-
Posts
5231 -
Joined
-
Last visited
-
Days Won
98
Content Type
Profiles
Forums
Blogs
Everything posted by rjshae
-
Seems you know your stuff and I am lazy to dig it up so enlighten me, why its called inactive than? That means it's not magnetically active. Active red dwarfs are called flare stars because the magnetic activity can cause huge flare ups in luminosity. The coronal mass ejections from those flares can steadily strip away a nearby planet's atmosphere, essentially making it uninhabitable. A red dwarf gets less active as it ages and slows its spin, suggesting that this is a fairly old red dwarf. Of course, it may have already stripped away the planet's atmosphere some time in the past...
-
Since the Might/Strength attribute is effectively being diminished through this change, does this mean the damage change per attribute point will increase as compensation? Right now it seems pretty paltry. Compare to D&D v3.5 where it was +1 per +2 Str, on top of a base damage of ~4 -- equivalent to +25% per +2 Str.
-
Portraits
rjshae replied to iscalio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Not really. Nose, chin, eye color, lips, eyebrows, forehead, cheeks, flesh tone, and even the eye liner are different. -
A Funny Thing Happened on the Way to the (Obsidian) Forum
rjshae replied to Amentep's topic in Way Off-Topic
Git it? -
A Funny Thing Happened on the Way to the (Obsidian) Forum
rjshae replied to Amentep's topic in Way Off-Topic
-
A Funny Thing Happened on the Way to the (Obsidian) Forum
rjshae replied to Amentep's topic in Way Off-Topic
Plus a few non-favorites... -
A Funny Thing Happened on the Way to the (Obsidian) Forum
rjshae replied to Amentep's topic in Way Off-Topic
At least we're optimistic... -
A Funny Thing Happened on the Way to the (Obsidian) Forum
rjshae replied to Amentep's topic in Way Off-Topic
-
A Funny Thing Happened on the Way to the (Obsidian) Forum
rjshae replied to Amentep's topic in Way Off-Topic
-
That game last night was a disaster. *ugh* Losing Richard Sherman for the season is a killer. Players just don't have enough time to recuperate, so they are more susceptible to injury. I think the league should match up the Thursday night game with the week-long break. The teams get a week off, then they play on Thursday instead of Sunday, followed by another long break. It becomes a plus rather than a minus.
-
The trade-off would be a slower speed -- wands are fast weapons; quarterstaffs are slow. Presumably that means you can get off more shots with a wand in a given span of time.
-
Perhaps they could implement arcane staves for multi-classed wizards with a melee class, such as fighter or barbarian? It would be roughly comparable to using a pistol as a club for close in work.
-
HERO/Champions had an excellent solution to the problem: give different costs for the different attributes based upon their relative value to the player. It looks like Obsidian chose the alternative route of balancing the attribute benefits instead. I don't it's necessarily a bad approach; it just makes the interpretation of the attributes more of a challenge. They act more like abstract tunables than physical characteristics. I can live with it because the game isn't trying to be a universal character construction set, but is fitting the attributes into a specific setting that operates by its own rules.
-
I consider sidebar interactions like that to be part of the immersive exploration of the setting, so to me it adds to the experience. Not everything has to be directly related to the main story, and those little bits of lore help fill out the feel of the place. That being said, lengthy exposition tend to be a drag on the game's pacing, so I think they should be edited down. Let me explain with more elaborate hypothetical example to give you a better feeling about what I mean You want to solve certain puzzle in the game to discover new location, so you know from some source that king might know the answer. You step into nearest Tavern and ask bartender if he knows where can you find the king. Bartender answers with a question. Did you see that blacksmith in front of the market which is few meters away from the church that is located near barber shop ? Well there lives a smith who was born outside of this village, he once crafted a powerful weapon that helped our current king slay the dragon. This weapon was made of special crystal, which can be only obtained from the mine guarded by the powerful golems. To kill golems you will need sacred water, from the well near the central market in elf village, but to enter the village you first need to undergo special ritual <you keep reading and you keep reading> After half an hour you know the whole story of this empire, and you ask again. But can you tell me where is the king ? The bartender answers. The king ? Ah king.. well I don't know that. Yup, well to me that's an element of a role-playing game. Your hypothetical character is behaving more like a real life character, not a quest marker. He's filled out some of the world lore and helped with the immersion. Sure, maybe his wits are addled a bit from dipping into the sauce too much, but that's part of his persona.
-
A Funny Thing Happened on the Way to the (Obsidian) Forum
rjshae replied to Amentep's topic in Way Off-Topic
