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rjshae

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Everything posted by rjshae

  1. I'm quite familiar with science and how it works, thanks. My point then is that, just because magic may follow a set of fixed principles that could potentially be discovered using a scientific process, doesn't mean that we know what those principles are. We are just as ignorant of magic as the pre-Galilean world was of physics. Hence, saying "it's magic" is the same as saying "we don't know". Just like physics, we don't need to know how it works in order for it to function. Rejecting the idea that wands should gain damage from Strength in this setting, just because we can't translate it to our mundane world, is not a valid critique in my mind. It works because it's magic.
  2. I think you're partially joking, but you'd be surprised how many people firmly believe this. Magic is just fictional science. It still has to be explained, . Real things have real reasons for their existence/behavior, and fictional things have fictional ones. Science is a set of reproducible results, so in that sense yes, re-usable magic -spells- can be encompassed by science. However, not everything is covered by science, and not every result can be explained. For example, why do space and time exist?
  3. How about a Wizard spell to summon a stream of thrown weapons? Force stars, daggers, javelins, and axes.
  4. Give it Deflection. With the new damage system, I would speculate that Con could weight the types of injuries you can receive. For example: High CON = painful bruise; low CON = internal bleeding. It could also be used to determine cool-down periods, if those are included. I.e. higher CON = shorter cool-down period.
  5. ...A wand is a weapon so it uses Strength...I'm sorry, I should do what with a magical implement? Swing it hard and bash enemies heads with it? Or maybe poke someone's eyes with it? So you know how magic wands should work, do you? I know magic missiles are coming out of their pointy ends, so magic is involved (if the name magic wand is not clear enough). Are you suggesting that they get powered up by a mighty swing? The mightier the better? It's... magic. No explanation is required. If you need something semi-logical, choose one: a. Arm strength allows you to control a mightier magic burst from the wand tip without the instrument getting ripped from your hand. b. It works like an old mercury thermometer; you need to shake it first. c. Arm muscles act as capacitors to build up a bigger charge. d. All of the above. e. None of the above. It's magic.
  6. Yes. It's like searching for a silver needle in a toxic waste dump filled with noxious bilge. I might get lucky... or I could just let somebody else find it for me.
  7. ...A wand is a weapon so it uses Strength...I'm sorry, I should do what with a magical implement? Swing it hard and bash enemies heads with it? Or maybe poke someone's eyes with it? So you know how magic wands should work, do you?
  8. The attribute use only needs to make sense within the context of the setting and be consistent therein. Thinking about how it "should" work in the real world, or in a D&D setting, would make it an entirely different type of game.
  9. I don't think they need less loot; they need better ways of presenting it in the stash so the junk can be disposed of more rapidly at a store. For example, collections (stacks) of like items represented by single images.
  10. Outland. Firefly/Serenity.
  11. Use Strength to measure how big a tome you can hold in your hand while casting a Wizard spell... heh.
  12. Seems you know your stuff and I am lazy to dig it up so enlighten me, why its called inactive than? That means it's not magnetically active. Active red dwarfs are called flare stars because the magnetic activity can cause huge flare ups in luminosity. The coronal mass ejections from those flares can steadily strip away a nearby planet's atmosphere, essentially making it uninhabitable. A red dwarf gets less active as it ages and slows its spin, suggesting that this is a fairly old red dwarf. Of course, it may have already stripped away the planet's atmosphere some time in the past...
  13. If you don't keep a good mouser on board, the bilge will get overrun by giant mutant rats and you'll have to go below to clean them out. That's reason enough to keep a few empty boxes around for the cat to rest in.
  14. Since the Might/Strength attribute is effectively being diminished through this change, does this mean the damage change per attribute point will increase as compensation? Right now it seems pretty paltry. Compare to D&D v3.5 where it was +1 per +2 Str, on top of a base damage of ~4 -- equivalent to +25% per +2 Str.
  15. Not really. Nose, chin, eye color, lips, eyebrows, forehead, cheeks, flesh tone, and even the eye liner are different.
  16. That's too bad. I thought the combined Might stat gave this system a distinctive flavor. I guess all the whining paid off for the detractors.
  17. Will the ship have a brig where you can keep captured pirates for (eventual) trial?
  18. Yes, hopefully stat-based checks will be relatively rare in PoE2. Might checks can be replaced with Athletics, &c.
  19. I wonder if there will be a land base as well? Just some building in Neketaka where visitors can come, trade deals can be made, and which will serve as a shipping company headquarters.
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