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rjshae

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Everything posted by rjshae

  1. Divination in PoE is conspicuous by its absence, as is the lack of an invisibility spell. I guess they didn't want the Wizard to upstage sneaky characters? Exactly. In 3e, DnD changed invisibility to instead give a large bonus to your hide skill. It did nothing for move silently and you could still be spotted. It was a good change. I think there are some forms of invisibility that could be implemented without significantly displacing the sneak ability. For example: Hide in Place: an illusion that lets your character remain invisible as long as no movement is made. Lost to Me: an enchantment that mentally hides you from just one or two opponents.
  2. Divination in PoE is conspicuous by its absence, as is the lack of an invisibility spell. I guess they didn't want the Wizard to upstage sneaky characters?
  3. Illusions are about externally affecting the senses (PER); enchantments are about internally affecting minds (INT/RES). Necromancy seems like a specialized form of Transmutation, or possibly conjuration.
  4. I'm curious about the interpretation of this Kind Wayfarers' restriction. Does it apply to every creature that is not immune to sneak attack? Or are there particular creatures that are especially vulnerable to a sneak attack?
  5. In terms of discovered grimoire, having the ability to merge spells from various different grimoire into a single grimoire may help alleviate the concern over unusable spells for the wizard subclasses.
  6. Presumably the buff to spell power will provide an assist to low Might Wizards. It wouldn't take much: +15% damage is equivalent to +5 Might. There should still be plenty of spells available for Wizard subclasses. However, I think where a big problem will come up is in acquiring grimoires from subclass wizard specialists; many of the spells (~40%) will be unusable.
  7. They've posted all of the subclasses. Goldpact Knight is a Paladin subclass. No "Knight" fighter subclass though. https://forums.obsidian.net/topic/93848-update-40-multiclassing-part-ii/ "Fighter Black Jacket - Bonus weapon proficiency, reduced Recovery when switching weapon, but lacks Constant Recovery. Devoted - May only be proficient in a single weapon. Higher Penetration and crit damage with that weapon. Suffers Accuracy penalty when using other weapons. Unbroken - Bonuses to Engagement and Disengagement Attacks, but lower Stride. Really? That seems like an odd omission. Perhaps they'll add it in later?
  8. We've seen mentioned the arcane knight, ghost knight, and goldpact knight. Will there be a knight subclass of fighter? That is, a fighter that follows the chivalric code and is skilled in the weapons and armor of mounted combat.
  9. A couple of points: 1) There are no required stats. 2) Ignorance does not make one stupid. One can be a highly intelligent barbarian and still remain ignorant of civilized ways. I suppose to the naive that could make the barbarian appear stupid.
  10. Fire on the Run -- an enhanced version of Marked Prey. The ranger fires at the marked target while moving, but suffers an accuracy penalty while doing so.
  11. This setting doesn't have much in the way of Cure Health potions, so I like to think of the "camp supplies" as a logistics marker that's a stand in for providing whatever perishable healing broths, balms, and medical aids you need to cure their ills while the party rests up and recovers. It's not really a set of twigs and logs. It could easily be made much more complicated by providing specific supplies for specific injuries, but why overcomplicate the process and make it more tedious?
  12. *types, types... remembers of Poe's Law... ohh* Tbh, I was thinking it would be nice to have an even higher difficulty, a completely bonkers one. That would feel to a 6-man party, almost as current PotD for a solo. Gimli mode: certainty of death. small chance of success.
  13. Mental handicap parking only...
  14. This. I like to manage whole dungeons without resting at all too. With your limited pool of potions and healing spells. But with this resting system, where a nap heals everything, i'm just frustrated. And the new thing about injuries doesn't look any better to me. I still don't know why they feel the need to revamp the good old health system. Just because it's old does not mean it's bad. Wasteland 2 allows this kind of gameplay, and i like it a lot. Looks like i pretty much play the same way as you. And i loved priests in IE games, with their self buffs and healing spells pools. Potentially they could enhance the Trial of Iron mode to include specialized supplies and talents for dealing with certain types of injuries. That would make the resource management more challenging, while leaving the simplified rest/healing system for the rest of us.
  15. Assuming that this is still accurate, I agree with the portrait change. I really liked the first portrait but it's important to have one that matches the character. She's still perfect and I'm sure I'll come to love the new portrait as well. Perhaps one may even liken her to an elven Morticia Addams? Sic gorgiamus allos subjectatos nunc
  16. The walking animation on that dog looks a bit squirrely, as if the floor were too slick.
  17. It was enjoyable to see that lighting enhancement for shadows. Keep up the great work!
  18. The smaller radius will be a penalty either way, and the friendly fire factor will make the spell more difficult to safely position in a melee environment. It doesn't seem very self-defeating. But they could always make it worse by inserting a random targeting error.
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