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rjshae

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Everything posted by rjshae

  1. Meanwhile, the Chinese are confused over the matter, and who can blame them? https://www.nytimes.com/2018/05/02/world/asia/chinese-prom-dress.html
  2. Somewhere there's an intelligent hilt looking for the right sword.
  3. That sword needs a masculine equivalent named Captain Redbeard Rum.
  4. Yeah, consumables would be more useful if they were per rest, rather than single-shot. For example, establish a supply order with an alchemist that gets refilled each rest. (Possibly you need to provide them an example and some materials first.)
  5. Upon release, I'm expecting the RPGCodex will melt down into a steaming pile of radioactive bilge. But the game should be good.
  6. I wonder what the requirements are for the sonic bonus?
  7. Infernal Doom mode for the self-flagellating. You can only play as a Monk class with no equipment slots. Your only ship is a leaky canoe, your navigator is a confused monkey, and you're constantly compelled to drip blood in the water to attract sharks. Plus you have a drinking problem and constantly emit an unpleasant body odor due to oozing sores.
  8. I'm expecting less. Stereotypical wizard characters are typically more effective as combat artillery, firing from the rear. But 17% smaller party size suggests it'll be much harder to form a line, making battles more likely to be a bunch of random, boring, individual skirmishes, as in DA:O. The combat demo we saw with the sand creatures confirmed that in my mind. Hence, a multi-class, melee-capable wizard would make more sense than a pure wizard. But that impression may change once I start playing the game.
  9. Europe probably needs the metric system more than the U.S., having such a diversity of international standards in play would make cooperation difficult.
  10. If there's an in-game explanation, it probably has to do with logistics. A small party can be self-sustaining and can fairly readily journey large distances by living off the land; a large party needs a supply chain, which limits their speed and range. Large parties depend upon porters, supply dumps, carts, beasts of burden, guards for the camps, and so forth. The requirement grows exponentially.
  11. Have you tried hyperventilating into a paper bag? Relax, and enjoy the day.
  12. Note that not every nation uses commas to denote thousands.
  13. Funny though, Mazzy was one of my favorite characters from BG2. Hopefully at least one of the PoE2 sidekicks will be equally enjoyable to have in the party.
  14. Nope, no skimpy digital representations here. Trying to fight slimey monsters while half-clad seems daft. Save it for the employees in the in-game brothel.
  15. For a cloud-services developer: without u, the cloud would just be a clod
  16. Seriously? It isn't. The NPCs and 'story' simply aren't interactive enough. Its an entertaining hack\slash and exploration game, but the RPG elements are light and largely irrelevant. And choice and consequence are kept in the writers' hands, not the player. It is a role-playing game. Yes, addressing your concerns would have enhanced the role-playing aspects. But the game definitely lies on the role-playing spectrum.
  17. No, it'd be too easy to min-max a party like that. I don't have an issue with camp followers in a game, but I prefer the sense of immersion that comes with having a set party that travels with you and endures the same risks as you. With the suggested approach, I think you risk having a party split between those optimized for combat and the rest optimized for non-combat.
  18. Remember why that happened though: LucasArts forced Obsidian to finish KOTOR2 within a very short time frame of 14-16 months. Presumably that isn't the case here.
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