Everything posted by rjshae
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Please (Paradox/Obsidian) God....
rjshae replied to whiskiz's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I for one like 'per rest' abilities. It makes you think more strategically.
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The First Impressions Thread
rjshae replied to Sedrefilos's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Things I like: The voice acting of ambient conversations is a very nice touch. It feels very immersive. Lighting and shadows add a lot of depth to the environment. I really enjoy the level of detail and options in the character creation. Having more interacting ambient characters is always welcome. A few concerns: The multiclass level up progression interface is a little unclear. If I wasn't already familiar with the design goals, I'd probably be confused. It was difficult to find the combat speed slider. The repeated fade out/fade in sequences are tedious. The incentive for me is to max up specific skills rather than spreading out the points, but with two skill points per level up, it doesn't feel like I have much option in the skill progression. Changes in art style between the OM, tactical view, and intercity block transit is a bit jarring.
- Funny Posts Inquire Within
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Funny Posts Inquire Within
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- Funny Posts Inquire Within
- Overland map and "Overland map"
rjshae replied to Melusina's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yes, the SoZ OM was better. This one is more akin to the OM in Wasteland 2. But the PoE2 OE does the job just fine so no concerns there.- DEADFIRE NR 1!
rjshae replied to TheisEjsing's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yeah well, before any season starts your team is tied for first place. It doesn't mean anything at that point.- Loading screens a bit too often and too long - also cannot turn off Autosaves?
rjshae replied to stage's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Load time is still fairly slow with an SSD; not horribly so, but definitely not speedy. The fade in/fade out is also pretty sluggish.- Funny Posts Inquire Within
- Funny Posts Inquire Within
- The Weird, Random or Interesting Things That Fit Nowhere Else Thread
Meanwhile, the Chinese are confused over the matter, and who can blame them? https://www.nytimes.com/2018/05/02/world/asia/chinese-prom-dress.html- Josh Sawyer's tweets and teasers, part III
rjshae replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Somewhere there's an intelligent hilt looking for the right sword.- Update #46 - Developer Playthrough Highlights
That sword needs a masculine equivalent named Captain Redbeard Rum.- Josh Sawyer's tweets and teasers, part III
rjshae replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yeah, consumables would be more useful if they were per rest, rather than single-shot. For example, establish a supply order with an alchemist that gets refilled each rest. (Possibly you need to provide them an example and some materials first.)- How good, mediocre or plain bad will Deadfire be?
rjshae replied to IndiraLightfoot's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Upon release, I'm expecting the RPGCodex will melt down into a steaming pile of radioactive bilge. But the game should be good.- Anyone else love the menagerie feature? All of the feature additions in general?
rjshae replied to PatrioticChief's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yes but do the pets consume food supplies? Might be a bit of a trade-off there.- Player sexual companion
rjshae replied to Aleh1811's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I wonder what the requirements are for the sonic bonus?- [POTD Difficulty] Launch NOT tuned discussion thread
rjshae replied to Haran's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Infernal Doom mode for the self-flagellating. You can only play as a Monk class with no equipment slots. Your only ship is a leaky canoe, your navigator is a confused monkey, and you're constantly compelled to drip blood in the water to attract sharks. Plus you have a drinking problem and constantly emit an unpleasant body odor due to oozing sores.- Funny Posts Inquire Within
- Will you use spell casters more or less in Deadfire then you did in Pillars?
rjshae replied to Tattyblue's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I'm expecting less. Stereotypical wizard characters are typically more effective as combat artillery, firing from the rear. But 17% smaller party size suggests it'll be much harder to form a line, making battles more likely to be a bunch of random, boring, individual skirmishes, as in DA:O. The combat demo we saw with the sand creatures confirmed that in my mind. Hence, a multi-class, melee-capable wizard would make more sense than a pure wizard. But that impression may change once I start playing the game.- Funny Posts Inquire Within
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Europe probably needs the metric system more than the U.S., having such a diversity of international standards in play would make cooperation difficult.- Funny Posts Inquire Within
- Non-combat party with no size limit
rjshae replied to Desliriem's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)If there's an in-game explanation, it probably has to do with logistics. A small party can be self-sustaining and can fairly readily journey large distances by living off the land; a large party needs a supply chain, which limits their speed and range. Large parties depend upon porters, supply dumps, carts, beasts of burden, guards for the camps, and so forth. The requirement grows exponentially. - Funny Posts Inquire Within
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