
A Funny Thing Happened on the Way to the (Obsidian) Forum
rjshae replied to Amentep's topic in Way Off-Topic
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Wizard subclasses
rjshae replied to 1varangian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Illusions are about externally affecting the senses (PER); enchantments are about internally affecting minds (INT/RES). Necromancy seems like a specialized form of Transmutation, or possibly conjuration. -
Wizard subclasses
rjshae replied to 1varangian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
In terms of discovered grimoire, having the ability to merge spells from various different grimoire into a single grimoire may help alleviate the concern over unusable spells for the wizard subclasses. -
A Funny Thing Happened on the Way to the (Obsidian) Forum
rjshae replied to Amentep's topic in Way Off-Topic
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Wizard subclasses
rjshae replied to 1varangian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Presumably the buff to spell power will provide an assist to low Might Wizards. It wouldn't take much: +15% damage is equivalent to +5 Might. There should still be plenty of spells available for Wizard subclasses. However, I think where a big problem will come up is in acquiring grimoires from subclass wizard specialists; many of the spells (~40%) will be unusable. -
They've posted all of the subclasses. Goldpact Knight is a Paladin subclass. No "Knight" fighter subclass though. https://forums.obsidian.net/topic/93848-update-40-multiclassing-part-ii/ "Fighter Black Jacket - Bonus weapon proficiency, reduced Recovery when switching weapon, but lacks Constant Recovery. Devoted - May only be proficient in a single weapon. Higher Penetration and crit damage with that weapon. Suffers Accuracy penalty when using other weapons. Unbroken - Bonuses to Engagement and Disengagement Attacks, but lower Stride. Really? That seems like an odd omission. Perhaps they'll add it in later?
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This setting doesn't have much in the way of Cure Health potions, so I like to think of the "camp supplies" as a logistics marker that's a stand in for providing whatever perishable healing broths, balms, and medical aids you need to cure their ills while the party rests up and recovers. It's not really a set of twigs and logs. It could easily be made much more complicated by providing specific supplies for specific injuries, but why overcomplicate the process and make it more tedious?
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A Funny Thing Happened on the Way to the (Obsidian) Forum
rjshae replied to Amentep's topic in Way Off-Topic
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A Funny Thing Happened on the Way to the (Obsidian) Forum
rjshae replied to Amentep's topic in Way Off-Topic
Mental handicap parking only... -
This. I like to manage whole dungeons without resting at all too. With your limited pool of potions and healing spells. But with this resting system, where a nap heals everything, i'm just frustrated. And the new thing about injuries doesn't look any better to me. I still don't know why they feel the need to revamp the good old health system. Just because it's old does not mean it's bad. Wasteland 2 allows this kind of gameplay, and i like it a lot. Looks like i pretty much play the same way as you. And i loved priests in IE games, with their self buffs and healing spells pools. Potentially they could enhance the Trial of Iron mode to include specialized supplies and talents for dealing with certain types of injuries. That would make the resource management more challenging, while leaving the simplified rest/healing system for the rest of us.
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Assuming that this is still accurate, I agree with the portrait change. I really liked the first portrait but it's important to have one that matches the character. She's still perfect and I'm sure I'll come to love the new portrait as well. Perhaps one may even liken her to an elven Morticia Addams? Sic gorgiamus allos subjectatos nunc
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A Funny Thing Happened on the Way to the (Obsidian) Forum
rjshae replied to Amentep's topic in Way Off-Topic