Jump to content

rjshae

Members
  • Posts

    5204
  • Joined

  • Last visited

  • Days Won

    87

Everything posted by rjshae

  1. Presumably if and when they increase the level range to beyond 20, multi-classed characters will eventually have access to the more powerful abilities now available only to single-classed characters. I'll be curious to see if they ever explore "epic" level campaigns. What would happen, I wonder, if this system were adopted to allow a player to select a second class at a higher level, adopting the same progression scheme? Would it lead to unfavorable character designs?
  2. Pillars 1 established that necromancers and animancers are distinct from each other, so I'd expect that to remain the same case unless they're planning to retcon that bit of lore. That there is a demonstrated difference wasn't clear to me; they may in fact just be two sides of the same coin. Anyway, one can perhaps build a Wizardly necromancer out of a Transmuter sub-class, as it effectively eliminates the two non-necromantic spell types of illusion and enchantment. Perhaps there will be a few Necromantic talents to help in the process, like an alternative Form of the Fearsome Brute? They could have Vivimancer and Necromancer tracks for the Transmuter.
  3. I don't think we were supposed to notice... Perhaps it's just a particular of this soul-based setting? Animancers taking on the role of Necromancers, for example. I wonder whether the metaphysics skill provides Animancy lore?
  4. In the second pick, the sub-classes are guaranteed to be independent of each other. Hence, if there were 3+1 possible base class/sub-class combinations for each class, the total would be 55 * 4 * 4 = 880.
  5. Very nice, and logical. The expanded class concept allows players a much greater chance of realizing their character concept, as well as providing greater flexibility in play. But why isn't there a necromancer sub-class?
  6. In theory, a multi-class pure spell caster with plenty of modal talents sounds like it could be a very versatile combination, but I suspect it is going to be a struggle to manage well during game play. The number of choices may become overwhelming, particularly for a new player.
  7. Here's the latest NWN2 Plug featuring the Giant Wasp in combat: https://www.youtube.com/watch?v=jPXTVJxJVUs
  8. Maybe her arcane knowledge comes from a remembered past life rather than her own rigorous study in this one, and the memories of what she had to go through to obtain it are so traumatic/her past personality is so maddened and grotesque that she turns to alcohol to suppress them. Or maybe she's just burned out from failure after years of diligent work. Then again, mental discipline is probably most closely represented within the game by Resolve, and it's not like it's impossible to make a wizard with an absolutely abysmal Resolve score to begin with. I tend to associate Resolve with stubbornness rather than mental discipline; they seem like different aspects. You can have a scholarly discipline but be indecisive, for example. But perhaps Randora is just a Friday night party animal, and the rest of the time she's sober and serious (...and grumpy)?
  9. A drunken sea wizard? What could possibly go wrong... Wizards supposedly have a high mental discipline. That probably conflicts with being a hapless alcoholic.
  10. Yes, it seems like Randora's background needs to be kicked up a notch. Right now she's just a drunken wizard/captain -- that's an odd combination, but not particularly adventurous. Maybe she'd work better as a chanter/smuggler?
  11. The market gossip lady might spread a few scurrilous rumors about your inadequacies, dropping your faction reputations in certain quarters and causing all the local strumpets to giggle uncontrollably whenever you pass.
  12. I'd like to see a system that works like a wargaming-style zone-of-control (ZoC): leaving a ZoC costs a movement penalty (recovery time?), and if you move directly from one enemy ZoC to another you might get whacked. But that would probably require a turn-based combat system with a hex grid.
  13. At times like these I always think about the first guy to eat poisonous berries. What was he thinking? Maybe it's tasty, it is bright red. She was hungry; near starvation, and at risk of dying that winter. Game had been scarce that year and the tribe was suffering from disease when they finally reached the red berry lands to the south. They were desperate and willing to try anything to survive. The survivors drew straws -- she came up with the short stalk and so she tentatively nibbled one of the berries. The woman turned pale, her gut wretched, and finally, several painful hours later, she passed away. But the rest of the tribe survived because they avoided the red berries thenceforth.
×
×
  • Create New...