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rjshae

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Everything posted by rjshae

  1. Yes, romantic interaction run via a state engine pretty much takes all the romance out of it. Developers probably need to find a way to create it using emergent gameplay mechanics. Not sure how you'd make that feel immersive in a cRPG though -- it might be too much like the Sims.
  2. The attachable (non-plug) bayonet didn't really appear until the latter part of the 17th century, so that might be too late for this time period.
  3. Proposterous. If you can sex the pixels, you MUST sex the pixels! Nay, Thou MUST! Plus adultery is now "best effort".
  4. They could always use the necklace slot for custom fit god-like head gear. Although that would be going against the developer's preference for non-racial specific gear. Maybe just assume that head coverings would interfere with their god-like special abilities?
  5. I don't think he has elaborated on the new armor Penetration system. I wonder how it can be any simpler than the current system? Maybe they've eliminated different DRs for different damage types?
  6. Assuming you're not in denial about Human-induced climate change: Can poor air quality mask global warming's effects Kind of a damned if you do, damned if you don't effect.
  7. Conceptually, Mord's Sword isn't all that different from Essential Phantom; both fight independently of the caster.
  8. Gender parity among party members != gender parity in society PCs are an example of selection bias, but a positive one, in that the game survival requirements quite naturally selects candidates from the available pool who are capable of the task. They don't need to be representative of the population as a whole.
  9. Perhaps a melee ranger with druid-like spiritshift ability that matches their companion? So a bear:bear, boar:boar, antelope:stag, wolf:wolf, or cat:lion. dual-class druid:ranger ? Presumably that wouldn't be as effective a Ranger.
  10. People of Earth is back, and as quirky as ever. Looks like the FBI is on the case now. Jeff: still my favorite Grey.
  11. Perhaps a melee ranger with druid-like spiritshift ability that matches their companion? So a bear:bear, boar:boar, antelope:stag, wolf:wolf, or cat:lion.
  12. I would like it if we could select separate talents for our Ranger companions every few levels, as well as give them a limited set of equipment.
  13. I thought the dwarven companion Varric in DA2 was well done. They just need to toss out some of the Tolkien-ian stereotypes, and give them different cultures and dwelling places. RIver barge-dwelling gypsy smugglers with a knack for mechanics, for example.
  14. If you assume that the same people who would buy the finished product will also buy the EA version, then there is no reason to finish it. However, if you assume only a small portion of the potential purchasers will go EA and if the net cost to finish it is relatively low compared to creating an entirely new game, then you have every reason to finish it. I.e. it's to make a profit. Plus they can then enjoy the pride and satisfaction of delivering a polished, finished game.
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